# converted to DH, Kane, July 15 2011
###########################################################################
# 3134000 - 3134999	Finland events
###########################################################################

#########################################################################
#  The Winter War
#########################################################################
event = { 
	id = 3200 # Referenced in AI files
	random = no
	country = FIN
	
	# Triggered by SOV 2620
	
	name = EVT_3200_NAME
	desc = EVT_3200_DESC
	style = 0
	
	action_a = {
		name = ACTIONNAME3200A # Let them come if they dare!
		ai_chance = 99
		command = { type = trigger which = 3183024 } # SOV
		command = { type = domestic which = political_left value = -1 }
		command = { type = relation which = SOV value = -10 }
		command = { type = relation which = SWE value = 15 }
		command = { type = relation which = NOR value = 15 }
                command = { type = relation which = GER value = -50 } # how can GER let it come this far...
		command = { type = chiefofstaff which = 29137 }
		command = { type = chiefofarmy which = 29145 }
	}
	action_b = {
		name = ACTIONNAME3200B # Fold to Russian Pressure
		ai_chance = 1
		command = { type = secedeprovince which = SOV value = 530 } #Terijoki
		command = { type = secedeprovince which = SOV value = 531 } # Viipuri
		command = { type = secedeprovince which = SOV value = 532 } # Sortavala
		command = { type = trigger which = 2622 } # SOV
		command = { type = domestic which = political_left value = 1 }
		command = { type = relation which = SOV value = -25 }
		command = { type = relation which = GER value = -100 }
		command = { type = relation which = SWE value = -10 }
	}
}
#########################################################################
# Volunteers for the Winter War
# by CCM von Hausser
#########################################################################
event = { 
	id = 3134000
	random = no
	country = FIN
	
	trigger = { war = { country = FIN country = SOV } }
	
	name = EVT_3134000_NAME # Volunteers for the Winter War
	desc = EVT_3134000_DESC
	style = 0
	
	date = { day = 0 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	
	action_a = {
		ai_chance = 99
		name = ACTIONNAME3134000A
		command = { trigger = { ai = no } type = manpowerpool value = 75 }
		
		command = { trigger = { ai = yes } type = add_division value = d_02 when = 2 }
		command = { trigger = { ai = yes } type = add_division value = d_02 when = 2 }
		command = { trigger = { ai = yes } type = add_division value = d_02 when = 2 }
		command = { trigger = { ai = yes } type = add_division value = d_02 when = 2 }
		command = { trigger = { ai = yes } type = add_division value = d_02 when = 2 }
		command = { trigger = { ai = yes } type = add_division value = d_02 when = 2 }
		command = { trigger = { ai = yes } type = add_division value = d_02 when = 2 }
		command = { trigger = { ai = yes } type = manpowerpool value = 5 }
	}
	action_b = {
		ai_chance = 1
		name = ACTIONNAME3134000B # We can win also without them!
		command = { type = dissent value = -5 }
		command = { }
	}
}
#########################################################################
#  Swedish Material Aid (was 3201)
#########################################################################
event = { 
	id = 3134001
	random = no
	country = FIN
	
	# Triggered by SWE 3300 or 3301
	
	name = EVT_3201_NAME
	desc = EVT_3201_DESC
	style = 0
	
	action_a = {
		name = ACTIONNAME3134001A # OK
		command = { type = add_division value = infantry }
		command = { type = add_division value = garrison }
		command = { type = add_division value = garrison }
		command = { type = add_brigade  value = artillery when = 1 }
		command = { type = supplies     value = 1000 }	
	}
}
#########################################################################
#  Swedish Intervention (was 3202)
#########################################################################
event = { 
	id = 3134002
	random = no
	country = FIN
	
	# Triggered by SWE 3300 or 3301
	
	name = EVT_3202_NAME
	desc = EVT_3202_DESC
	style = 0
	
	action_a = {
		name = ACTIONNAME3134002A # ok
		command = { type = access which = SWE }
		command = { type = domestic which = political_left value = 1 }
		command = { type = domestic which = democratic value = 1 }
	}
}
#########################################################################
#  End of the Finnish Winter War (was 3203) modified by Luxor
#########################################################################
event = { 
	id = 3134003
	random = no
	country = FIN
	
	# Triggered by SOV 3183026
	
	name = EVT_3203_NAME
	desc = EVT_3203_DESC
	style = 0
	
	action_a = {
		name = ACTIONNAME3134003A # Fold to Russian Demands
		ai_chance = 100
		command = { type = trigger which = 2628 } #SOV
		command = { type = secedeprovince which = SOV value = 530 } #Terijoki
		command = { type = secedeprovince which = SOV value = 531 } # Viipuri
		command = { type = secedeprovince which = SOV value = 532 } # Sortavala
		command = { type = secedeprovince which = SOV value = 519 } # Salla
		command = { type = domestic which = freedom value = -1 }
		command = { type = domestic which = interventionism value = -2 }
		command = { type = armamentminister which = 29093 }
		command = { type = ministerofsecurity which = 29113 }
		command = { type = chiefofstaff which = 29137 }
		command = { type = chiefofarmy which = 29145 }
		command = { type = relation which = SOV value = -75 }
		command = { type = relation which = GER value = -75 } #sets the value to +75 with GER
		command = { type = peace which = SOV }
#		command = { type = access which = SOV } # deactivated so that SOV units don't consume all of FINs supplies while leaving the country
		command = { type = setflag which = FIN_endofwinterwar }
		command = { type = dissent value = 1 }
	}
	action_b = {
		name = ACTIONNAME3134003B # We will never surrender!
		ai_chance = 0
		command = { type = trigger which = 3183028 }
		command = { type = domestic which = political_left value = -1 }
		command = { type = domestic which = democratic value = 2 }
		command = { type = domestic which = freedom value = 2 }
		command = { type = relation which = SOV value = -50 }
		command = { type = relation which = GER value = 50 }
	}
}
###########################################################################################
# Finnish Continuation War
###########################################################################################
event = { 
	id = 3234000
	random = no
	country = FIN

	trigger = {
		OR = { # Army Group North approaching Leningrad
				NOT = { control = { province = 274 data = SOV } } # Narva
				NOT = { control = { province = 552 data = SOV } } # Gdov
				NOT = { control = { province = 565 data = SOV } } # Dno
				NOT = { control = { province = 573 data = SOV } } # Velikije Luki
				NOT = { control = { province = 575 data = SOV } } # Safonovo
				NOT = { control = { province = 574 data = SOV } } # Vyazma
				NOT = { control = { province = 550 data = SOV } } # Kingisepp
				NOT = { control = { province = 549 data = SOV } } # Luga
				NOT = { control = { province = 560 data = SOV } } # Novgorod
				NOT = { control = { province = 561 data = SOV } } # Staraja Russa
				NOT = { control = { province = 577 data = SOV } } # Nelidovo
				NOT = { control = { province = 553 data = SOV } } # Leningrad
				NOT = { control = { province = 551 data = SOV } } # Krasnogvadejsk
				NOT = { control = { province = 559 data = SOV } } # Borovici
				NOT = { control = { province = 562 data = SOV } } # Kirisi
				random = 10
				}
		war = { country = SOV country = GER }
		OR= {
				event = 2628 # End of the Finnish Winter War - Finns accepts
				event = 2622 # Finland gives in
				}
		NOT = { alliance = { country = SOV country = FIN } }
		NOT = { ispuppet = FIN }
		NOT = { atwar = FIN }
		random = 30
	}

	name = EVT_3234000_NAME 
	desc = EVT_3234000_DESC 
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = ACTIONNAME3234000A # Declare war
		ai_chance = 99
		command = { type = war which = SOV }
		command = { type = access which = GER }
		command = { type = domestic which = political_left value = -1 }
		command = { type = domestic which = defense_lobby value = -3 }
		command = { type = domestic which = democratic value = -1 }
		command = { type = domestic which = professional_army value = 4 }
		command = { type = chiefofarmy which = 29145 } # Mannerheim is appointed chief of the Army
		command = { type = armamentminister which = 29093 }
		command = { type = ministerofsecurity which = 29113 }
		command = { type = chiefofstaff which = 29137 } # Mannerheim is appointed chief of the Staff
		command = { type = addcore which = 519 } # claims on Salla
		command = { trigger = { ai = yes } type = add_division value = infantry when = 2 }
		command = { trigger = { ai = yes } type = add_division value = infantry when = 2 }
		command = { trigger = { ai = yes } type = add_division value = infantry when = 2 }
	}
	action_b = {
		name = ACTIONNAME3234000B # We have seen enough war
		ai_chance = 1
		command = { type = domestic which = democratic value = 1 }
		command = { type = peace which = SOV value = 1 }
	}
}
#################################################
# Finland reintegrates Karelia
#################################################
event = { 
	id = 3283006
	random = no 
	country = SOV
	
	trigger = {
		NOT = {
			control = { province = 519 data = SOV } # Salla
			control = { province = 530 data = SOV } # Terijoki
			control = { province = 531 data = SOV } # Viipuri
			control = { province = 532 data = SOV } # Sortavala
		}
		OR = {
				owned = { province = 519 data = -1 }
				owned = { province = 530 data = -1 }
				owned = { province = 531 data = -1 }
                owned = { province = 532 data = -1 }
				}
		war = { country = GER country = SOV }
		war = { country = FIN country = SOV }
	}

	name = EVT_3283006_NAME
	desc = EVT_3283006_DESC
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 5  
	deathdate = { day = 29 month = december year = 1999 }
	
	action_a = {
		name = ACTIONNAME3283006A
		command = { trigger = { owned = { province = 519 data = -1 } } type = secedeprovince which = FIN value = 519 when = 1 }
		command = { trigger = { owned = { province = 530 data = -1 } } type = secedeprovince which = FIN value = 530 when = 1 }
		command = { trigger = { owned = { province = 531 data = -1 } } type = secedeprovince which = FIN value = 531 when = 1 }
		command = { trigger = { owned = { province = 532 data = -1 } } type = secedeprovince which = FIN value = 532 when = 1 }
	}
}
###########################################################################################
# End of Finnish Continuation War - Finland won
###########################################################################################
event = { # trigger event
	id = 3234008
	random = no
	country = FIN

	trigger =	{
			NOT = {
					# finnish provinces lost in the Winter War
					control = { province = 519 data = SOV } # Salla
					control = { province = 530 data = SOV } # Terijoki
					control = { province = 531 data = SOV } # Viipuri
					control = { province = 532 data = SOV } # Sortavala
					# soviet major cities in the North
					control = { province = 553 data = SOV } # Leningrad
					control = { province = 535 data = SOV } # Murmansk
					# some provinces along the border
					control = { province = 540 data = SOV } # Kestenga
					control = { province = 538 data = SOV } # Segeza
					control = { province = 536 data = SOV } # Kandalaksa
					}
					
			NOT = { alliance = { country = GER country = FIN } } # separate war
			
			NOT = { war = { country = SOV country = ENG } }
			NOT = { war = { country = SOV country = USA } }
			
			war = { country = SOV country = GER }
			war = { country = SOV country = FIN }
			
			event = 3234000 # Finnish Continuation War
			}
	
	name = EVT_3234008_NAME
	desc = EVT_3234008_DESC
	style = 2
	picture = "fin_victory"

	date = { day = 5 month = march year = 1936 }
	offset = 5
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = ACTIONNAME3234008A # Ask the Germans if we may end our separate war
		ai_chance = 99
		command = { type = trigger which = 3234009 } # SOV
	}
	action_b = {
		name = ACTIONNAME3234008B # We don't dare to mess it up with the Germans
		ai_chance = 1
		command = { }
	}
}

event = { # GER asked for permission
	id = 3234009
	random = no
	country = GER

	name = EVT_3234009_NAME
	desc = EVT_3234008_DESC
	style = 2
	picture = "fin_victory"

	action_a = {
		name = ACTIONNAME3234009A # Accept
		ai_chance = 75
		command = { type = trigger which = 3234010 } # SOV
	}
	action_b = {
		name = ACTIONNAME3234009B # Tell Mannerheim that Finland will share the Reich's fate
		ai_chance = 25
		command = { type = trigger which = 3234011 } # FIN
	}
}

event = { # FIN frustrated about GER's decision
	id = 3234011
	random = no
	country = FIN

	name = EVT_3234011_NAME
	desc = EVT_3234011_DESC
	style = 2
	picture = "fin_embargo"

	action_a = {
		name = ACTIONNAME3234011A # We have no choice, but we'll remember that!
		command = { type = relation which = GER value = -100 }
		command = { type = embargo which = FIN where = GER value = 1 }
		command = { type = trigger which = 3234012 } # GER info
		command = { type = event which = 3234013 where = -1 when = 360 } # embargo revoked after 1 year
	}
}

event = { # FIN frustrated about GER's decision
	id = 3234012
	random = no
	country = GER

	name = EVT_3234012_NAME
	desc = EVT_3234012_DESC
	style = 2
	picture = "fin_embargo"

	action_a = {
		name = ACTIONNAME3234012A # Allies don't always have to be friends...
		command = { type = relation which = FIN value = -50 }
	}
}

event = { # FIN revokes trade embargo against GER
	id = 3234013
	random = no
	country = FIN

	name = EVT_3234013_NAME
	desc = EVT_3234013_DESC
	style = 2
	picture = "fin_embargo"

	action_a = {
		name = ACTIONNAME3234013A # Enough punishment
		command = { type = embargo which = FIN where = GER value = -1 }
	}
}

event = { # SOV asked for separate peace
	id = 3234010
	random = no
	country = SOV

	name = EVT_3234008_NAME
	desc = EVT_3234008_DESC
	style = 2
	picture = "fin_victory"

	action_a = {
		name = ACTIONNAME3234010A # Accept defeat and cede territories
		ai_chance = 80
		#clear finnish homeland as before Winter War
		command = { trigger = { control = { province = 515 data = -1 } } type = control which = FIN value = 515 } # 515	Rovaniemi
		command = { trigger = { control = { province = 511 data = -1 } } type = control which = FIN value = 511 } # 511	Enontekio
		command = { trigger = { control = { province = 513 data = -1 } } type = control which = FIN value = 513 } # 513	Inari
		command = { trigger = { control = { province = 516 data = -1 } } type = control which = FIN value = 516 } # 516	Tornio
		command = { trigger = { control = { province = 520 data = -1 } } type = control which = FIN value = 520 } # 520	Oulu
		command = { trigger = { control = { province = 523 data = -1 } } type = control which = FIN value = 523 } # 523	Kajaani
		command = { trigger = { control = { province = 518 data = -1 } } type = control which = FIN value = 518 } # 518	Soumussalmi
		command = { trigger = { control = { province = 519 data = -1 } } type = control which = FIN value = 519 } # 519	Salla
		command = { trigger = { control = { province = 514 data = -1 } } type = control which = FIN value = 514 } # 514	Kemijarvi
		command = { trigger = { control = { province = 522 data = -1 } } type = control which = FIN value = 522 } # 522	Kuopio
		command = { trigger = { control = { province = 533 data = -1 } } type = control which = FIN value = 533 } # 533	Joensuu
		command = { trigger = { control = { province = 528 data = -1 } } type = control which = FIN value = 528 } # 528	Mikkeli
		command = { trigger = { control = { province = 522 data = -1 } } type = control which = FIN value = 522 } # 522	Kuopio
		command = { trigger = { control = { province = 521 data = -1 } } type = control which = FIN value = 521 } # 521	Vaasa
		command = { trigger = { control = { province = 512 data = -1 } } type = control which = FIN value = 512 } # 512	Pori
		command = { trigger = { control = { province = 527 data = -1 } } type = control which = FIN value = 527 } # 527	Tampere
		command = { trigger = { control = { province = 525 data = -1 } } type = control which = FIN value = 525 } # 525	Helsinki
		command = { trigger = { control = { province = 529 data = -1 } } type = control which = FIN value = 529 } # 529	Kouvola
		command = { trigger = { control = { province = 524 data = -1 } } type = control which = FIN value = 524 } # 524	Turku
		command = { trigger = { control = { province = 526 data = -1 } } type = control which = FIN value = 526 } # 526	Ahvenanmaa
		command = { trigger = { control = { province = 530 data = -1 } } type = control which = FIN value = 530 } # 530 Terijoki
		command = { trigger = { control = { province = 530 data = -1 } } type = control which = FIN value = 531 } # 531 Viipuri
		command = { trigger = { control = { province = 530 data = -1 } } type = control which = FIN value = 532 } # 532 Sortavala
		command = { trigger = { control = { province = 517 data = -1 } } type = control which = FIN value = 517 } # 517 Petsamo
		command = { trigger = { owned = { province = 515 data = -1 } } type = secedeprovince which = FIN value = 515 when = 1 } # 515	Rovaniemi
		command = { trigger = { owned = { province = 511 data = -1 } } type = secedeprovince which = FIN value = 511 when = 1 } # 511	Enontekio
		command = { trigger = { owned = { province = 513 data = -1 } } type = secedeprovince which = FIN value = 513 when = 1 } # 513	Inari
		command = { trigger = { owned = { province = 516 data = -1 } } type = secedeprovince which = FIN value = 516 when = 1 } # 516	Tornio
		command = { trigger = { owned = { province = 520 data = -1 } } type = secedeprovince which = FIN value = 520 when = 1 } # 520	Oulu
		command = { trigger = { owned = { province = 523 data = -1 } } type = secedeprovince which = FIN value = 523 when = 1 } # 523	Kajaani
		command = { trigger = { owned = { province = 518 data = -1 } } type = secedeprovince which = FIN value = 518 when = 1 } # 518	Soumussalmi
		command = { trigger = { owned = { province = 519 data = -1 } } type = secedeprovince which = FIN value = 519 when = 1 } # 519	Salla
		command = { trigger = { owned = { province = 514 data = -1 } } type = secedeprovince which = FIN value = 514 when = 1 } # 514	Kemijarvi
		command = { trigger = { owned = { province = 522 data = -1 } } type = secedeprovince which = FIN value = 522 when = 1 } # 522	Kuopio
		command = { trigger = { owned = { province = 533 data = -1 } } type = secedeprovince which = FIN value = 533 when = 1 } # 533	Joensuu
		command = { trigger = { owned = { province = 528 data = -1 } } type = secedeprovince which = FIN value = 528 when = 1 } # 528	Mikkeli
		command = { trigger = { owned = { province = 522 data = -1 } } type = secedeprovince which = FIN value = 522 when = 1 } # 522	Kuopio
		command = { trigger = { owned = { province = 521 data = -1 } } type = secedeprovince which = FIN value = 521 when = 1 } # 521	Vaasa
		command = { trigger = { owned = { province = 512 data = -1 } } type = secedeprovince which = FIN value = 512 when = 1 } # 512	Pori
		command = { trigger = { owned = { province = 527 data = -1 } } type = secedeprovince which = FIN value = 527 when = 1 } # 527	Tampere
		command = { trigger = { owned = { province = 525 data = -1 } } type = secedeprovince which = FIN value = 525 when = 1 } # 525	Helsinki
		command = { trigger = { owned = { province = 529 data = -1 } } type = secedeprovince which = FIN value = 529 when = 1 } # 529	Kouvola
		command = { trigger = { owned = { province = 524 data = -1 } } type = secedeprovince which = FIN value = 524 when = 1 } # 524	Turku
		command = { trigger = { owned = { province = 526 data = -1 } } type = secedeprovince which = FIN value = 526 when = 1 } # 526	Ahvenanmaa
		command = { trigger = { owned = { province = 530 data = -1 } } type = secedeprovince which = FIN value = 530 when = 1 } # 530  Terijoki
		command = { trigger = { owned = { province = 530 data = -1 } } type = secedeprovince which = FIN value = 531 when = 1 } # 531  Viipuri
		command = { trigger = { owned = { province = 530 data = -1 } } type = secedeprovince which = FIN value = 532 when = 1 } # 532  Sortavala
		command = { trigger = { owned = { province = 517 data = -1 } } type = secedeprovince which = FIN value = 517 when = 1 } # 517	Petsamo
		# give Murmansk and White Sea coastline to Finland just as in bitter peace event
		command = { type = secedeprovince which = FIN value = 535 when = 1 } # Murmansk
		command = { type = secedeprovince which = FIN value = 534 when = 1 } # Kola
		command = { type = secedeprovince which = FIN value = 536 when = 1 } # Kandalaksa
		command = { type = secedeprovince which = FIN value = 540 when = 1 } # Kestenga
		command = { type = secedeprovince which = FIN value = 537 when = 1 } # Kem
		command = { type = secedeprovince which = FIN value = 538 when = 1 } # Segeza
		command = { type = secedeprovince which = FIN value = 539 when = 1 } # Petrozavodsk
		command = { type = secedeprovince which = FIN value = 541 when = 1 } # Belomorsk
		# diplomacy
		command = { type = peace which = FIN value = 0 }
		command = { type = non_aggression which = SOV where = FIN }
		command = { type = dissent value = 5 }
		command = { type = trigger which = 3234014 } # FIN victory event
	}
	action_b = {
		name = ACTION_NAME_NEVER # Refuse
		ai_chance = 20
		command = { type = trigger which = 3234015 } # FIN what now?
	}
}

event = { # FIN celebrates victory
	id = 3234014
	random = no
	country = FIN

	name = EVT_3234014_NAME
	desc = EVT_3234014_DESC
	style = 2
	picture = "fin_victory2"

	action_a = {
		name = ACTION_NAME_HURRAH # Yeah!
		command = { type = dissent value = -10 }
		command = { type = access which = GER }
		command = { type = addclaim which = 535 }
		command = { type = addclaim which = 534 }
		command = { type = addclaim which = 541 }
	}
}

event = { # FIN's reaction of soviet refusal
	id = 3234015
	random = no
	country = FIN

	name = EVT_3234015_NAME
	desc = EVT_3234015_DESC
	style = 2
	picture = "fin_victory_refuse"

	# SOV doesn't want peace...
	action_a = {
		ai_chance = 99
		name = ACTIONNAME3234015A # ...we need a strong partner...let's ask GER
		command = { type = trigger which = 3234016 } # GER
	}
	action_b = {
		ai_chance = 1
		name = ACTIONNAME3234015B # ...let's just hope for the very best
		command = { }
	}
}
event = { # FIN asks for alliance
	id = 3234016
	random = no
	country = GER

	name = EVT_3234016_NAME
	desc = EVT_3234016_DESC
	style = 2
	picture = "fin_victory_refuse"

	action_a = {
		name = ACTION_NAME_AGREE # Welcome to the Axis...
		ai_chance = 100
		command = { type = alliance which = FIN } # GER
		command = { type = relation which = FIN value = 50 }
		command = { type = dissent value = -2 }
	}
	action_b = {
		ai_chance = 0
		name = ACTIONNAME3234016B # No need for any change
		command = { }
	}
}
###########################################################################################
# End of Finnish Continuation War - Finland lost
###########################################################################################
event = { 
	id = 3234001
	random = no
	country = FIN

	trigger =	{
			OR = {
					AND = {
							control = { province = 553 data = SOV } # Leningrad => Axis offensive stopped
							lost_vp = { country = FIN value = 35 }
							lost_national = { country = FIN value = 45 }
							}
					AND = {
							NOT = { control = { province = 553 data = SOV } } # Leningrad
							lost_vp = { country = FIN value = 35 }
							lost_national = { country = FIN value = 65 }
							}
					NOT = { control = { province = 525 data = FIN } } # Helsinki	
				 }
			war = { country = SOV country = GER }
			war = { country = SOV country = FIN }
			event = 3234000 # Finnish Continuation War
			}
	
	name = EVT_3234001_NAME
	desc = EVT_3234001_DESC
	style = 0

	date = { day = 5 month = march year = 1936 }
	offset = 5
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = ACTIONNAME3234001A # Offer peace based on pre-war border
		ai_chance = 100
		command = { type = trigger which = 3283007 } # SOV
	}
	action_b = {
		name = ACTIONNAME3234001B # We'll never surrender
		ai_chance = 0
		command = { type = domestic which = political_left value = -1 }
		command = { type = domestic which = democratic value = -1 }
	}
}
event = { 
	id = 3283007
	random = no
	country = SOV

	# triggered by FIN 3234001

	name = EVT_3283007_NAME
	desc = EVT_3283007_DESC
	style = 0

	action_a = {
		name = ACTIONNAME3283007A # Give us Petsamo and it's a deal
		ai_chance = 99
		command = { type = trigger which = 3234002 } #FIN
	}
	action_b = {
		name = ACTIONNAME3283007B # Demand Finland go Communist
		ai_chance = 1
		command = { type = trigger which = 3234003 } #FIN
	}
}
event = { 
	id = 3234002
	random = no
	country = FIN

	# triggered by SOV 3283007

	name = EVT_3234002_NAME
	desc = EVT_3234002_DESC
	style = 0

	action_a = {
		name = ACTIONNAME3234002A # We agree
                command = { type = leave_alliance }
		command = { type = peace which = SOV value = 1 }
                command = { type = peace which = ENG value = 1 }
                command = { type = peace which = IRQ value = 1 }
                command = { type = peace which = HOL value = 1 }
                command = { type = peace which = NIC value = 1 }
                command = { type = peace which = COL value = 1 }
                command = { type = peace which = SWE value = 1 }
                command = { type = peace which = USA value = 1 }
                command = { type = peace which = LIB value = 1 }
		command = { type = end_access which = GER }
                command = { type = relation which = RUS value = 100 }
                command = { type = relation which = GER value = -300 }
		command = { type = access which = SOV }
		command = { type = secedeprovince which = SOV  value = 530 } # Terijoki
		command = { type = secedeprovince which = SOV  value = 531 } # Viipuri
		command = { type = secedeprovince which = SOV  value = 532 } # Sortavaala
		command = { type = secedeprovince which = SOV  value = 519 } # Salla
		command = { type = secedeprovince which = SOV  value = 517 } # Petsamo
		command = { type = removecore which = 530 } # Finland renounces all claims to the lost areas
		command = { type = removecore which = 531 }
		command = { type = removecore which = 532 }
		command = { type = removecore which = 519 }
		command = { type = removecore which = 517 }
		command = { type = removecore which = 536 }
		command = { type = removecore which = 537 }
		command = { type = removecore which = 538 }
		command = { type = removecore which = 519 }
		command = { type = removecore which = 540 }
		command = { type = removecore which = 539 }
		command = { type = domestic which = political_left value = 2 }
		command = { type = domestic which = democratic value = 3 }
		command = { type = domestic which = freedom value = 2 }
                command = { type = domestic which = interventionism value = -6 }
                command = { type = headofstate which = 29177 } #Mannerheim
		command = { type = embargo which = FIN where = SOV value = 0 }
	}
}
event = { 
	id = 3234004
	random = no
	country = SOV

	trigger = {
                event = 3234002
		war = { country = SOV country = GER }
	}

	name = EVT_3234004_NAME
	desc = EVT_3234004_DESC
	style = 0

	date = { day = 6 month = august year = 1936 }
	offset = 90
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = ACTIONNAME3234004A # Press for war with their old allies
		ai_chance = 99
                command = { type = trigger which = 3234005 }
        }
	action_b = {
		name = ACTIONNAME3234004B # Leave Finland alone
		ai_chance = 1
		command = { type = dissent value = -3 }
	}
}
event = { 
	id = 3234005
	random = no
	country = FIN

        # triggered by SOV 3234004

	name = EVT_3234005_NAME
	desc = EVT_3234005_DESC
	style = 0

	action_a = {
		ai_chance = 99
		name = ACTIONNAME3234005A # Just drive them out of the country!
		command = { type = end_access which = GER }
		command = { type = dissent value = -1 }
	}
	
	action_b = {
		ai_chance = 1
		name = ACTIONNAME3234005B # We have no choice
		command = { type = war which = GER }
		command = { type = dissent value = 1 }
	}
}
event = { 
	id = 3234003
	random = no
	country = FIN

	# triggered by SOV 3283007

	name = EVT_3234003_NAME
	desc = EVT_3234003_DESC
	style = 0

	action_a = {
		ai_chance = 75
		name = ACTIONNAME3234003A # To the last man, to the last bullet
		command = { type = dissent value = -50 }
		
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		command = { trigger = { AI = FIN NOT = { AI = SOV } } type = add_division which = "" value = militia when = 3 }
		
		command = { trigger = { war = { country = SOV country = GER } NOT = { alliance = { country = FIN country = GER } } } type = alliance which = GER }
	}
	action_b = {
		ai_chance = 25
		name = ACTIONNAME3234003B # Better Red than Dead
		command = { type = set_domestic which = political_left value = 9 }
		command = { type = set_domestic which = democratic value = 0 }
		command = { type = peace which = SOV value = 1 }
		command = { type = end_access which = GER }
		command = { type = access which = SOV }
		command = { type = secedeprovince which = SOV  value = 530 } # Terijoki
		command = { type = secedeprovince which = SOV  value = 531 } # Viipuri
		command = { type = secedeprovince which = SOV  value = 532 } # Sortavaala
		command = { type = secedeprovince which = SOV  value = 519 } # Salla
		command = { type = removecore which = 530 } # Finland renounces all claims to the lost areas
		command = { type = removecore which = 531 }
		command = { type = removecore which = 532 }
		command = { type = removecore which = 519 }
		command = { type = removecore which = 517 }
		command = { type = removecore which = 536 }
		command = { type = removecore which = 537 }
		command = { type = removecore which = 538 }
		command = { type = removecore which = 519 }
		command = { type = removecore which = 540 }
		command = { type = removecore which = 539 }
	}
}
##################################################
# Big Three conference partition of Europe
# (was 3000000 by Lothos)
##################################################
event = { 
	id = 3134008
	random = no
	country = FIN

	# triggered by 3182091

	name = EVT_3134008_NAME # Free Europe
	desc = EVT_3134008_DESC 
	style = 0

	action_a = { 
		name = ACTIONNAME3134008A # ok
		command = { type = leave_alliance }
		command = { type = end_puppet }
		command = { type = peace which = ENG value = 1 }
		command = { type = peace which = SOV value = 1 }
	}
}
################################################################
# Finland remove access to USSR (by Luxor)
################################################################
event = { 
	id = 3134009
	random = no
	country = FIN

	trigger = { flag = FIN_endofwinterwar }

	name = EVT_3134009_NAME # Finland remove access to USSR
	desc = EVT_3134009_DESC
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 90
	deathdate = { day = 29 month = december year = 1999 }
	
	action_a = { 
		name = ACTIONNAME3134009A # Ok
		command = { type = end_access which = SOV }
		command = { type = clrflag which = FIN_endofwinterwar }
	}
}
###########################################################################
# Winter Equipment
###########################################################################
#event = { 
#	id = 3134010
#	random = no
#	country = FIN
#	
#	trigger = { 
#                attack = SOV
#		war = { country = SOV country = FIN }
#                not = { AI = SOV }
#	}
#	
#	name = EVT_3134010_NAME
#	desc = EVT_3134010_DESC
#	style = 0
#	
#	date = { day = 0 month = january year = 1936 }
#	offset = 1
#	deathdate = { day = 29 month = december year = 1999 }
#	
#	action_a = {
#		name = "Good"
#		command = { type = frozen_attack which = infantry value = 20 } # Infantry
#		command = { type = frozen_defense which = infantry value = 30 }
#		command = { type = snow_attack which = infantry value = 35 }
#		command = { type = snow_defense which = infantry value = 35 }
#		command = { type = blizzard_attack which = infantry value = 50 }
#		command = { type = blizzard_defense which = infantry value = 35 }
#		command = { type = frozen_attack which = garrison value = 35 } # Garrison
#		command = { type = frozen_defense which = garrison value = 20 }
#		command = { type = snow_attack which = garrison value = 25 }
#		command = { type = snow_defense which = garrison value = 25 }
#		command = { type = blizzard_attack which = garrison value = 20 }
#		command = { type = blizzard_defense which = garrison value = 20 }
#		command = { type = frozen_attack which = Motorized value = 20 } # Motorized 
#		command = { type = frozen_defense which = Motorized value = 20 }
#		command = { type = snow_attack which = Motorized value = 25 }
#		command = { type = snow_defense which = Motorized value = 75 }
#		command = { type = blizzard_attack which = Motorized value = 30 }
#		command = { type = blizzard_defense which = Motorized value = 90 }
#		command = { type = frozen_attack which = Mechanized value = 30 } # Mechanized 
#		command = { type = frozen_defense which = Mechanized value = 40 }
#		command = { type = snow_attack which = Mechanized value = 35 }
#		command = { type = snow_defense which = Mechanized value = 45 }
#		command = { type = blizzard_attack which = Mechanized value = 30 }
#		command = { type = blizzard_defense which = Mechanized value = 40 }
#		command = { type = frozen_attack which = militia value = 30 } # Elite Infantry 
#		command = { type = frozen_defense which = militia value = 40 }
#		command = { type = snow_attack which = militia value = 35 }
#		command = { type = snow_defense which = militia value = 45 }
#		command = { type = blizzard_attack which = militia value = 35 }
#		command = { type = blizzard_defense which = militia value = 35 }
#		command = { type = frozen_attack which = Bergsjaeger value = 40 } # Bergsjaeger 
#		command = { type = snow_defense which = Bergsjaeger value = 50 }
#		command = { type = blizzard_attack which = Bergsjaeger value = 40 }
#		command = { type = blizzard_defense which = Bergsjaeger value = 55 }
#		command = { type = frozen_attack which = paratrooper value = 30 } # Paratroop 
#		command = { type = frozen_defense which = paratrooper value = 35 }
#		command = { type = snow_attack which = paratrooper value = 35 }
#		command = { type = snow_defense which = paratrooper value = 35 }
#		command = { type = blizzard_attack which = paratrooper value = 30 }
#		command = { type = blizzard_defense which = paratrooper value = 35 }
#		command = { type = frozen_attack which = marine value = 35 } # Marine 
#		command = { type = frozen_defense which = marine value = 35 }
#		command = { type = snow_attack which = marine value = 25 }
#		command = { type = snow_defense which = marine value = 25 }
#		command = { type = blizzard_attack which = marine value = 25 }
#		command = { type = blizzard_defense which = marine value = 25 }
#		command = { type = frozen_attack which = armor value = 30 } # Armor 
#		command = { type = frozen_defense which = armor value = 85 }
#		command = { type = snow_attack which = armor value = 30 }
#		command = { type = snow_defense which = armor value = 40 }
#		command = { type = blizzard_attack which = armor value = 30 }
#		command = { type = blizzard_defense which = armor value = 45 }
#		command = { type = frozen_attack which = Light_armor value = 40 } # Elite Armor
#		command = { type = frozen_defense which = Light_armor value = 50 }
#		command = { type = snow_attack which = Light_armor value = 35 }
#		command = { type = snow_defense which = Light_armor value = 45 }
#		command = { type = blizzard_attack which = Light_armor value = 50 }
#		command = { type = blizzard_defense which = Light_armor value = 45 }
#	}
#}
#
#

################################################################
# AI EVENT: Finland weakened if puppet
################################################################
event = { 
	id = 3134011
	random = no
	country = FIN

	trigger = { 
				ispuppet = FIN
				AI = FIN
				}

	name = AI_EVENT
	# desc = AI_EVENT
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }
	
	action_a = { 
		name = ACTION_NAME_OK
		command = { type = ground_def_eff value = -0.15 when = 1 }
		command = { type = event which = 3134012 where = FIN when = 360 }
	}
}

event = { 
	id = 3134012
	random = no
	country = FIN

	name = AI_EVENT
	# desc = AI_EVENT
	style = 0
	
	action_a = { 
		name = ACTION_NAME_OK
		command = { type = ground_def_eff value = 0.03 when = 1 }
		command = { type = event which = 3134013 where = FIN when = 360 }
	}
}

event = { 
	id = 3134013
	random = no
	country = FIN

	name = AI_EVENT
	# desc = AI_EVENT
	style = 0
	
	action_a = { 
		name = ACTION_NAME_OK
		command = { type = ground_def_eff value = 0.03 when = 1 }
		command = { type = event which = 3134014 where = FIN when = 360 }
	}
}

event = { 
	id = 3134014
	random = no
	country = FIN

	name = AI_EVENT
	# desc = AI_EVENT
	style = 0
	
	action_a = { 
		name = ACTION_NAME_OK
		command = { type = ground_def_eff value = 0.03 when = 1 }
		command = { type = event which = 3134015 where = FIN when = 360 }
	}
}

event = { 
	id = 3134015
	random = no
	country = FIN

	name = AI_EVENT
	# desc = AI_EVENT
	style = 0
	
	action_a = { 
		name = ACTION_NAME_OK
		command = { type = ground_def_eff value = 0.03 when = 1 }
		command = { type = event which = 3134016 where = FIN when = 360 }
	}
}

event = { 
	id = 3134016
	random = no
	country = FIN

	name = AI_EVENT
	# desc = AI_EVENT
	style = 0
	
	action_a = { 
		name = ACTION_NAME_OK
		command = { type = ground_def_eff value = 0.03 when = 1 }
	}
}


###########################################################################
# 3034000 - 3034999	Finland specific events
###########################################################################


########################################################################
# 1002018 - Finnish 20th Anniversary
# by Burris
########################################################################
event = {
id = 1002018 
	random = no
	country = FIN
	trigger = {
		random = 70
		exists = GER
		NOT = { war = { country = GER country = FIN } }
	}

	name = EVT_1002018_NAME # Finland Celebrates Independence
	desc = EVT_1002018_DESC
	style = 0

	date = { day = 0 month = may year = 1937 }
	offset = 15
	deathdate = { day = 29 month = may year = 1937 }

	action_a = {
		name = ACTIONNAME1002018A # Ok
		command = { type = dissent value = -5 }
		command = { type = domestic which = political_left value = -1 }
		command = { type = domestic which = democratic value = -1 }
	}
}
############################################
# 1945 Chemistry
############################################
event = {
	id = 1002119
	random = no
	country = FIN

	trigger = {
		exists = SWE 
		exists = FIN
		NOT = {
			war = { country = SWE country = FIN }
			ispuppet = SWE
			atwar = SWE
		}
	}

	name = EVT_1002119_NAME # 1945 Nobel Prize in Chemistry
	desc = EVT_1002119_DESC
	style = 0

	date = { day = 14 month = december year = 1945 }
	offset = 1
	deathdate = { day = 29 month = december year = 1945 }

	action_a = {
		name = ACTIONNAME1002119A
		command = { type = dissent value = -1 }
	}
}
#################################
# Finish War children to Sweden(FIN) (by ghost_dk)
#################################
event = {
	id = 1002035
	random = no
	country = FIN 

	trigger = {
		random = 15
		event = 3183024 # Finish Winter war
		war = { country = FIN country = SOV }
		NOT = { event = 2628 }
	}

	name = EVT_1002035_NAME # Finnish war children to Sweden
	desc = EVT_1002035_DESC
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 15
	deathdate = { day = 29 month = december year = 1948 }

	action_a = {
		name = ACTIONNAME1002035A # Send the children to safety
		command = { type = dissent value = -1 }
		command = { type = manpowerpool value = 30 }
		command = { type = trigger which = 8400015 }
	}
}
#################################
# Evacuation of lost territories(FIN) (by ghost_dk)
#################################
event = { 
	id = 1002037
	random = no 
	country = FIN

	# Triggered by SOV 2622

	name = EVT_1002037_NAME # Evacuation of lost territories
	Desc = EVT_1002037_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002037A # Relocate
		command = { }
	}
}
################################
# Finnish Lotta Organization 1936(FIN) (by ghost_dk)
################################
event = {
	id = 1002038
	random = no
	country = FIN

	trigger = { NOT = { puppet = { country = FIN country = SOV } } }

	name = EVT_1002038_NAME # More members for the Lotta Organization
	desc = EVT_1002038_DESC
	style = 0

	date = { day = 0 month = february year = 1936 }
	offset = 30
	deathdate = { day = 0 month = january year = 1937 }

	action_a = {
		name = ACTIONNAME1002038A # More recruits
		command = { type = manpowerpool value = 10 }
	}
}
################################
# Finnish Lotta Organization 1937(FIN) (by ghost_dk)
################################
event = {
	id = 1002039
	random = no
	country = FIN

	trigger = { NOT = { puppet = { country = FIN country = SOV } } }

	name = EVT_1002038_NAME # More members for the Lotta Organization
	desc = EVT_1002038_DESC
	style = 0

	date = { day = 0 month = february year = 1937 }
	offset = 30
	deathdate = { day = 0 month = january year = 1938 }

	action_a = {
		name = ACTIONNAME1002038A
		command = { type = manpowerpool value = 10 }
	}
}
################################
# Finnish Lotta Organization 1938(FIN) (by ghost_dk)
################################
event = {
	id = 1002040
	random = no
	country = FIN

	trigger = { NOT = { puppet = { country = FIN country = SOV } } }

	name = EVT_1002038_NAME # More members for the Lotta Organization
	desc = EVT_1002038_DESC
	style = 0

	date = { day = 0 month = february year = 1938 }
	offset = 30
	deathdate = { day = 0 month = january year = 1939 }

	action_a = {
		name = ACTIONNAME1002038A
		command = { type = manpowerpool value = 10 }
	}
}
################################
# Finnish Lotta Organization 1939(FIN) (by ghost_dk)
################################
event = {
	id = 1002041
	random = no
	country = FIN

	trigger = { NOT = { puppet = { country = FIN country = SOV } } }

	name = EVT_1002038_NAME # More members for the Lotta Organization
	desc = EVT_1002038_DESC
	style = 0

	date = { day = 0 month = february year = 1939 }
	offset = 30
	deathdate = { day = 0 month = january year = 1940 }

	action_a = {
		name = ACTIONNAME1002038A
		command = { type = manpowerpool value = 30 }
	}
}
################################
# Finnish Lotta Organization 1940(FIN) (by ghost_dk)
################################
event = {
	id = 1002042
	random = no
	country = FIN

	trigger = { NOT = { puppet = { country = FIN country = SOV } } }

	name = EVT_1002038_NAME # More members for the Lotta Organization
	desc = EVT_1002038_DESC
	style = 0

	date = { day = 0 month = february year = 1940 }
	offset = 30
	deathdate = { day = 0 month = january year = 1941 }

	action_a = {
		name = ACTIONNAME1002038A
		command = { type = manpowerpool value = 15 }
	}
}
################################
# Finnish Lotta Organization 1941(FIN) (by ghost_dk)
################################
event = {
	id = 1002043
	random = no
	country = FIN

	trigger = { NOT = { puppet = { country = FIN country = SOV } } }

	name = EVT_1002038_NAME # More members for the Lotta Organization
	desc = EVT_1002038_DESC
	style = 0

	date = { day = 0 month = february year = 1941 }
	offset = 30
	deathdate = { day = 0 month = january year = 1942 }

	action_a = {
		name = ACTIONNAME1002038A
		command = { type = manpowerpool value = 15 }
	}
}
################################
# Finnish Lotta Organization 1942(FIN) (by ghost_dk)
################################
event = {
	id = 1002044
	random = no
	country = FIN

	trigger = { NOT = { puppet = { country = FIN country = SOV } } }

	name = EVT_1002038_NAME # More members for the Lotta Organization
	desc = EVT_1002038_DESC
	style = 0

	date = { day = 0 month = february year = 1942 }
	offset = 30
	deathdate = { day = 0 month = january year = 1943 }

	action_a = {
		name = ACTIONNAME1002038A
		command = { type = manpowerpool value = 15 }
	}
}
################################
# Finnish Lotta Organization 1943(FIN) (by ghost_dk)
################################
event = {
	id = 1002045
	random = no
	country = FIN

	trigger = { NOT = { puppet = { country = FIN country = SOV } } }

	name = EVT_1002038_NAME # More members for the Lotta Organization
	desc = EVT_1002038_DESC
	style = 0

	date = { day = 0 month = february year = 1943 }
	offset = 30
	deathdate = { day = 0 month = january year = 1944 }

	action_a = {
		name = ACTIONNAME1002038A
		command = { type = manpowerpool value = 15 }
	}
}
################################
# Finnish Lotta Organization 1944(FIN) (by ghost_dk)
################################
event = {
	id = 1002046
	random = no
	country = FIN

	trigger = { NOT = { puppet = { country = FIN country = SOV } } }

	name = EVT_1002038_NAME # More members for the Lotta Organization
	desc = EVT_1002038_DESC
	style = 0

	date = { day = 0 month = february year = 1944 }
	offset = 30
	deathdate = { day = 0 month = january year = 1945 }

	action_a = {
		name = ACTIONNAME1002038A
		command = { type = manpowerpool value = 15 }
	}
}
##############################################
#  Finland Captures Soviet Equipment(FIN) (by ghost_dk)
##############################################
event = { 
	id = 1002047
	random = no
	persistent = no
	country = FIN
	
	trigger = {
		random = 1
		war = { country = FIN country = SOV }
	}

	name = EVT_1002047_NAME # Captured equipment
	desc = EVT_1002047_DESC
	style = 0

	date = { day = 0 month = july year = 1939 }
	offset = 15
	deathdate = { day = 29 month = december year = 1947 }

	action_a = {
		name = ACTIONNAME1002047A # Great
		command = { type = steal_tech which = SOV } 
		command = { type = supplies value = 500 } 
		command = { type = dissent value = -1 }
	}
}
##############################################
#  Finland Captures Soviet Equipment(FIN) (by ghost_dk)
##############################################
event = { 
	id = 1002048
	random = no
	persistent = no
	country = FIN
	
	trigger = {
		random = 1
		war = { country = FIN country = SOV }
	}

	name = EVT_1002047_NAME # Captured equipment
	desc = EVT_1002047_DESC
	style = 0

	date = { day = 0 month = july year = 1939 }
	offset = 20
	deathdate = { day = 29 month = december year = 1947 }

	action_a = {
		name = ACTIONNAME1002047A # "Great!"
		command = { type = steal_tech which = SOV } 
		command = { type = supplies value = 650 } 
		command = { type = dissent value = -1 }
	}
}
##############################################
#  Finland Captures Soviet Equipment(FIN) (by ghost_dk)
##############################################
event = { 
	id = 1002049
	random = no
	persistent = no
	country = FIN

	trigger = {
		random = 1
		war = { country = FIN country = SOV }
	}

	name = EVT_1002047_NAME # Captured equipment
	desc = EVT_1002047_DESC
	style = 0

	date = { day = 0 month = july year = 1939 }
	offset = 25
	deathdate = { day = 29 month = december year = 1947 }

	action_a = {
		name = ACTIONNAME1002047A # "Great!"
		command = { type = steal_tech which = SOV } 
		command = { type = supplies value = 650 } 
		command = { type = dissent value = -1 }
	}
}
##############################################
#  Finland Captures Soviet Equipment(FIN) (by ghost_dk)
##############################################
event = { 
	id = 1002050
	random = no
	persistent = no
	country = FIN

	trigger = {
		random = 1
		war = { country = FIN country = SOV }
	}

	name = EVT_1002050_NAME # captured equipment
	desc = EVT_1002050_DESC
	style = 0

	date = { day = 0 month = july year = 1939 }
	offset = 10
	deathdate = { day = 29 month = december year = 1947 }

	action_a = {
		name = ACTIONNAME1002050A # "Great!"
		command = { type = steal_tech which = SOV } 
		command = { type = supplies value = 750 } 
		command = { type = dissent value = -1 }
		}
}
##############################################
#  Finland Captures Soviet Equipment(FIN) (by ghost_dk)
##############################################
event = { 
	id = 1002051
	random = no
	persistent = no
	country = FIN

	trigger = {
		random = 1
		war = { country = FIN country = SOV }
	}

	name = EVT_1002050_NAME # captured equipment
	desc = EVT_1002050_DESC
	style = 0

	date = { day = 0 month = july year = 1939 }
	offset = 5
	deathdate = { day = 29 month = december year = 1947 }

	action_a = {
		name = ACTIONNAME1002050A # "Great!"
		command = { type = steal_tech which = SOV } 
		command = { type = supplies value = 750 } 
		command = { type = dissent value = -1 }
	}
}
########################################## 
# Hitler Visits Mannerheim(FIN) (by ghost_dk)
##########################################
event = {
	id = 1002052
	random = no
	country = FIN

	# triggered by GER 3136139

	name = EVT_1002052_NAME # Adolf Hitler Visits Finland
	desc = EVT_1002052_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002052A # Refuse german alliance offer
		command = { type = trigger which = 3136140 }
		command = { type = domestic which = political_left value = 1 }
		command = { type = domestic which = democratic value = 1 }
                command = { type = relation which = GER value = -75 }
		command = { type = domestic which = interventionism value = -5 }
	}
	action_b = {
		name = ACTIONNAME1002052B # Join Axis
		command = { type = trigger which = 3136141 }
		command = { type = alliance which = GER }
		command = { type = domestic which = political_left value = -1 }
		command = { type = domestic which = democratic value = -1 }
		command = { type = domestic which = interventionism value = 1 }
	}
}
#####################################
# (FIN)Ryti Ribbentrop proposal (by ghost_dk)
#####################################
event = {
	id = 1002053
	random = no
	country = FIN

	# triggered by GER 3136142

	name = EVT_1002053_NAME # Ryti-Ribbentrop pact
	desc = EVT_1002053_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002053A # Sign Pact
		command = { type = supplies value = 150 }
		command = { type = money value = -5 }
		command = { type = relation which = SOV value = -100 }
		command = { type = trigger which = 3136143 }
	}
	action_b = {
		name = ACTIONNAME1002053B # Don't sign
		command = { type = relation which = SOV value = 50 }
		command = { type = money value = -3 }
		command = { type = trigger which = 3136144 }
	}
}

#######################################
# US grants loan
#######################################
event = {
	id = 1002056
	random = no
	country = FIN

	# triggered by USA 3182022

	name = EVT_1002056_NAME # US grants loan
	desc = EVT_1002056_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002056A # Buy supplies
		command = { type = supplies value = 1000 }
		command = { type = domestic which = democratic value = 1 }
	}
}
########################################
# Purchase US Fighter planes[FIN) (by ghost_dk)
########################################
event = {
	id = 1002057
	random = no
	country = FIN

	trigger = {
		random = 20
		war = { country = FIN country = SOV }
		NOT = {
			event = 2628
			alliance = { country = FIN country = GER }
		}
	}

	name = EVT_1002057_NAME # Purchase US Fighters
	desc = EVT_1002057_DESC
	style = 0

	date = { day = 29 month = august year = 1939 }
	offset = 10
	deathdate = { day = 29 month = december year = 1947 }

	action_a = {
		name = ACTIONNAME1002057A # Purchase planes
		command = { type = add_division value = interceptor when = 2 }
	}
}
##########################################
# F. E. Sillanp recieves Nobel Prize for literature(FIN) (by ghost_dk)
##########################################
event = { 
	id = 1002058
	random = no
	country = FIN

	trigger = {
		war = { country = SOV country = FIN }
		exists = FIN
		NOT = { 
			event = 2628
		}
	}

	name = EVT_1002058_NAME # Sillanp takes Nobel Prize
	desc = EVT_1002058_DESC
	style = 0

	date = { day = 14 month = december year = 1939 }
	offset = 1
	deathdate = { day = 16 month = december year = 1939 }

	action_a = {
		name = ACTIONNAME1002058A # Great
		command = { type = dissent value = -1 }
	}
}
##########################################
# Finland pays/cant pay WWI war debts(FIN) (by ghost_dk)
###########################################
event = {
	id = 1002059
	random = no
	country = FIN

	trigger = { 
		exists = FIN
		war = { country = FIN country = SOV }
		NOT = { 
			event = 2628
			alliance = { country = SOV country = USA }
		}
	}

	name = EVT_1002059_NAME # Pay WWI war debts to the USA
	desc = EVT_1002059_DESC
	style = 0

	date = { day = 15 month = december year = 1939 }
	offset = 5
	deathdate = { day = 29 month = december year = 1939 }

	action_a = {
		name = ACTIONNAME1002059A # Pay debts
		command = { type = supplies value = -100 }
		command = { type = money value = 15 }
	}
	action_b = {
		name = ACTIONNAME1002059B # We can't pay
		command = { type = money value = -3 }
	}
}
##########################################
# Request help from France and UK(FIN) (by ghost_dk)
#########################################
event = {
	id = 1002060
	random = no
	country = FIN

	trigger = {
		war = { country = FIN country = SOV }
		NOT = {
			event = 2628
			alliance = { country = FIN country = GER }
			alliance = { country = ENG country = SOV }
		}
	}

	name = EVT_1002060_NAME # Request aid from France/UK
	desc = EVT_1002060_DESC
	Style = 0

	action_a = {
		name = ACTIONNAME1002060A # Request aid
		command = { type = money value = -2 }
		command = { type = trigger which = 432042 }
		command = { type = trigger which = 3131073 }
	}
	action_b = {
		name = ACTIONNAME1002060B # We don't need their help
		command = { }
	}
}
#########################################
# request denied /France(FIN) (by ghost_dk)
#########################################
event = { 
	id = 1002061
	random = no
	country = FIN

	# triggered by FRA 432042

	name = EVT_1002061_NAME # France won't help
	desc = EVT_1002061_DESC
	Style = 0

	action_a = {
		name = ACTIONNAME1002061A # Ok
		command = { }
	}
}
#########################################
# request denied /UK(FIN) (by ghost_dk)
#########################################
event = { 
	id = 1002062
	random = no
	country = FIN

	# triggered by ENG 3131073

	name = EVT_1002062_NAME # England won't help
	desc = EVT_1002062_DESC
	Style = 0

	action_a = {
		name = ACTIONNAME1002062A # Ok
		command = { }
	}
}
########################################
# Request Granted/France(FIN) (by ghost_dk)
########################################
event = {
	id = 1002063
	random = no
	country = FIN

	# triggered by FRA 432042

	name = EVT_1002063_NAME # France sends supplies and advisors
	desc = EVT_1002063_DESC
	Style = 0

	action_a = { 
		name = ACTIONNAME1002063A # Great
		command = { type = supplies value = 200 }
		command = { type = add_brigade  value = artillery when = 1 }
	}
}
#######################################
# Request Granted/UK(FIN) (by ghost_dk)
#######################################
event = {
	id = 1002064
	random = no
	country = FIN

	# triggered by ENG 3131073

	name = EVT_1002064_NAME # England sends supplies and advisors
	desc = EVT_1002064_DESC
	Style = 0

	action_a = { 
		name = ACTIONNAME1002064A # Great
		command = { type = supplies value = 200 }
		command = { type = add_brigade  value = artillery when = 1 }
	}
}
#######################################
# (FIN)Ambulance and staff arrives from Sweden (by ghost_dk)
#######################################
event = { 
	id = 1002065
	random = no
	country = FIN

	# triggered by SWE 8400023

	name = EVT_1002065_NAME # Ambulance with staff arrives from Sweden
	desc = EVT_1002065_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002065A # Thank you
		command = { type = supplies value = 50 }
	}
}
#######################################
# (FIN)Argentina Promises aid (by ghost_dk)
#######################################
event = {
	id = 1002066
	random = no
	country = FIN

	# triggered by ARG 4300000

	name = EVT_1002066_NAME # Argentina promises aid
	desc = EVT_1002066_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002066A # Great
		command = { type = dissent value = -1 }
	}
}
#######################################
# (FIN)Ecuador Promises aid (by ghost_dk)
#######################################
event = {
	id = 1002067
	random = no
	country = FIN

	# triggered by ECU 4800009

	name = EVT_1002067_NAME # Ecuador promises aid
	desc = EVT_1002066_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002066A # Great
		command = { type = dissent value = -1 }
	}
}
#######################################
# (FIN)Haiti Promises aid (by ghost_dk)
#######################################
event = {
	id = 1002068
	random = no
	country = FIN

	# triggered by HAI 8700002

	name = EVT_1002068_NAME # Haiti promises aid
	desc = EVT_1002066_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002066A # Great
		command = { type = dissent value = -1 }
	}
}
#######################################
# (FIN)Bolivia Promises aid (by ghost_dk)
#######################################
event = {
	id = 1002069
	random = no
	country = FIN

	# triggered by BOL 4600006

	name = EVT_1002069_NAME # Bolivia promises aid
	desc = EVT_1002066_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002066A
		command = { type = dissent value = -1 }
	}
}
#######################################
# (FIN)Venezuela Promises aid (by ghost_dk)
#######################################
event = {
	id = 1002070
	random = no
	country = FIN

	# triggered by VEN 4000000

	name = EVT_1002070_NAME # Venezuela promises aid
	desc = EVT_1002066_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002066A
		command = { type = dissent value = -1 }
	}
}
#######################################
# (FIN)Mexico Promises aid (by ghost_dk)
#######################################
event = {
	id = 1002071
	random = no
	country = FIN

	# triggered by MEX 602019

	name = EVT_1002071_NAME # Mexico promises aid
	desc = EVT_1002066_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002066A
		command = { type = dissent value = -1 }
	}
}
#######################################
# (FIN)private collections from sweden arrive(FIN)  (by ghost_dk)
#######################################
event = {
	id = 1002073
	random = no
	country = FIN

	# triggered by SWE 8400016

	name = EVT_1002073_NAME # Private collections from Sweden
	desc = EVT_1002073_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002073B # both
		command = { type = supplies value = 50 }
		command = { type = add_division value = infantry }
	}
	action_b = {
		name = ACTIONNAME1002073A # Supply
		command = { type = supplies value = 50 }
	}
	action_c = {
		name = ACTIONNAME1002073C # Division
		command = { type = add_division value = infantry }
	}
}
#######################################
# (FIN)Recieve food and clothes from Norway (by ghost_dk)
#######################################
event = { 
	id = 1002075
	random = no
	country = FIN

	# triggered by NOR 8200003

	name = EVT_1002075_NAME # The backpack collection
	desc = EVT_1002075_DESC
	style = 0

	action_a = { 
		name = ACTIONNAME1002075A # Thank you
		command = { type = dissent value = -1 }
		command = { type = supplies value = 50 }
	}
}
#######################################
# (FIN)Danish trucks to Finland (by ghost_dk)
#######################################
event = { 
	id = 1002076
	random = no
	country = FIN

	trigger = {
		random = 15 
		event = 3183024
		exists = DEN
		war = { country = SOV country = FIN }
		NOT = {
			event = 2628
			war = { country = FIN country = DEN }
			alliance = { country = DEN country = SOV }
		}
	}

	name = EVT_1002076_NAME # Danish Trucks arrive
	desc = EVT_1002076_DESC
	style = 0

	date = { day = 29 month = august year = 1939 }
	offset = 10
	deathdate = { day = 29 month = december year = 1947 }

	action_a = {
		name = ACTIONNAME1002076A # Ok
		command = { type = supplies value = 15 }
	}
}
#######################################
# (FIN)US sends money (by ghost_dk)
#######################################
event = {
	id = 1002079 
	random = no
	country = FIN

	# triggered by USA 322054

	name = EVT_1002079_NAME # US sends Money
	desc = EVT_1002079_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002079A # Ok
		command = { type = dissent value = -2 }
	}
}
#######################################
# (FIN)Recieve Grain from Argentina (by ghost_dk)
#######################################
event = {
	id = 1002081
	random = no
	country = FIN

	# triggered by ARG 4300001

	name = EVT_1002081_NAME # Grain from Argentina
	desc = EVT_1002081_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002081A # Ok
		command = { type = supplies value = 20 }
	}
}
#####################################
# (FIN)Italy sends supplies (by Luxor)
#####################################
event = { 
	id = 1002082
	random = no
	country = FIN

	# triggered by GER 3136146, 3136145

	name = EVT_1002082_NAME # Italian supplies arrive
	desc = EVT_1002082_DESC
	style = 0

	action_a = { 
		name = ACTIONNAME1002082A # Thank you
		command = { type = supplies value = 500 }
	}
}
########################################
# (FIN)Brazilian coffee arrives (by ghost_dk)
########################################
event = { 
	id = 1002083
	random = no
	country = FIN

	# triggered by BRA 4100000

	name = EVT_1002083_NAME # Brazil sends coffee
	desc = EVT_1002083_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002083A # Thank you
		command = { type = supplies value = 20 }
	}
}
########################################
# (FIN)aid from Swedish industry and business (by ghost_dk)
########################################
event = {
	id = 1002085
	random = no
	persistent = no
	country = FIN

	trigger = { 
		event = 3183024
		war = { country = SOV country = FIN }
		NOT = {
			war = { country = FIN country = SWE }
			alliance = { country = SWE country = SOV }
			OR = {
				event = 3183030
				event = 2628
			}
		}
	}

	name = EVT_1002085_NAME # Aid from Swedish industry
	desc = EVT_1002085_DESC
	style = 0

	date = { day = 29 month = august year = 1939 }
	offset = 10
	deathdate = { day = 29 month = december year = 1947 }

	action_a = {
		name = ACTIONNAME1002085A # Thank you
		command = { type = supplies value = 40 }
		command = { type = construct which = ic where = 524 value = 2 }
	}
}
########################################
# (FIN)Accept foreigners in the army (by ghost_dk)
########################################
event = {
	id = 1002086
	random = no
	persistent = no
	country = FIN

	trigger = {
		random = 15
		event = 3183024
		war = { country = FIN country = SOV }
		NOT = {	event = 2628 }
	}

	name = EVT_1002086_NAME # Accept foreign volunteers
	desc = EVT_1002086_DESC
	style = 0

	date = { day = 29 month = august year = 1939 }
	offset = 10
	deathdate = { day = 29 month = december year = 1947 }

	action_a = {
		name = ACTIONNAME1002086A # Accept foreigners
		command = { type = manpowerpool value = 15 }
	}
}
########################################
# (FIN)British collection money arrive (by ghost_dk)
########################################
event = {
	id = 1002087
	random = no
	country = FIN

	# triggered by ENG 3131074

	name = EVT_1002087_NAME # Donations from England
	desc = EVT_1002087_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002087A # Thanks
		command = { type = supplies value = 50 }
	}
}
#####################################
# (FIN)South Africa sends wine and liquor (by ghost_dk)
#####################################
event = {
	id = 1002088
	random = no
	country = FIN

	# triggered by SAF 3300005

	name = EVT_1002088_NAME # South Africa sends supplies
	desc = EVT_1002088_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002088A # Thank you
		command = { type = supplies value = 5 }
	}
}
######################################
# (FIN)Foreign labout camp established (by ghost_dk)
######################################
event = {
	id = 1002089
	random = no
	country = FIN

	# triggered by DEN 8300012

	name = EVT_1002089_NAME # Foreign labour recruited
	desc = EVT_1002089_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002089A # Thank you
		command = { }
	}
}
#######################################
# (FIN)Foreigh workers arrive  (by ghost_dk)
#######################################
event = {
	id = 1002092
	random = no
	country = FIN

	# triggered by DEN 8300013

	name = EVT_1002092_NAME # Foreign workers arrive
	desc = EVT_1002092_DESC
	style = 0

	action_a = { 
		name = ACTIONNAME1002092A # Welcome, friends
		command = { type = manpowerpool value = 15 }
	}
}
########################################
# (FIN)Request swedish units (by ghost_dk)
########################################
event = {
	id = 1002093
	random= no
	country = FIN 

	trigger = { 
		random = 20
		event = 3183024
		event = 222044
		war = { country = SOV country = FIN }
		NOT = {
			event = 2628
			event = 8300014
			war = { country = FIN country = SWE }
		}
	}

	name = EVT_1002093_NAME # Request transfer of Swedish units
	desc = EVT_1002093_DESC
	style = 0

	date = { day = 29 month = august year = 1939 }
	offset = 10
	deathdate = { day = 29 month = december year = 1947 } 

	action_a = {
		name = ACTIONNAME1002093A # Request military aid
		command = { type = money value = -1 }
		command = { type = trigger which = 8400024 }
	}
}
######################################
# (FIN)request denied (by ghost_dk)
######################################
event = {
	id = 1002094
	random = no
	country = FIN

	# triggered by SWE 8400024

	name = EVT_1002094_NAME # Request Denied
	desc = EVT_1002094_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002094A # OK
		command = { type = sleepevent which = 1002095 }
	}
}
#######################################
# (FIN)Recieve units (by ghost_dk)
#######################################
event = {
	id = 1002095
	random= no
	country = FIN

	# triggered by SWE 8400024

	name = EVT_1002095_NAME # Swedish units transferred
	desc = EVT_1002095_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002095A # Great
		command = { type = sleepevent which = 1002094 }
	}
}
########################################
# (FIN)Britain sens guns and ammunition (by ghost_dk)
########################################
event = {
	id = 1002096
	random = no
	country = FIN

	# triggered by ENG 3131075

	name = EVT_1002096_NAME # England sends guns and ammo
	desc = EVT_1002096_DESC
	style = 0

	action_a = { 
		name = ACTIONNAME1002096A # Thank you
		command = { type = supplies value = 75 }
	}
}
########################################
# (FIN)Foreign Volunters arrive (by ghost_dk)
########################################
event = {
	id = 1002097
	random = no
	country = FIN

	trigger = {
		random = 20
		event = 3183024
		event = 1002086
		war = { country = SOV country = FIN }
		NOT = {
			event = 2628
			war = { country = SWE country = FIN }
		}
	}

	name = EVT_1002097_NAME # Foreign volunteers arrive
	desc = EVT_1002097_DESC
	style = 0

	date = { day = 29 month = august year = 1939 }
	offset = 10
	deathdate = { day = 29 month = december year = 1947 } 

	action_a = {
		name = ACTIONNAME1002097A # Welcome, volunteers
		command = { type = add_division value = infantry }
	}
}
###################################
# (FIN)TASS denies bombings (by Ghost_dk)
###################################
event = {
	id = 1002099
	random = no
	country = FIN

	# triggered by SOV 222048

	name = EVT_1002099_NAME # TASS denies bombings
	desc = EVT_1002099_DESC
	style = 0

	action_a = { 
		name = ACTIONNAME1002099A # Typical
		command = { type = trigger which = 222047 }
	}
}
###################################
# (FIN)Scandinavian policy on military aid to Finland (by ghost_dk)
###################################
event = { 
	id = 1002100
	random = no
	country = FIN

	# triggered by DEN 8300016

	name = EVT_1002100_NAME # Finland military aid Policy
	desc = EVT_1002100_DESC
	style = 0

	action_a = { 
		name = ACTIONNAME1002100A # Ok
		command = { }
	}
}
####################################
# (FIN)Suggest Swedish -Finnish Defense treaty (by ghost_dk)
####################################
event = {
	id = 1002101
	random = no
	country = FIN

	trigger = { 
		event = 3183024
		war = { country = FIN country = SOV }
		control = { province = 530 data = SOV } # Terijoki
		control = { province = 531 data = SOV } # Viipuri
		control = { province = 532 data = SOV } # Sortavala
		control = { province = 517 data = SOV } # Petsamo
		NOT = { 
			event = 2628
			alliance = { country = GER country = FIN }
			war = { country = FIN country = SWE }
		}
	}

	name = EVT_1002101_NAME # Suggest defense treaty
	desc = EVT_1002101_DESC
	style = 0

	date = { day = 29 month = august year = 1939 }
	offset = 10
	deathdate = { day = 29 month = december year = 1947 } 

	action_a = {
		name= ACTIONNAME1002101A # Suggest treaty
		command = { type = trigger which = 1002110 }
		command = { type = money value = -3 }
	}
}
###################################
# (FIN)Sweden agrees (by ghost_dk)
###################################
event = {
	id = 1002102
	random = no
	country = FIN

	# triggered by SWE 1002110

	name = EVT_1002102_NAME # Sweden agrees to Defense treaty
	desc = EVT_1002102_DESC
	style = 0

	action_a = { 
		name = ACTIONNAME1002102A # Great
		command = { type = access which = SWE }
	}
}
###################################
# (FIN)Sweden wont (by ghost_dk)
###################################
event = {
	id = 1002103
	random = no
	country = FIN

	# triggered by SWE 1002110

	name = EVT_1002103_NAME # Sweden rejects proposal
	desc = EVT_1002103_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002103A # Oh no
		command = { }
	}
}
##################################
# (FIN)Swedish protest to league of nations (by ghost_dk)
##################################
event = {
	id = 1002104
	random = no
	country = FIN

	trigger = { 
		event = 3183024
		war = { country = FIN country = SOV }
		NOT = { event = 2628 }
	}
	
	name = EVT_1002104_NAME # Protest to League of Nations
	desc = EVT_1002104_DESC
	style = 0

	date = { day = 29 month = august year = 1939 }
	offset = 10
	deathdate = { day = 29 month = december year = 1947 } 

	action_a = {
		name = ACTIONNAME1002104A # Protest
		command = { type = money value = -1 }
		command = { type = trigger which = 222048 }
	}
}
##################################
# (FIN)request aid from the allies (by ghost_dk)
##################################
event = {
	id = 1002105 
	random = no
	country = FIN

	trigger = {
		random = 20
		event = 3131078
		war = { country = SOV country = FIN }
		OR = {
			control = { province = 530 data = SOV } # Terijoki
			control = { province = 531 data = SOV } # Viipuri
			control = { province = 532 data = SOV } # Sortavala
			control = { province = 517 data = SOV } # Petsamo
		}
		NOT = {
			event = 2628
			alliance = { country = GER country = FIN }
			atwar = ENG
			atwar = FRA
		}
	}

	name = EVT_1002105_NAME # Request aid from Allies
	desc = EVT_1002105_DESC
	style = 0

	date = { day = 29 month = august year = 1939 }
	offset = 10
	deathdate = { day = 29 month = december year = 1947 } 

	action_a = {
		name = ACTIONNAME1002105A # Hold for peace talks
		command = { type = sleepevent which = 3131096 }
	}
	action_b = {
		name = ACTIONNAME1002105B # Send Request
		command = { type = money value = -3 }		
	}
}
#######################################
# (FIN)Canada sends volunteers (by ghost_dk)
#######################################
event = {
	id = 1002106
	random = no
	country = FIN

	# triggered by CAN 402010

	name = EVT_1002106_NAME # Canadian volunteers arrive
	desc = EVT_1002106_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002106A # Arm the Canadians
		command = { type = supplies value = -50 }
		command = { type = add_division value = infantry }
	}
}
#######################################
# (FIN)President Kallio dies of heart attack (by ghost_dk)
#######################################
event = { 
	id = 1002107 
	random = no
	country = FIN

	trigger = { 
		random = 10
		event = 2628
		atwar = no
	}

	name = EVT_1002107_NAME # Kallio dies of heart attack.
	desc = EVT_1002107_DESC
	style = 0

	date = { day = 29 month = august year = 1939 }
	offset = 30
	deathdate = { day = 29 month = december year = 1947 } 

	action_a = { 
		name = ACTIONNAME1002107A # Ryti takes office
		command = { type = headofstate which = 29039 }
# 		command = { type = sleepminister which = 29011 }
# 		command = { type = sleepminister which = 29026 }
# 		command = { type = sleepminister which = 29027 }
# 		command = { type = sleepminister which = 29073 }
	}
}
#######################################
# (FIN)UK promises aid and sends bombers (by ghost_dk)
#######################################
event = {
	id = 1002109
	random = no
	country = FIN

	# triggered by ENG 3131077

	name = EVT_1002109_NAME # UK sends Bombers
	desc = EVT_1002109_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002109A # "Great"
		command = { type = supplies value = 500 }
	}
}
###################################
# (FIN)Finland Suggests defense treaty (by Ghost_dk)
###################################
event = {
	id = 1002110
	random = no
	country = FIN

	# triggered by FIN 1002101

	name = EVT_1002110_NAME # Finland suggests treaty
	desc = EVT_1002110_DESC
	style = 0

	action_a = {
		name = ACTIONNAME1002110A # Consider treaty
		command = { type = trigger which = 1002103 }
	}
	action_b = {
		name = ACTIONNAME1002110B # Refuse treaty
		command = { type = trigger which = 1002102 }
	}
	action_c = {
		name = ACTIONNAME1002110C # Enter treaty
# 		command = { type = warentry value = 100 }
		command = { type = war which = SOV }
		command = { type = access which = SWE }
		command = { type = trigger which = 3134002 }
	}
}
#######################################
# (FIN)Haiti Promises aid (by ghost_dk)
#######################################
event = {
	id = 1002118
	random = no
	country = FIN

	# triggered by URU 4200000

	name = EVT_1002118_NAME # Uruguay promises aid
	desc = EVT_1002066_DESC

	style = 0

	action_a = {
		name = ACTIONNAME1002066A
		command = { type = dissent value = -1 }
	}
}

############################################
# Coastal garrison activation for AI
############################################
event = {
	id = 1002120
	random = no
	country = FIN

	trigger = { 
				AI = FIN
				OR = {					# will save supplies for AI and improve building behaviour
						AND = {
								NOT = { AI = SOV }
								atwar = SOV
								}
						AND = {
								NOT = { AI = GER }
								war = { country = FIN country = GER }
								}
						}
				}

	name = "AI_EVENT"
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1990 }

	action_a = {
	
	# Helsinki garrison already active in OOB
	
		command = { type = add_corps which = "Vaasa Divisioona" value = land where = 521 } # Vaasa
		command = { type = activate_division which = 32000 value = 20 where = 521 }
	
		command = { type = add_corps which = "Turku Divisioona" value = land where = 524 } # Turku
		command = { type = activate_division which = 32000 value = 21 where = 524 }
	
		command = { type = add_corps which = "Viipuri Divisioona" value = land where = 531 } # Viipuri
		command = { type = activate_division which = 32000 value = 22 where = 531 }
	}
}
#########################################################################
# Garrison removal for human player
#########################################################################
event = { 
	id = 1002121
	random = no
	country = FIN
	
	trigger = { 
				event = 1002120
				ai = no
			}

	name = EVT_3131999_NAME 
	desc = EVT_3131999_DESC 
	style = 2

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 0 month = April year = 1990 }

	action_a = {
		name = "ACTION_NAME_OK"
		command = { type = remove_division which = 32000 value = 20 }
		command = { type = remove_division which = 32000 value = 21 }
		command = { type = remove_division which = 32000 value = 22 }
		command = { type = manpowerpool value = -19.5 }
	}
}

#########################################################################
# Finnish air force armament program
# 1st event: reducing IC in tampere. ENG and HOL event about sold blueprints.
# 2nd event: In Mid 1939 event will create 2 air division. IC wont be rebuild
#########################################################################
event = { 
	id = 1002122
	random = no
	country = FIN
	
	save_date = yes
	
	trigger = { 
		random = 15
	}

	name = EVT_1002122_NAME 
	desc = EVT_1002122_DESC 
	style = 2
	picture = "fin_state_aircraft_factory"

	date = { day = 0 month = april year = 1937 }
	offset = 1
	deathdate = { day = 0 month = April year = 1990 }

	action_a = {
		name = ACTIONNAME1002122A
		ai_chance = 99
        command = { type = supplies  value = -1500 }
		command = { type = money     value = -50   }
		command = { type = construct which = ic   where = 527 value = -1 } # Tampere
		command = { type = gain_tech which = 4050  } 
		command = { type = gain_tech which = 4060  } 
		command = { type = gain_tech which = 4330  } 
		command = { type = gain_tech which = 4340  } 
		command = { type = trigger which = 1002123 } #HOL Fokker license
		command = { type = trigger which = 1002124 } #ENG Blenhem license
	}
	
	action_b = {
		name = ACTIONNAME1002122B
		ai_chance = 1
        command = { type = money      value = -10     }	
		command = { type = dissent    value = 2       } 
	    command = { type = sleepevent which = 1002123 } 
		command = { type = sleepevent which = 1002124 } 
		command = { type = sleepevent which = 1002125 } #New aircraft for the air force
	}
}	

event = { 
	id = 1002123
	random = no
	country = HOL
	
    # triggered by FIN 1002122

	name = EVT_1002123_NAME 
	desc = EVT_1002123_DESC 
	style = 2
	picture = "fin_state_aircraft_factory_holland"

	date = { day = 0 month = april year = 1937 }
	offset = 1
	deathdate = { day = 0 month = April year = 1990 }

	action_a = {
		name = "ACTION_NAME_OK"
		command = { type = money     value = 50   }
	}
}

event = { 
	id = 1002124
	random = no
	country = ENG
	
    # triggered by FIN 1002122

	name = EVT_1002124_NAME 
	desc = EVT_1002124_DESC 
	style = 2
	picture = "fin_state_aircraft_factory_england"

	date = { day = 0 month = april year = 1937 }
	offset = 1
	deathdate = { day = 0 month = April year = 1990 }

	action_a = {
		name = "ACTION_NAME_OK"
		command = { type = money     value = 50   }
	}
}
	
############################################		
		
event = { 
	id = 1002125
	random = no
	country = FIN
	
    trigger = {
	    event = { id = 1002122 days = 480 }
	}	

	name = EVT_1002122_NAME 
	desc = EVT_1002125_DESC 
	style = 2
	picture = "fin_state_aircraft_factory_2"		
		
	action_a = {
		name = ACTIONNAME1002125A
		command = { type = add_division which = "Lentorykmentti 2" value = interceptor     when = 1 }
		command = { type = add_division which = "Lentorykmentti 4" value = tactical_bomber when = 1 }		
	}
}

############################################
# Finnland will buy more planes
############################################		
		
event = { 
	id = 1002126
	random = no
	country = FIN
	
	name = EVT_1002126_NAME 
	desc = EVT_1002126_DESC 
	style = 2
	picture = "fin_french_aircraft_deal"		
	
	date = { day = 3 month = february year = 1940 }
	offset = 1
	deathdate = { day = 0 month = february year = 1941 }	
		
	action_a = {
		name = ACTIONNAME1002126A
		ai_chance = 100
		command = { type = money   value = -50 }	
		command = { type = trigger which = 1002127 } #FRA MS.406 aircraft
	}
	
	action_b = {
		name = ACTIONNAME1002126B
		ai_chance = 0
		command = { type = money      value = 25 }	
		command = { type = sleepevent which = 1002127 } 
		command = { type = sleepevent which = 1002128 } 
	}		
}

event = { 
	id = 1002127
	random = no
	country = FRA
	
    # triggered by FIN 1002126

	name = EVT_1002126_NAME 
	desc = EVT_1002126_DESC 
	style = 2
	picture = "fin_french_aircraft_deal"

	action_a = {
		name = ACTIONNAME1002127A
		ai_chance = 97
		command = { type = money     value = 10    }
		command = { type = supplies  value = -1500 }
		command = { type = dissent   value = -1    } 
		command = { type = construct which = ic where = 55 value = 1 } #Paris
		command = { type = trigger   which = 1002128 } #FIN MS.406 aircraft
	}
	
	action_b = {
		name = ACTIONNAME1002127B
		ai_chance = 3
		command = { type = money      value = 150     }
		command = { type = relation   which = FIN value = -75 }
		command = { type = dissent    value = 2       } 
		command = { type = sleepevent which = 1002128 } 
	}		
}

event = { 
	id = 1002128
	random = no
	country = FIN
	
    trigger = {
	    event = { id = 1002122 days = 480 }
	}	

	name = EVT_1002126_NAME 
	desc = EVT_1002126_DESC 
	style = 2
	picture = "fin_french_aircraft_deal"		
		
	action_a = {
		name = ACTIONNAME1002128A
		command = { type = construct    which = ic where = 527 value = 1 } 
		command = { type = add_division which = "Lentorykmentti 3" value = interceptor when = 2 }	
		command = { type = gain_tech    which = 4100  } 
	}
}

############################################
# Finnish National Elections 1936
############################################
event = { 
	id = 1002137
	random = no
	country = FIN
	
	name = EVT_1002129_NAME 
	desc = EVT_1002129_DESC
	style = 2
	picture = "fin_event_election_1936"		
	
	date = { day = 6 month = october year = 1936 }
	offset = 1
	deathdate = { day = 1 month = december year = 1936 }	
		
	action_a = {
		name = ACTIONNAME1002129A # Kallio won
		ai_chance = 100
		command = { type = dissent          value = -1    }	
		command = { type = headofgovernment which = 29053 }
		command = { type = foreignminister  which = 29071 }	
		command = { type = armamentminister which = 29181 }		
	}
	
	action_b = {
		name = ACTIONNAME1002129B
		ai_chance = 0
		command = { type = dissent value = 1 }  
	}		
}	

############################################
# Finnish National Elections 1937
############################################
event = { 
	id = 1002129
	random = no
	country = FIN
	
	name = EVT_1002129_NAME 
	desc = EVT_1002129_DESC 
	style = 2
	picture = "fin_event_election_1937"		
	
	date = { day = 14 month = february year = 1937 }
	offset = 1
	deathdate = { day = 29 month = february year = 1937 }	
		
	action_a = {
		name = ACTIONNAME1002129A #Aimo Cajander had won
		ai_chance = 100
		command = { type = dissent          value = -1    }	
		command = { type = headofstate      which = 29043 }
		command = { type = headofgovernment which = 29054 }
		command = { type = foreignminister  which = 29071 }	
		command = { type = armamentminister which = 29086 }		
	}
	
	action_b = {
		name = ACTIONNAME1002129B
		ai_chance = 0
		command = { type = dissent value = 1 }  
	}	
}
		
############################################
# Finnish National Elections 1939
############################################
event = { 
	id = 1002130
	random = no
	country = FIN
	
	name = EVT_1002129_NAME 
	desc = EVT_1002129_DESC
	style = 2
	picture = "fin_event_election_1939"		
	
	date = { day = 1 month = december year = 1939 }
	offset = 1
	deathdate = { day = 1 month = february year = 1940 }	
		
	action_a = {
		name = ACTIONNAME1002129A # Ryti won
		ai_chance = 100
		command = { type = dissent          value = -1    }	
		command = { type = headofgovernment which = 29058 }
		command = { type = foreignminister  which = 29068 }	
	}
	
	action_b = {
		name = ACTIONNAME1002129B
		ai_chance = 0
		command = { type = dissent value = 1 }  
	}		
}	

############################################
# Finnish National Elections 1940
############################################
event = { 
	id = 1002131
	random = no
	country = FIN
	
	name = EVT_1002129_NAME 
	desc = EVT_1002129_DESC
	style = 2
	picture = "fin_event_election_1940"		
	
	date = { day = 26 month = march year = 1940 }
	offset = 1
	deathdate = { day = 1 month = december year = 1940 }	
		
	action_a = {
		name = ACTIONNAME1002129A # Ryti won
		ai_chance = 100
		command = { type = dissent          value = -1    }
		command = { type = headofstate      which = 29039 }
		command = { type = headofgovernment which = 29058 }
		command = { type = foreignminister  which = 29074 }	
		command = { type = armamentminister which = 29098 }			
	}
	
	action_b = {
		name = ACTIONNAME1002129B
		ai_chance = 0
		command = { type = dissent value = 1 }  
	}		
}	

############################################
# Finnish National Elections 1941
############################################
event = { 
	id = 1002132
	random = no
	country = FIN
	
	name = EVT_1002129_NAME 
	desc = EVT_1002129_DESC
	style = 2
	picture = "fin_event_election_1941"		
	
	date = { day = 3 month = january year = 1941 }
	offset = 1
	deathdate = { day = 1 month = december year = 1941 }	
		
	action_a = {
		name = ACTIONNAME1002129A #Rangell won
		ai_chance = 100
		command = { type = dissent          value = -1    }
		command = { type = headofgovernment which = 29059 }		
	}
	
	action_b = {
		name = ACTIONNAME1002129B
		ai_chance = 0
		command = { type = dissent value = 1 }  
	}		
}	

############################################
# Finnish National Elections 1943
############################################
event = { 
	id = 1002133
	random = no
	country = FIN
	
	name = EVT_1002129_NAME 
	desc = EVT_1002129_DESC 
	style = 2
	picture = "fin_event_election_1943"		
	
	date = { day = 4 month = march year = 1943 }
	offset = 1
	deathdate = { day = 1 month = december year = 1943 }	
		
	action_a = {
		name = ACTIONNAME1002129A #Linkomies won
		ai_chance = 100
		command = { type = dissent          value = -1    }
		command = { type = headofgovernment which = 29063 }
		command = { type = foreignminister  which = 29077 }			
	}
	
	action_b = {
		name = ACTIONNAME1002129B
		ai_chance = 0
		command = { type = dissent value = 1 }  
	}	
}	

############################################
# Finnish National Elections 1944
############################################
event = { 
	id = 1002134
	random = no
	country = FIN
	
	name = EVT_1002129_NAME 
	desc = EVT_1002129_DESC 
	style = 2
	picture = "fin_event_election_1944"		
	
	date = { day = 7 month = september  year = 1944 }
	offset = 1
	deathdate = { day = 1 month = december year = 1944 }	
		
	action_a = {
		name = ACTIONNAME1002129A #Hackzell won
		ai_chance = 100
		command = { type = dissent          value = -1    }
		command = { type = headofgovernment which = 29060 }
		command = { type = foreignminister  which = 29075 }			
	}
	
	action_b = {
		name = ACTIONNAME1002129B
		ai_chance = 0
		command = { type = dissent value = 1 }  
	}	
}	

############################################
# Finnish National Elections 1944/2
############################################
event = { 
	id = 1002135
	random = no
	country = FIN
	
	name = EVT_1002129_NAME 
	desc = EVT_1002129_DESC 
	style = 2
	picture = "fin_event_election_1944_2"		
	
	date = { day = 20 month = october year = 1944 }
	offset = 1
	deathdate = { day = 1 month = december year = 1944 }	
		
	action_a = {
		name = ACTIONNAME1002129A #Urho Castrn won
		ai_chance = 100
		command = { type = dissent          value = -1    }
		command = { type = headofgovernment which = 29064 }
	}
	
	action_b = {
		name = ACTIONNAME1002129B
		ai_chance = 0
		command = { type = dissent value = 1 }  
	}	
}	

############################################
# Finnish National Elections 1944/3
############################################
event = { 
	id = 1002136
	random = no
	country = FIN
	
	name = EVT_1002129_NAME 
	desc = EVT_1002129_DESC 
	style = 2
	picture = "fin_event_election_1944_3"		
	
	date = { day = 16 month = november year = 1944 }
	offset = 1
	deathdate = { day = 1 month = december year = 1944 }	
		
	action_a = {
		name = ACTIONNAME1002129A #Paasikivi won
		ai_chance = 100
		command = { type = dissent          value = -1    }
		command = { type = headofgovernment which = 29061 }
		command = { type = armamentminister which = 29089 }	
	}
	
	action_b = {
		name = ACTIONNAME1002129B
		ai_chance = 0
		command = { type = dissent value = 1 }  
	}	
}	

### next ID = 1002138!!!