Thank you for downloading BeBro's sprites for TRP 1.01! These sprites have been created by BeBro. All that we - the TRP developers - did was to adapt the *.spr-files in order to achieve compatibility with TRP's unit types and models. All the credit is due to Bebro exclusively! We think that BeBro did a great job in creating these sprites and we recommend to use them together with TRP 1.01. We tried to ask for BeBro's permission to include his files into our TRP archives, but we haven't been able to contact him in several fora for months. Moreover, even the official download sites for his original sprites have become more and more unavailable. So we decided to release this additional sprites package for optional use with TRP. Please consider it an offer by fans of BeBro's work. - Installation - Without JSGME: Extract the 7z-archive directly into the \Darkest Hour\Mods\TRP-directory. Make sure that you don't create any new sub-folder! Allow for files to be replaced if asked for it. With JSGME: Extract the 7z-archive into a new folder inside JSGME's "Mods"-folder in the TRP-directory. The resulting file structure should look something like this: \Darkest Hour\Mods\TRP 101\Mods\Bebro's Sprites\db \Darkest Hour\Mods\TRP 101\Mods\Bebro's Sprites\gfx You may then start JSGME and (de-)activate BeBro's Sprites like any other JSGME mod package without any change to your basic TRP files. You know that something went wrong if... a) you don't face new ships, planes and tanks in major countries when switching to "sprites" view. b) the game doesn't take significantly more time to start. ;) Have fun!