#############################################################################
# financial aid to prevent ai problems with diplomatic actions
#############################################################################

event = { 
	id = 777500
	random = no
	persistent = yes
 
         trigger = 	{
						NOT = { money = 20 }
						ai = yes 
					} 
                               
	name = "AI_EVENT"
	# desc = "AI_EVENT"
	style = 0
	picture = "private_sector"

    date = { day = 0 month = january year = 1936 }
    offset = 1 # Check for trigger conditions every day
	deathdate = { day = 29 month = december year = 1964 }
       
	   

    action_a = {

			command = { type = money value = 100 }     
		
				}
}

#############################################################################
# hq gifts for ai except great powers and kuomintang / regular_id CHI
#############################################################################

event = { 
	id = 777501
	random = no
	persistent = yes
 
         trigger = 	{
					NOT = { local_flag = ai_hq_gift }
					NOT = { HQ = 1 }
					NOT = {	country = GER
							country = ENG
							country = SOV
							country = ITA
							country = USA
							country = JAP
							country = U00
							country = FRA
							country = CHI
							country = CSX
							country = CGX
							country = CYN
							country = CHC
							country = CXB
							country = SIK
							country = U87
						}		 
					ai = yes
					army = 10
					manpower = 6    
					}				
	name = "AI_EVENT"
	# desc = "AI_EVENT"
	style = 0
	picture = "private_sector"

    date = { day = 0 month = november year = 1936 }
    offset = 7 # Check for trigger conditions every day
	deathdate = { day = 29 month = december year = 1964 }
       
	   

    action_a = {

			command = { type = add_division which = "" value = HQ when = 0 where = engineer }
			command = { type = manpowerpool value = -6 }
			command = { type = local_setflag which = ai_hq_gift }
		
				}
}

#############################################################################
# lower dissent for scw to prevent partisan activity
#############################################################################

event = { 
	id = 777502
	random = no
	persistent = yes
	
	tag = { SPR U01 }
 
         trigger = 	{
				OR = 	{
					AND =	{
						country = SPR
						AI = SPR
						}
					AND = 	{
						country = U01
						AI = U01
						}
					}
				dissent = 1
				war = { country = SPR country = U01 }
			}	
                               
	name = "AI_EVENT"
	# desc = "AI_EVENT"
	style = 0
	picture = "private_sector"

    date = { day = 0 month = january year = 1936 }
    offset = 1 # Check for trigger conditions every day
	deathdate = { day = 29 month = december year = 1964 }
       
	   

    action_a = {

			command = { type = dissent value = -1 }
		
				}
}

#################################################################################
# JAP turns over !control! over chinese provinces to U00 to separate war theatres
#################################################################################

event = { 
	id = 777503
	random = no
	country = JAP
	persistent = yes
 
         trigger = 	{
				NOT = { event = 3146069 } #creation of chinese puppets prepared
				ai = JAP
				# conditions of event 22045 still met
				OR = {
						NOT = {
								control = { province = 1337 data = CHI } # Nanjing
								control = { province = 1331 data = CHI } # Yantai
								control = { province = 1369 data = CHI } # Guangzhou
								control = { province = 1357 data = CHI } # Nanping
								control = { province = 1354 data = CHI } # Ganzhou
								}
						AND = {
								year = 1941
								month = june
								}
				}
				OR =	{
						event = { id = 22045 days = 60 } # AI_JAP, JAP and U00 have met in China, at least two months for AI to regroup
						local_flag = JAPStandardPacific
						local_flag = JAPInvadePHI		
						local_flag = JAPInvadeNEPacific	
						local_flag = JAPInvadeNEI		
						local_flag = JAPInvadeNewGuinea	
						} # war in the Pacific planned => forces from China needed
				exists = U00
				exists = JAP
				OR =	{
						AND = {
								war = { country = JAP country = CHI }
								war = { country = U00 country = CHI }
								}
						AND = {
								war = { country = JAP country = CHC }
								war = { country = U00 country = CHC }
								}
						AND = {
								war = { country = JAP country = CSX }
								war = { country = U00 country = CSX }
								}
						AND = {
								war = { country = JAP country = CYN }
								war = { country = U00 country = CYN }
								}
						AND = {
								war = { country = JAP country = CGX }
								war = { country = U00 country = CGX }
								}
						AND = {
								war = { country = JAP country = CXB }
								war = { country = U00 country = CXB }
								}
						AND = {
								war = { country = JAP country = SIK }
								war = { country = U00 country = SIK }
								}
						AND = {
								war = { country = JAP country = TIB }
								war = { country = U00 country = TIB }
								}
						}
				alliance = { country = JAP country = U00 }
				OR =	{
						control = { province = 1120 data = JAP }
						control = { province = 1121 data = JAP }
						control = { province = 1122 data = JAP }
						control = { province = 1123 data = JAP }
						control = { province = 1124 data = JAP }
						control = { province = 1125 data = JAP }
						control = { province = 1197 data = JAP }
						control = { province = 1198 data = JAP }
						control = { province = 1199 data = JAP }
						control = { province = 1200 data = JAP }
						control = { province = 1201 data = JAP }
						control = { province = 1202 data = JAP }
						control = { province = 1203 data = JAP }
						control = { province = 1204 data = JAP }
						control = { province = 1205 data = JAP }
						control = { province = 1206 data = JAP }
						control = { province = 1207 data = JAP }
						control = { province = 1208 data = JAP }
						control = { province = 1209 data = JAP }
						control = { province = 1210 data = JAP }
						control = { province = 1211 data = JAP }
						control = { province = 1212 data = JAP }
						control = { province = 1213 data = JAP }
						control = { province = 1214 data = JAP }
						control = { province = 1215 data = JAP }
						control = { province = 1216 data = JAP }
						control = { province = 1217 data = JAP }
						control = { province = 1218 data = JAP }
						#control = { province = 1219 data = JAP } # Port Arthur
						control = { province = 1220 data = JAP }
						control = { province = 1235 data = JAP }
						control = { province = 1236 data = JAP }
						control = { province = 1237 data = JAP }
						control = { province = 1238 data = JAP }
						control = { province = 1239 data = JAP }
						control = { province = 1240 data = JAP }
						control = { province = 1241 data = JAP }
						control = { province = 1242 data = JAP }
						control = { province = 1243 data = JAP }
						control = { province = 1244 data = JAP }
						control = { province = 1245 data = JAP }
						control = { province = 1245 data = JAP }
						control = { province = 1246 data = JAP }
						control = { province = 1247 data = JAP }
						control = { province = 1248 data = JAP }
						control = { province = 1249 data = JAP }
						control = { province = 1250 data = JAP }
						control = { province = 1251 data = JAP }
						control = { province = 1252 data = JAP }
						control = { province = 1253 data = JAP }
						control = { province = 1254 data = JAP }
						control = { province = 1255 data = JAP }
						control = { province = 1256 data = JAP }
						control = { province = 1257 data = JAP }
						control = { province = 1258 data = JAP }
						control = { province = 1259 data = JAP }
						control = { province = 1260 data = JAP }
						control = { province = 1261 data = JAP }
						control = { province = 1262 data = JAP }
						control = { province = 1262 data = JAP }
						control = { province = 1263 data = JAP }
						control = { province = 1264 data = JAP }
						control = { province = 1265 data = JAP }
						control = { province = 1266 data = JAP }
						control = { province = 1267 data = JAP }
						control = { province = 1268 data = JAP }
						control = { province = 1269 data = JAP }
						control = { province = 1270 data = JAP }
						control = { province = 1271 data = JAP }
						control = { province = 1272 data = JAP }
						control = { province = 1273 data = JAP }
						control = { province = 1274 data = JAP }
						control = { province = 1275 data = JAP }
						control = { province = 1276 data = JAP }
						control = { province = 1277 data = JAP }
						control = { province = 1278 data = JAP }
						control = { province = 1279 data = JAP }
						control = { province = 1280 data = JAP }
						control = { province = 1281 data = JAP }
						control = { province = 1282 data = JAP }
						control = { province = 1283 data = JAP }
						control = { province = 1284 data = JAP }
						control = { province = 1285 data = JAP }
						control = { province = 1286 data = JAP }
						control = { province = 1287 data = JAP }
						control = { province = 1288 data = JAP }
						control = { province = 1289 data = JAP }
						control = { province = 1290 data = JAP }
						control = { province = 1291 data = JAP }
						control = { province = 1292 data = JAP }
						control = { province = 1293 data = JAP }
						control = { province = 1294 data = JAP }
						control = { province = 1295 data = JAP }
						control = { province = 1296 data = JAP }
						control = { province = 1297 data = JAP }
						control = { province = 1298 data = JAP }
						control = { province = 1299 data = JAP }
						control = { province = 1300 data = JAP }
						control = { province = 1301 data = JAP }
						control = { province = 1302 data = JAP }
						control = { province = 1303 data = JAP }
						control = { province = 1304 data = JAP }
						control = { province = 1305 data = JAP }
						control = { province = 1306 data = JAP }
						control = { province = 1307 data = JAP }
						control = { province = 1308 data = JAP }
						control = { province = 1309 data = JAP }
						control = { province = 1310 data = JAP }
						control = { province = 1311 data = JAP }
						control = { province = 1312 data = JAP }
						control = { province = 1313 data = JAP }
						control = { province = 1314 data = JAP }
						control = { province = 1315 data = JAP }
						control = { province = 1316 data = JAP }
						control = { province = 1317 data = JAP }
						control = { province = 1318 data = JAP }
						control = { province = 1319 data = JAP }
						control = { province = 1320 data = JAP }
						control = { province = 1321 data = JAP }
						control = { province = 1322 data = JAP }
						control = { province = 1323 data = JAP }
						control = { province = 1324 data = JAP }
						control = { province = 1325 data = JAP }
						control = { province = 1326 data = JAP }
						control = { province = 1327 data = JAP }
						control = { province = 1328 data = JAP }
						control = { province = 1329 data = JAP }
						control = { province = 1330 data = JAP }
						control = { province = 1331 data = JAP }
						control = { province = 1332 data = JAP }
						control = { province = 1333 data = JAP }
						control = { province = 1334 data = JAP }
						control = { province = 1335 data = JAP }
						control = { province = 1336 data = JAP }
						control = { province = 1337 data = JAP }
						control = { province = 1338 data = JAP }
						control = { province = 1339 data = JAP }
						control = { province = 1340 data = JAP }
						control = { province = 1341 data = JAP }
						control = { province = 1342 data = JAP }
						control = { province = 1343 data = JAP }
						control = { province = 1344 data = JAP }
						control = { province = 1345 data = JAP }
						control = { province = 1346 data = JAP }
						control = { province = 1347 data = JAP }
						control = { province = 1348 data = JAP }
						control = { province = 1349 data = JAP }
						control = { province = 1350 data = JAP }
						control = { province = 1351 data = JAP }
						control = { province = 1352 data = JAP }
						control = { province = 1353 data = JAP }
						control = { province = 1354 data = JAP }
						control = { province = 1355 data = JAP }
						control = { province = 1356 data = JAP }
						control = { province = 1357 data = JAP }
						control = { province = 1358 data = JAP }
						control = { province = 1359 data = JAP }
						control = { province = 1360 data = JAP }
						#control = { province = 1361 data = JAP } # Taiwan/Formosa
						#control = { province = 1362 data = JAP }
						#control = { province = 1363 data = JAP }
						#control = { province = 1364 data = JAP }
						control = { province = 1365 data = JAP }
						control = { province = 1367 data = JAP }
						control = { province = 1368 data = JAP }
						control = { province = 1369 data = JAP }
						control = { province = 1370 data = JAP }
						control = { province = 1371 data = JAP }
						control = { province = 1372 data = JAP }
						control = { province = 1373 data = JAP }
						control = { province = 1374 data = JAP }
						control = { province = 1375 data = JAP }
						control = { province = 1376 data = JAP }
						control = { province = 1377 data = JAP }
						control = { province = 1378 data = JAP }
						control = { province = 1379 data = JAP }
						control = { province = 1380 data = JAP }
						control = { province = 1381 data = JAP }
						control = { province = 1382 data = JAP }
						control = { province = 1383 data = JAP }
						control = { province = 1384 data = JAP }
						control = { province = 1385 data = JAP }
						control = { province = 1386 data = JAP }
						control = { province = 1387 data = JAP }
						control = { province = 1388 data = JAP }
						control = { province = 1389 data = JAP }
						control = { province = 1390 data = JAP }
						}
			}	

	name = "AI_EVENT"
	# desc = "AI_EVENT"
	style = 0
	picture = "private_sector"

    date = { day = 0 month = january year = 1936 }
    offset = 30 # Check for trigger conditions every 30 days
	deathdate = { day = 29 month = december year = 1964 }


    action_a = {
			command = { trigger = { control = { province = 1120 data = JAP  } } type = control which = U00 value = 1120 }
			command = { trigger = { control = { province = 1121 data = JAP  } } type = control which = U00 value = 1121 }
			command = { trigger = { control = { province = 1122 data = JAP  } } type = control which = U00 value = 1122 }
			command = { trigger = { control = { province = 1123 data = JAP  } } type = control which = U00 value = 1123 }
			command = { trigger = { control = { province = 1124 data = JAP  } } type = control which = U00 value = 1124 }
			command = { trigger = { control = { province = 1125 data = JAP  } } type = control which = U00 value = 1125 }
			command = { trigger = { control = { province = 1197 data = JAP  } } type = control which = U00 value = 1197 }
			command = { trigger = { control = { province = 1198 data = JAP  } } type = control which = U00 value = 1198 }
			command = { trigger = { control = { province = 1199 data = JAP  } } type = control which = U00 value = 1199 }
			command = { trigger = { control = { province = 1200 data = JAP  } } type = control which = U00 value = 1200 }
			command = { trigger = { control = { province = 1201 data = JAP  } } type = control which = U00 value = 1201 }
			command = { trigger = { control = { province = 1202 data = JAP  } } type = control which = U00 value = 1202 }
			command = { trigger = { control = { province = 1203 data = JAP  } } type = control which = U00 value = 1203 }
			command = { trigger = { control = { province = 1204 data = JAP  } } type = control which = U00 value = 1204 }
			command = { trigger = { control = { province = 1205 data = JAP  } } type = control which = U00 value = 1205 }
			command = { trigger = { control = { province = 1206 data = JAP  } } type = control which = U00 value = 1206 }
			command = { trigger = { control = { province = 1207 data = JAP  } } type = control which = U00 value = 1207 }
			command = { trigger = { control = { province = 1208 data = JAP  } } type = control which = U00 value = 1208 }
			command = { trigger = { control = { province = 1209 data = JAP  } } type = control which = U00 value = 1209 }
			command = { trigger = { control = { province = 1210 data = JAP  } } type = control which = U00 value = 1210 }
			command = { trigger = { control = { province = 1211 data = JAP  } } type = control which = U00 value = 1211 }
			command = { trigger = { control = { province = 1212 data = JAP  } } type = control which = U00 value = 1212 }
			command = { trigger = { control = { province = 1213 data = JAP  } } type = control which = U00 value = 1213 }
			command = { trigger = { control = { province = 1214 data = JAP  } } type = control which = U00 value = 1214 }
			command = { trigger = { control = { province = 1215 data = JAP  } } type = control which = U00 value = 1215 }
			command = { trigger = { control = { province = 1216 data = JAP  } } type = control which = U00 value = 1216 }
			command = { trigger = { control = { province = 1217 data = JAP  } } type = control which = U00 value = 1217 }
			command = { trigger = { control = { province = 1218 data = JAP  } } type = control which = U00 value = 1218 }
			command = { trigger = { control = { province = 1220 data = JAP  } } type = control which = U00 value = 1220 }
			command = { trigger = { control = { province = 1235 data = JAP  } } type = control which = U00 value = 1235 }
			command = { trigger = { control = { province = 1236 data = JAP  } } type = control which = U00 value = 1236 }
			command = { trigger = { control = { province = 1237 data = JAP  } } type = control which = U00 value = 1237 }
			command = { trigger = { control = { province = 1238 data = JAP  } } type = control which = U00 value = 1238 }
			command = { trigger = { control = { province = 1239 data = JAP  } } type = control which = U00 value = 1239 }
			command = { trigger = { control = { province = 1240 data = JAP  } } type = control which = U00 value = 1240 }
			command = { trigger = { control = { province = 1241 data = JAP  } } type = control which = U00 value = 1241 }
			command = { trigger = { control = { province = 1242 data = JAP  } } type = control which = U00 value = 1242 }
			command = { trigger = { control = { province = 1243 data = JAP  } } type = control which = U00 value = 1243 }
			command = { trigger = { control = { province = 1244 data = JAP  } } type = control which = U00 value = 1244 }
			command = { trigger = { control = { province = 1245 data = JAP  } } type = control which = U00 value = 1245 }
			command = { trigger = { control = { province = 1245 data = JAP  } } type = control which = U00 value = 1245 }
			command = { trigger = { control = { province = 1246 data = JAP  } } type = control which = U00 value = 1246 }
			command = { trigger = { control = { province = 1247 data = JAP  } } type = control which = U00 value = 1247 }
			command = { trigger = { control = { province = 1248 data = JAP  } } type = control which = U00 value = 1248 }
			command = { trigger = { control = { province = 1249 data = JAP  } } type = control which = U00 value = 1249 }
			command = { trigger = { control = { province = 1250 data = JAP  } } type = control which = U00 value = 1250 }
			command = { trigger = { control = { province = 1251 data = JAP  } } type = control which = U00 value = 1251 }
			command = { trigger = { control = { province = 1252 data = JAP  } } type = control which = U00 value = 1252 }
			command = { trigger = { control = { province = 1253 data = JAP  } } type = control which = U00 value = 1253 }
			command = { trigger = { control = { province = 1254 data = JAP  } } type = control which = U00 value = 1254 }
			command = { trigger = { control = { province = 1255 data = JAP  } } type = control which = U00 value = 1255 }
			command = { trigger = { control = { province = 1256 data = JAP  } } type = control which = U00 value = 1256 }
			command = { trigger = { control = { province = 1257 data = JAP  } } type = control which = U00 value = 1257 }
			command = { trigger = { control = { province = 1258 data = JAP  } } type = control which = U00 value = 1258 }
			command = { trigger = { control = { province = 1259 data = JAP  } } type = control which = U00 value = 1259 }
			command = { trigger = { control = { province = 1260 data = JAP  } } type = control which = U00 value = 1260 }
			command = { trigger = { control = { province = 1261 data = JAP  } } type = control which = U00 value = 1261 }
			command = { trigger = { control = { province = 1262 data = JAP  } } type = control which = U00 value = 1262 }
			command = { trigger = { control = { province = 1262 data = JAP  } } type = control which = U00 value = 1262 }
			command = { trigger = { control = { province = 1263 data = JAP  } } type = control which = U00 value = 1263 }
			command = { trigger = { control = { province = 1264 data = JAP  } } type = control which = U00 value = 1264 }
			command = { trigger = { control = { province = 1265 data = JAP  } } type = control which = U00 value = 1265 }
			command = { trigger = { control = { province = 1266 data = JAP  } } type = control which = U00 value = 1266 }
			command = { trigger = { control = { province = 1267 data = JAP  } } type = control which = U00 value = 1267 }
			command = { trigger = { control = { province = 1268 data = JAP  } } type = control which = U00 value = 1268 }
			command = { trigger = { control = { province = 1269 data = JAP  } } type = control which = U00 value = 1269 }
			command = { trigger = { control = { province = 1270 data = JAP  } } type = control which = U00 value = 1270 }
			command = { trigger = { control = { province = 1271 data = JAP  } } type = control which = U00 value = 1271 }
			command = { trigger = { control = { province = 1272 data = JAP  } } type = control which = U00 value = 1272 }
			command = { trigger = { control = { province = 1273 data = JAP  } } type = control which = U00 value = 1273 }
			command = { trigger = { control = { province = 1274 data = JAP  } } type = control which = U00 value = 1274 }
			command = { trigger = { control = { province = 1275 data = JAP  } } type = control which = U00 value = 1275 }
			command = { trigger = { control = { province = 1276 data = JAP  } } type = control which = U00 value = 1276 }
			command = { trigger = { control = { province = 1277 data = JAP  } } type = control which = U00 value = 1277 }
			command = { trigger = { control = { province = 1278 data = JAP  } } type = control which = U00 value = 1278 }
			command = { trigger = { control = { province = 1279 data = JAP  } } type = control which = U00 value = 1279 }
			command = { trigger = { control = { province = 1280 data = JAP  } } type = control which = U00 value = 1280 }
			command = { trigger = { control = { province = 1281 data = JAP  } } type = control which = U00 value = 1281 }
			command = { trigger = { control = { province = 1282 data = JAP  } } type = control which = U00 value = 1282 }
			command = { trigger = { control = { province = 1283 data = JAP  } } type = control which = U00 value = 1283 }
			command = { trigger = { control = { province = 1284 data = JAP  } } type = control which = U00 value = 1284 }
			command = { trigger = { control = { province = 1285 data = JAP  } } type = control which = U00 value = 1285 }
			command = { trigger = { control = { province = 1286 data = JAP  } } type = control which = U00 value = 1286 }
			command = { trigger = { control = { province = 1287 data = JAP  } } type = control which = U00 value = 1287 }
			command = { trigger = { control = { province = 1288 data = JAP  } } type = control which = U00 value = 1288 }
			command = { trigger = { control = { province = 1289 data = JAP  } } type = control which = U00 value = 1289 }
			command = { trigger = { control = { province = 1290 data = JAP  } } type = control which = U00 value = 1290 }
			command = { trigger = { control = { province = 1291 data = JAP  } } type = control which = U00 value = 1291 }
			command = { trigger = { control = { province = 1292 data = JAP  } } type = control which = U00 value = 1292 }
			command = { trigger = { control = { province = 1293 data = JAP  } } type = control which = U00 value = 1293 }
			command = { trigger = { control = { province = 1294 data = JAP  } } type = control which = U00 value = 1294 }
			command = { trigger = { control = { province = 1295 data = JAP  } } type = control which = U00 value = 1295 }
			command = { trigger = { control = { province = 1296 data = JAP  } } type = control which = U00 value = 1296 }
			command = { trigger = { control = { province = 1297 data = JAP  } } type = control which = U00 value = 1297 }
			command = { trigger = { control = { province = 1298 data = JAP  } } type = control which = U00 value = 1298 }
			command = { trigger = { control = { province = 1299 data = JAP  } } type = control which = U00 value = 1299 }
			command = { trigger = { control = { province = 1300 data = JAP  } } type = control which = U00 value = 1300 }
			command = { trigger = { control = { province = 1301 data = JAP  } } type = control which = U00 value = 1301 }
			command = { trigger = { control = { province = 1302 data = JAP  } } type = control which = U00 value = 1302 }
			command = { trigger = { control = { province = 1303 data = JAP  } } type = control which = U00 value = 1303 }
			command = { trigger = { control = { province = 1304 data = JAP  } } type = control which = U00 value = 1304 }
			command = { trigger = { control = { province = 1305 data = JAP  } } type = control which = U00 value = 1305 }
			command = { trigger = { control = { province = 1306 data = JAP  } } type = control which = U00 value = 1306 }
			command = { trigger = { control = { province = 1307 data = JAP  } } type = control which = U00 value = 1307 }
			command = { trigger = { control = { province = 1308 data = JAP  } } type = control which = U00 value = 1308 }
			command = { trigger = { control = { province = 1309 data = JAP  } } type = control which = U00 value = 1309 }
			command = { trigger = { control = { province = 1310 data = JAP  } } type = control which = U00 value = 1310 }
			command = { trigger = { control = { province = 1311 data = JAP  } } type = control which = U00 value = 1311 }
			command = { trigger = { control = { province = 1312 data = JAP  } } type = control which = U00 value = 1312 }
			command = { trigger = { control = { province = 1313 data = JAP  } } type = control which = U00 value = 1313 }
			command = { trigger = { control = { province = 1314 data = JAP  } } type = control which = U00 value = 1314 }
			command = { trigger = { control = { province = 1315 data = JAP  } } type = control which = U00 value = 1315 }
			command = { trigger = { control = { province = 1316 data = JAP  } } type = control which = U00 value = 1316 }
			command = { trigger = { control = { province = 1317 data = JAP  } } type = control which = U00 value = 1317 }
			command = { trigger = { control = { province = 1318 data = JAP  } } type = control which = U00 value = 1318 }
			command = { trigger = { control = { province = 1319 data = JAP  } } type = control which = U00 value = 1319 }
			command = { trigger = { control = { province = 1320 data = JAP  } } type = control which = U00 value = 1320 }
			command = { trigger = { control = { province = 1321 data = JAP  } } type = control which = U00 value = 1321 }
			command = { trigger = { control = { province = 1322 data = JAP  } } type = control which = U00 value = 1322 }
			command = { trigger = { control = { province = 1323 data = JAP  } } type = control which = U00 value = 1323 }
			command = { trigger = { control = { province = 1324 data = JAP  } } type = control which = U00 value = 1324 }
			command = { trigger = { control = { province = 1325 data = JAP  } } type = control which = U00 value = 1325 }
			command = { trigger = { control = { province = 1326 data = JAP  } } type = control which = U00 value = 1326 }
			command = { trigger = { control = { province = 1327 data = JAP  } } type = control which = U00 value = 1327 }
			command = { trigger = { control = { province = 1328 data = JAP  } } type = control which = U00 value = 1328 }
			command = { trigger = { control = { province = 1329 data = JAP  } } type = control which = U00 value = 1329 }
			command = { trigger = { control = { province = 1330 data = JAP  } } type = control which = U00 value = 1330 }
			command = { trigger = { control = { province = 1331 data = JAP  } } type = control which = U00 value = 1331 }
			command = { trigger = { control = { province = 1332 data = JAP  } } type = control which = U00 value = 1332 }
			command = { trigger = { control = { province = 1333 data = JAP  } } type = control which = U00 value = 1333 }
			command = { trigger = { control = { province = 1334 data = JAP  } } type = control which = U00 value = 1334 }
			command = { trigger = { control = { province = 1335 data = JAP  } } type = control which = U00 value = 1335 }
			command = { trigger = { control = { province = 1336 data = JAP  } } type = control which = U00 value = 1336 }
			command = { trigger = { control = { province = 1337 data = JAP  } } type = control which = U00 value = 1337 }
			command = { trigger = { control = { province = 1338 data = JAP  } } type = control which = U00 value = 1338 }
			command = { trigger = { control = { province = 1339 data = JAP  } } type = control which = U00 value = 1339 }
			command = { trigger = { control = { province = 1340 data = JAP  } } type = control which = U00 value = 1340 }
			command = { trigger = { control = { province = 1341 data = JAP  } } type = control which = U00 value = 1341 }
			command = { trigger = { control = { province = 1342 data = JAP  } } type = control which = U00 value = 1342 }
			command = { trigger = { control = { province = 1343 data = JAP  } } type = control which = U00 value = 1343 }
			command = { trigger = { control = { province = 1344 data = JAP  } } type = control which = U00 value = 1344 }
			command = { trigger = { control = { province = 1345 data = JAP  } } type = control which = U00 value = 1345 }
			command = { trigger = { control = { province = 1346 data = JAP  } } type = control which = U00 value = 1346 }
			command = { trigger = { control = { province = 1347 data = JAP  } } type = control which = U00 value = 1347 }
			command = { trigger = { control = { province = 1348 data = JAP  } } type = control which = U00 value = 1348 }
			command = { trigger = { control = { province = 1349 data = JAP  } } type = control which = U00 value = 1349 }
			command = { trigger = { control = { province = 1350 data = JAP  } } type = control which = U00 value = 1350 }
			command = { trigger = { control = { province = 1351 data = JAP  } } type = control which = U00 value = 1351 }
			command = { trigger = { control = { province = 1352 data = JAP  } } type = control which = U00 value = 1352 }
			command = { trigger = { control = { province = 1353 data = JAP  } } type = control which = U00 value = 1353 }
			command = { trigger = { control = { province = 1354 data = JAP  } } type = control which = U00 value = 1354 }
			command = { trigger = { control = { province = 1355 data = JAP  } } type = control which = U00 value = 1355 }
			command = { trigger = { control = { province = 1356 data = JAP  } } type = control which = U00 value = 1356 }
			command = { trigger = { control = { province = 1357 data = JAP  } } type = control which = U00 value = 1357 }
			command = { trigger = { control = { province = 1358 data = JAP  } } type = control which = U00 value = 1358 }
			command = { trigger = { control = { province = 1359 data = JAP  } } type = control which = U00 value = 1359 }
			command = { trigger = { control = { province = 1360 data = JAP  } } type = control which = U00 value = 1360 }
			command = { trigger = { control = { province = 1365 data = JAP  } } type = control which = U00 value = 1365 }
			command = { trigger = { control = { province = 1367 data = JAP  } } type = control which = U00 value = 1367 }
			command = { trigger = { control = { province = 1368 data = JAP  } } type = control which = U00 value = 1368 }
			command = { trigger = { control = { province = 1369 data = JAP  } } type = control which = U00 value = 1369 }
			command = { trigger = { control = { province = 1370 data = JAP  } } type = control which = U00 value = 1370 }
			command = { trigger = { control = { province = 1371 data = JAP  } } type = control which = U00 value = 1371 }
			command = { trigger = { control = { province = 1372 data = JAP  } } type = control which = U00 value = 1372 }
			command = { trigger = { control = { province = 1373 data = JAP  } } type = control which = U00 value = 1373 }
			command = { trigger = { control = { province = 1374 data = JAP  } } type = control which = U00 value = 1374 }
			command = { trigger = { control = { province = 1375 data = JAP  } } type = control which = U00 value = 1375 }
			command = { trigger = { control = { province = 1376 data = JAP  } } type = control which = U00 value = 1376 }
			command = { trigger = { control = { province = 1377 data = JAP  } } type = control which = U00 value = 1377 }
			command = { trigger = { control = { province = 1378 data = JAP  } } type = control which = U00 value = 1378 }
			command = { trigger = { control = { province = 1379 data = JAP  } } type = control which = U00 value = 1379 }
			command = { trigger = { control = { province = 1380 data = JAP  } } type = control which = U00 value = 1380 }
			command = { trigger = { control = { province = 1381 data = JAP  } } type = control which = U00 value = 1381 }
			command = { trigger = { control = { province = 1382 data = JAP  } } type = control which = U00 value = 1382 }
			command = { trigger = { control = { province = 1383 data = JAP  } } type = control which = U00 value = 1383 }
			command = { trigger = { control = { province = 1384 data = JAP  } } type = control which = U00 value = 1384 }
			command = { trigger = { control = { province = 1385 data = JAP  } } type = control which = U00 value = 1385 }
			command = { trigger = { control = { province = 1386 data = JAP  } } type = control which = U00 value = 1386 }
			command = { trigger = { control = { province = 1387 data = JAP  } } type = control which = U00 value = 1387 }
			command = { trigger = { control = { province = 1388 data = JAP  } } type = control which = U00 value = 1388 }
			command = { trigger = { control = { province = 1389 data = JAP  } } type = control which = U00 value = 1389 }
			command = { trigger = { control = { province = 1390 data = JAP  } } type = control which = U00 value = 1390 }	
			}
}

#################################################################################
# JAP turns over !ownership! of chinese provinces to U00 to separate war theatres
#################################################################################

event = { 
	id = 777504
	random = no
	country = JAP
	persistent = yes
 
         trigger = 	{
				NOT = { event = 3146069 } #creation of chinese puppets prepared
				ai = JAP
				# conditions of event 22045 still met
				OR = {
						NOT = {
								control = { province = 1337 data = CHI } # Nanjing
								control = { province = 1331 data = CHI } # Yantai
								control = { province = 1369 data = CHI } # Guangzhou
								control = { province = 1357 data = CHI } # Nanping
								control = { province = 1354 data = CHI } # Ganzhou
								}
						AND = {
								year = 1941
								month = june
								}
				}
				OR =	{
						event = { id = 22045 days = 60 } # AI_JAP, JAP and U00 have met in China, at least two months for AI to regroup
						local_flag = JAPStandardPacific
						local_flag = JAPInvadePHI		
						local_flag = JAPInvadeNEPacific	
						local_flag = JAPInvadeNEI		
						local_flag = JAPInvadeNewGuinea	
						} # war in the Pacific planned => forces from China needed
				exists = U00
				exists = JAP
				OR =	{
						AND = {
								war = { country = JAP country = CHI }
								war = { country = U00 country = CHI }
								}
						AND = {
								war = { country = JAP country = CHC }
								war = { country = U00 country = CHC }
								}
						AND = {
								war = { country = JAP country = CSX }
								war = { country = U00 country = CSX }
								}
						AND = {
								war = { country = JAP country = CYN }
								war = { country = U00 country = CYN }
								}
						AND = {
								war = { country = JAP country = CGX }
								war = { country = U00 country = CGX }
								}
						AND = {
								war = { country = JAP country = CXB }
								war = { country = U00 country = CXB }
								}
						AND = {
								war = { country = JAP country = SIK }
								war = { country = U00 country = SIK }
								}
						AND = {
								war = { country = JAP country = TIB }
								war = { country = U00 country = TIB }
								}
						}
				alliance = { country = JAP country = U00 }
				OR =	{
						owned = { province = 1120 data = JAP }
						owned = { province = 1121 data = JAP }
						owned = { province = 1122 data = JAP }
						owned = { province = 1123 data = JAP }
						owned = { province = 1124 data = JAP }
						owned = { province = 1125 data = JAP }
						owned = { province = 1197 data = JAP }
						owned = { province = 1198 data = JAP }
						owned = { province = 1199 data = JAP }
						owned = { province = 1200 data = JAP }
						owned = { province = 1201 data = JAP }
						owned = { province = 1202 data = JAP }
						owned = { province = 1203 data = JAP }
						owned = { province = 1204 data = JAP }
						owned = { province = 1205 data = JAP }
						owned = { province = 1206 data = JAP }
						owned = { province = 1207 data = JAP }
						owned = { province = 1208 data = JAP }
						owned = { province = 1209 data = JAP }
						owned = { province = 1210 data = JAP }
						owned = { province = 1211 data = JAP }
						owned = { province = 1212 data = JAP }
						owned = { province = 1213 data = JAP }
						owned = { province = 1214 data = JAP }
						owned = { province = 1215 data = JAP }
						owned = { province = 1216 data = JAP }
						owned = { province = 1217 data = JAP }
						owned = { province = 1218 data = JAP }
						#owned = { province = 1219 data = JAP } # Port Arthur
						owned = { province = 1220 data = JAP }
						owned = { province = 1235 data = JAP }
						owned = { province = 1236 data = JAP }
						owned = { province = 1237 data = JAP }
						owned = { province = 1238 data = JAP }
						owned = { province = 1239 data = JAP }
						owned = { province = 1240 data = JAP }
						owned = { province = 1241 data = JAP }
						owned = { province = 1242 data = JAP }
						owned = { province = 1243 data = JAP }
						owned = { province = 1244 data = JAP }
						owned = { province = 1245 data = JAP }
						owned = { province = 1245 data = JAP }
						owned = { province = 1246 data = JAP }
						owned = { province = 1247 data = JAP }
						owned = { province = 1248 data = JAP }
						owned = { province = 1249 data = JAP }
						owned = { province = 1250 data = JAP }
						owned = { province = 1251 data = JAP }
						owned = { province = 1252 data = JAP }
						owned = { province = 1253 data = JAP }
						owned = { province = 1254 data = JAP }
						owned = { province = 1255 data = JAP }
						owned = { province = 1256 data = JAP }
						owned = { province = 1257 data = JAP }
						owned = { province = 1258 data = JAP }
						owned = { province = 1259 data = JAP }
						owned = { province = 1260 data = JAP }
						owned = { province = 1261 data = JAP }
						owned = { province = 1262 data = JAP }
						owned = { province = 1262 data = JAP }
						owned = { province = 1263 data = JAP }
						owned = { province = 1264 data = JAP }
						owned = { province = 1265 data = JAP }
						owned = { province = 1266 data = JAP }
						owned = { province = 1267 data = JAP }
						owned = { province = 1268 data = JAP }
						owned = { province = 1269 data = JAP }
						owned = { province = 1270 data = JAP }
						owned = { province = 1271 data = JAP }
						owned = { province = 1272 data = JAP }
						owned = { province = 1273 data = JAP }
						owned = { province = 1274 data = JAP }
						owned = { province = 1275 data = JAP }
						owned = { province = 1276 data = JAP }
						owned = { province = 1277 data = JAP }
						owned = { province = 1278 data = JAP }
						owned = { province = 1279 data = JAP }
						owned = { province = 1280 data = JAP }
						owned = { province = 1281 data = JAP }
						owned = { province = 1282 data = JAP }
						owned = { province = 1283 data = JAP }
						owned = { province = 1284 data = JAP }
						owned = { province = 1285 data = JAP }
						owned = { province = 1286 data = JAP }
						owned = { province = 1287 data = JAP }
						owned = { province = 1288 data = JAP }
						owned = { province = 1289 data = JAP }
						owned = { province = 1290 data = JAP }
						owned = { province = 1291 data = JAP }
						owned = { province = 1292 data = JAP }
						owned = { province = 1293 data = JAP }
						owned = { province = 1294 data = JAP }
						owned = { province = 1295 data = JAP }
						owned = { province = 1296 data = JAP }
						owned = { province = 1297 data = JAP }
						owned = { province = 1298 data = JAP }
						owned = { province = 1299 data = JAP }
						owned = { province = 1300 data = JAP }
						owned = { province = 1301 data = JAP }
						owned = { province = 1302 data = JAP }
						owned = { province = 1303 data = JAP }
						owned = { province = 1304 data = JAP }
						owned = { province = 1305 data = JAP }
						owned = { province = 1306 data = JAP }
						owned = { province = 1307 data = JAP }
						owned = { province = 1308 data = JAP }
						owned = { province = 1309 data = JAP }
						owned = { province = 1310 data = JAP }
						owned = { province = 1311 data = JAP }
						owned = { province = 1312 data = JAP }
						owned = { province = 1313 data = JAP }
						owned = { province = 1314 data = JAP }
						owned = { province = 1315 data = JAP }
						owned = { province = 1316 data = JAP }
						owned = { province = 1317 data = JAP }
						owned = { province = 1318 data = JAP }
						owned = { province = 1319 data = JAP }
						owned = { province = 1320 data = JAP }
						owned = { province = 1321 data = JAP }
						owned = { province = 1322 data = JAP }
						owned = { province = 1323 data = JAP }
						owned = { province = 1324 data = JAP }
						owned = { province = 1325 data = JAP }
						owned = { province = 1326 data = JAP }
						owned = { province = 1327 data = JAP }
						owned = { province = 1328 data = JAP }
						owned = { province = 1329 data = JAP }
						owned = { province = 1330 data = JAP }
						owned = { province = 1331 data = JAP }
						owned = { province = 1332 data = JAP }
						owned = { province = 1333 data = JAP }
						owned = { province = 1334 data = JAP }
						owned = { province = 1335 data = JAP }
						owned = { province = 1336 data = JAP }
						owned = { province = 1337 data = JAP }
						owned = { province = 1338 data = JAP }
						owned = { province = 1339 data = JAP }
						owned = { province = 1340 data = JAP }
						owned = { province = 1341 data = JAP }
						owned = { province = 1342 data = JAP }
						owned = { province = 1343 data = JAP }
						owned = { province = 1344 data = JAP }
						owned = { province = 1345 data = JAP }
						owned = { province = 1346 data = JAP }
						owned = { province = 1347 data = JAP }
						owned = { province = 1348 data = JAP }
						owned = { province = 1349 data = JAP }
						owned = { province = 1350 data = JAP }
						owned = { province = 1351 data = JAP }
						owned = { province = 1352 data = JAP }
						owned = { province = 1353 data = JAP }
						owned = { province = 1354 data = JAP }
						owned = { province = 1355 data = JAP }
						owned = { province = 1356 data = JAP }
						owned = { province = 1357 data = JAP }
						owned = { province = 1358 data = JAP }
						owned = { province = 1359 data = JAP }
						owned = { province = 1360 data = JAP }
						#owned = { province = 1361 data = JAP } # Taiwan/Formosa
						#owned = { province = 1362 data = JAP }
						#owned = { province = 1363 data = JAP }
						#owned = { province = 1364 data = JAP }
						owned = { province = 1365 data = JAP }
						owned = { province = 1367 data = JAP }
						owned = { province = 1368 data = JAP }
						owned = { province = 1369 data = JAP }
						owned = { province = 1370 data = JAP }
						owned = { province = 1371 data = JAP }
						owned = { province = 1372 data = JAP }
						owned = { province = 1373 data = JAP }
						owned = { province = 1374 data = JAP }
						owned = { province = 1375 data = JAP }
						owned = { province = 1376 data = JAP }
						owned = { province = 1377 data = JAP }
						owned = { province = 1378 data = JAP }
						owned = { province = 1379 data = JAP }
						owned = { province = 1380 data = JAP }
						owned = { province = 1381 data = JAP }
						owned = { province = 1382 data = JAP }
						owned = { province = 1383 data = JAP }
						owned = { province = 1384 data = JAP }
						owned = { province = 1385 data = JAP }
						owned = { province = 1386 data = JAP }
						owned = { province = 1387 data = JAP }
						owned = { province = 1388 data = JAP }
						owned = { province = 1389 data = JAP }
						owned = { province = 1390 data = JAP }
						}
			}	

	name = "AI_EVENT"
	# desc = "AI_EVENT"
	style = 0
	picture = "private_sector"

    date = { day = 0 month = january year = 1936 }
    offset = 1 # Check for trigger conditions every day
	deathdate = { day = 29 month = december year = 1964 }


    action_a = {
			command = { trigger = { owned = { province = 1120 data = JAP  } } type = secedeprovince which = U00 value = 1120 }
			command = { trigger = { owned = { province = 1121 data = JAP  } } type = secedeprovince which = U00 value = 1121 }
			command = { trigger = { owned = { province = 1122 data = JAP  } } type = secedeprovince which = U00 value = 1122 }
			command = { trigger = { owned = { province = 1123 data = JAP  } } type = secedeprovince which = U00 value = 1123 }
			command = { trigger = { owned = { province = 1124 data = JAP  } } type = secedeprovince which = U00 value = 1124 }
			command = { trigger = { owned = { province = 1125 data = JAP  } } type = secedeprovince which = U00 value = 1125 }
			command = { trigger = { owned = { province = 1197 data = JAP  } } type = secedeprovince which = U00 value = 1197 }
			command = { trigger = { owned = { province = 1198 data = JAP  } } type = secedeprovince which = U00 value = 1198 }
			command = { trigger = { owned = { province = 1199 data = JAP  } } type = secedeprovince which = U00 value = 1199 }
			command = { trigger = { owned = { province = 1200 data = JAP  } } type = secedeprovince which = U00 value = 1200 }
			command = { trigger = { owned = { province = 1201 data = JAP  } } type = secedeprovince which = U00 value = 1201 }
			command = { trigger = { owned = { province = 1202 data = JAP  } } type = secedeprovince which = U00 value = 1202 }
			command = { trigger = { owned = { province = 1203 data = JAP  } } type = secedeprovince which = U00 value = 1203 }
			command = { trigger = { owned = { province = 1204 data = JAP  } } type = secedeprovince which = U00 value = 1204 }
			command = { trigger = { owned = { province = 1205 data = JAP  } } type = secedeprovince which = U00 value = 1205 }
			command = { trigger = { owned = { province = 1206 data = JAP  } } type = secedeprovince which = U00 value = 1206 }
			command = { trigger = { owned = { province = 1207 data = JAP  } } type = secedeprovince which = U00 value = 1207 }
			command = { trigger = { owned = { province = 1208 data = JAP  } } type = secedeprovince which = U00 value = 1208 }
			command = { trigger = { owned = { province = 1209 data = JAP  } } type = secedeprovince which = U00 value = 1209 }
			command = { trigger = { owned = { province = 1210 data = JAP  } } type = secedeprovince which = U00 value = 1210 }
			command = { trigger = { owned = { province = 1211 data = JAP  } } type = secedeprovince which = U00 value = 1211 }
			command = { trigger = { owned = { province = 1212 data = JAP  } } type = secedeprovince which = U00 value = 1212 }
			command = { trigger = { owned = { province = 1213 data = JAP  } } type = secedeprovince which = U00 value = 1213 }
			command = { trigger = { owned = { province = 1214 data = JAP  } } type = secedeprovince which = U00 value = 1214 }
			command = { trigger = { owned = { province = 1215 data = JAP  } } type = secedeprovince which = U00 value = 1215 }
			command = { trigger = { owned = { province = 1216 data = JAP  } } type = secedeprovince which = U00 value = 1216 }
			command = { trigger = { owned = { province = 1217 data = JAP  } } type = secedeprovince which = U00 value = 1217 }
			command = { trigger = { owned = { province = 1218 data = JAP  } } type = secedeprovince which = U00 value = 1218 }
			command = { trigger = { owned = { province = 1220 data = JAP  } } type = secedeprovince which = U00 value = 1220 }
			command = { trigger = { owned = { province = 1235 data = JAP  } } type = secedeprovince which = U00 value = 1235 }
			command = { trigger = { owned = { province = 1236 data = JAP  } } type = secedeprovince which = U00 value = 1236 }
			command = { trigger = { owned = { province = 1237 data = JAP  } } type = secedeprovince which = U00 value = 1237 }
			command = { trigger = { owned = { province = 1238 data = JAP  } } type = secedeprovince which = U00 value = 1238 }
			command = { trigger = { owned = { province = 1239 data = JAP  } } type = secedeprovince which = U00 value = 1239 }
			command = { trigger = { owned = { province = 1240 data = JAP  } } type = secedeprovince which = U00 value = 1240 }
			command = { trigger = { owned = { province = 1241 data = JAP  } } type = secedeprovince which = U00 value = 1241 }
			command = { trigger = { owned = { province = 1242 data = JAP  } } type = secedeprovince which = U00 value = 1242 }
			command = { trigger = { owned = { province = 1243 data = JAP  } } type = secedeprovince which = U00 value = 1243 }
			command = { trigger = { owned = { province = 1244 data = JAP  } } type = secedeprovince which = U00 value = 1244 }
			command = { trigger = { owned = { province = 1245 data = JAP  } } type = secedeprovince which = U00 value = 1245 }
			command = { trigger = { owned = { province = 1245 data = JAP  } } type = secedeprovince which = U00 value = 1245 }
			command = { trigger = { owned = { province = 1246 data = JAP  } } type = secedeprovince which = U00 value = 1246 }
			command = { trigger = { owned = { province = 1247 data = JAP  } } type = secedeprovince which = U00 value = 1247 }
			command = { trigger = { owned = { province = 1248 data = JAP  } } type = secedeprovince which = U00 value = 1248 }
			command = { trigger = { owned = { province = 1249 data = JAP  } } type = secedeprovince which = U00 value = 1249 }
			command = { trigger = { owned = { province = 1250 data = JAP  } } type = secedeprovince which = U00 value = 1250 }
			command = { trigger = { owned = { province = 1251 data = JAP  } } type = secedeprovince which = U00 value = 1251 }
			command = { trigger = { owned = { province = 1252 data = JAP  } } type = secedeprovince which = U00 value = 1252 }
			command = { trigger = { owned = { province = 1253 data = JAP  } } type = secedeprovince which = U00 value = 1253 }
			command = { trigger = { owned = { province = 1254 data = JAP  } } type = secedeprovince which = U00 value = 1254 }
			command = { trigger = { owned = { province = 1255 data = JAP  } } type = secedeprovince which = U00 value = 1255 }
			command = { trigger = { owned = { province = 1256 data = JAP  } } type = secedeprovince which = U00 value = 1256 }
			command = { trigger = { owned = { province = 1257 data = JAP  } } type = secedeprovince which = U00 value = 1257 }
			command = { trigger = { owned = { province = 1258 data = JAP  } } type = secedeprovince which = U00 value = 1258 }
			command = { trigger = { owned = { province = 1259 data = JAP  } } type = secedeprovince which = U00 value = 1259 }
			command = { trigger = { owned = { province = 1260 data = JAP  } } type = secedeprovince which = U00 value = 1260 }
			command = { trigger = { owned = { province = 1261 data = JAP  } } type = secedeprovince which = U00 value = 1261 }
			command = { trigger = { owned = { province = 1262 data = JAP  } } type = secedeprovince which = U00 value = 1262 }
			command = { trigger = { owned = { province = 1262 data = JAP  } } type = secedeprovince which = U00 value = 1262 }
			command = { trigger = { owned = { province = 1263 data = JAP  } } type = secedeprovince which = U00 value = 1263 }
			command = { trigger = { owned = { province = 1264 data = JAP  } } type = secedeprovince which = U00 value = 1264 }
			command = { trigger = { owned = { province = 1265 data = JAP  } } type = secedeprovince which = U00 value = 1265 }
			command = { trigger = { owned = { province = 1266 data = JAP  } } type = secedeprovince which = U00 value = 1266 }
			command = { trigger = { owned = { province = 1267 data = JAP  } } type = secedeprovince which = U00 value = 1267 }
			command = { trigger = { owned = { province = 1268 data = JAP  } } type = secedeprovince which = U00 value = 1268 }
			command = { trigger = { owned = { province = 1269 data = JAP  } } type = secedeprovince which = U00 value = 1269 }
			command = { trigger = { owned = { province = 1270 data = JAP  } } type = secedeprovince which = U00 value = 1270 }
			command = { trigger = { owned = { province = 1271 data = JAP  } } type = secedeprovince which = U00 value = 1271 }
			command = { trigger = { owned = { province = 1272 data = JAP  } } type = secedeprovince which = U00 value = 1272 }
			command = { trigger = { owned = { province = 1273 data = JAP  } } type = secedeprovince which = U00 value = 1273 }
			command = { trigger = { owned = { province = 1274 data = JAP  } } type = secedeprovince which = U00 value = 1274 }
			command = { trigger = { owned = { province = 1275 data = JAP  } } type = secedeprovince which = U00 value = 1275 }
			command = { trigger = { owned = { province = 1276 data = JAP  } } type = secedeprovince which = U00 value = 1276 }
			command = { trigger = { owned = { province = 1277 data = JAP  } } type = secedeprovince which = U00 value = 1277 }
			command = { trigger = { owned = { province = 1278 data = JAP  } } type = secedeprovince which = U00 value = 1278 }
			command = { trigger = { owned = { province = 1279 data = JAP  } } type = secedeprovince which = U00 value = 1279 }
			command = { trigger = { owned = { province = 1280 data = JAP  } } type = secedeprovince which = U00 value = 1280 }
			command = { trigger = { owned = { province = 1281 data = JAP  } } type = secedeprovince which = U00 value = 1281 }
			command = { trigger = { owned = { province = 1282 data = JAP  } } type = secedeprovince which = U00 value = 1282 }
			command = { trigger = { owned = { province = 1283 data = JAP  } } type = secedeprovince which = U00 value = 1283 }
			command = { trigger = { owned = { province = 1284 data = JAP  } } type = secedeprovince which = U00 value = 1284 }
			command = { trigger = { owned = { province = 1285 data = JAP  } } type = secedeprovince which = U00 value = 1285 }
			command = { trigger = { owned = { province = 1286 data = JAP  } } type = secedeprovince which = U00 value = 1286 }
			command = { trigger = { owned = { province = 1287 data = JAP  } } type = secedeprovince which = U00 value = 1287 }
			command = { trigger = { owned = { province = 1288 data = JAP  } } type = secedeprovince which = U00 value = 1288 }
			command = { trigger = { owned = { province = 1289 data = JAP  } } type = secedeprovince which = U00 value = 1289 }
			command = { trigger = { owned = { province = 1290 data = JAP  } } type = secedeprovince which = U00 value = 1290 }
			command = { trigger = { owned = { province = 1291 data = JAP  } } type = secedeprovince which = U00 value = 1291 }
			command = { trigger = { owned = { province = 1292 data = JAP  } } type = secedeprovince which = U00 value = 1292 }
			command = { trigger = { owned = { province = 1293 data = JAP  } } type = secedeprovince which = U00 value = 1293 }
			command = { trigger = { owned = { province = 1294 data = JAP  } } type = secedeprovince which = U00 value = 1294 }
			command = { trigger = { owned = { province = 1295 data = JAP  } } type = secedeprovince which = U00 value = 1295 }
			command = { trigger = { owned = { province = 1296 data = JAP  } } type = secedeprovince which = U00 value = 1296 }
			command = { trigger = { owned = { province = 1297 data = JAP  } } type = secedeprovince which = U00 value = 1297 }
			command = { trigger = { owned = { province = 1298 data = JAP  } } type = secedeprovince which = U00 value = 1298 }
			command = { trigger = { owned = { province = 1299 data = JAP  } } type = secedeprovince which = U00 value = 1299 }
			command = { trigger = { owned = { province = 1300 data = JAP  } } type = secedeprovince which = U00 value = 1300 }
			command = { trigger = { owned = { province = 1301 data = JAP  } } type = secedeprovince which = U00 value = 1301 }
			command = { trigger = { owned = { province = 1302 data = JAP  } } type = secedeprovince which = U00 value = 1302 }
			command = { trigger = { owned = { province = 1303 data = JAP  } } type = secedeprovince which = U00 value = 1303 }
			command = { trigger = { owned = { province = 1304 data = JAP  } } type = secedeprovince which = U00 value = 1304 }
			command = { trigger = { owned = { province = 1305 data = JAP  } } type = secedeprovince which = U00 value = 1305 }
			command = { trigger = { owned = { province = 1306 data = JAP  } } type = secedeprovince which = U00 value = 1306 }
			command = { trigger = { owned = { province = 1307 data = JAP  } } type = secedeprovince which = U00 value = 1307 }
			command = { trigger = { owned = { province = 1308 data = JAP  } } type = secedeprovince which = U00 value = 1308 }
			command = { trigger = { owned = { province = 1309 data = JAP  } } type = secedeprovince which = U00 value = 1309 }
			command = { trigger = { owned = { province = 1310 data = JAP  } } type = secedeprovince which = U00 value = 1310 }
			command = { trigger = { owned = { province = 1311 data = JAP  } } type = secedeprovince which = U00 value = 1311 }
			command = { trigger = { owned = { province = 1312 data = JAP  } } type = secedeprovince which = U00 value = 1312 }
			command = { trigger = { owned = { province = 1313 data = JAP  } } type = secedeprovince which = U00 value = 1313 }
			command = { trigger = { owned = { province = 1314 data = JAP  } } type = secedeprovince which = U00 value = 1314 }
			command = { trigger = { owned = { province = 1315 data = JAP  } } type = secedeprovince which = U00 value = 1315 }
			command = { trigger = { owned = { province = 1316 data = JAP  } } type = secedeprovince which = U00 value = 1316 }
			command = { trigger = { owned = { province = 1317 data = JAP  } } type = secedeprovince which = U00 value = 1317 }
			command = { trigger = { owned = { province = 1318 data = JAP  } } type = secedeprovince which = U00 value = 1318 }
			command = { trigger = { owned = { province = 1319 data = JAP  } } type = secedeprovince which = U00 value = 1319 }
			command = { trigger = { owned = { province = 1320 data = JAP  } } type = secedeprovince which = U00 value = 1320 }
			command = { trigger = { owned = { province = 1321 data = JAP  } } type = secedeprovince which = U00 value = 1321 }
			command = { trigger = { owned = { province = 1322 data = JAP  } } type = secedeprovince which = U00 value = 1322 }
			command = { trigger = { owned = { province = 1323 data = JAP  } } type = secedeprovince which = U00 value = 1323 }
			command = { trigger = { owned = { province = 1324 data = JAP  } } type = secedeprovince which = U00 value = 1324 }
			command = { trigger = { owned = { province = 1325 data = JAP  } } type = secedeprovince which = U00 value = 1325 }
			command = { trigger = { owned = { province = 1326 data = JAP  } } type = secedeprovince which = U00 value = 1326 }
			command = { trigger = { owned = { province = 1327 data = JAP  } } type = secedeprovince which = U00 value = 1327 }
			command = { trigger = { owned = { province = 1328 data = JAP  } } type = secedeprovince which = U00 value = 1328 }
			command = { trigger = { owned = { province = 1329 data = JAP  } } type = secedeprovince which = U00 value = 1329 }
			command = { trigger = { owned = { province = 1330 data = JAP  } } type = secedeprovince which = U00 value = 1330 }
			command = { trigger = { owned = { province = 1331 data = JAP  } } type = secedeprovince which = U00 value = 1331 }
			command = { trigger = { owned = { province = 1332 data = JAP  } } type = secedeprovince which = U00 value = 1332 }
			command = { trigger = { owned = { province = 1333 data = JAP  } } type = secedeprovince which = U00 value = 1333 }
			command = { trigger = { owned = { province = 1334 data = JAP  } } type = secedeprovince which = U00 value = 1334 }
			command = { trigger = { owned = { province = 1335 data = JAP  } } type = secedeprovince which = U00 value = 1335 }
			command = { trigger = { owned = { province = 1336 data = JAP  } } type = secedeprovince which = U00 value = 1336 }
			command = { trigger = { owned = { province = 1337 data = JAP  } } type = secedeprovince which = U00 value = 1337 }
			command = { trigger = { owned = { province = 1338 data = JAP  } } type = secedeprovince which = U00 value = 1338 }
			command = { trigger = { owned = { province = 1339 data = JAP  } } type = secedeprovince which = U00 value = 1339 }
			command = { trigger = { owned = { province = 1340 data = JAP  } } type = secedeprovince which = U00 value = 1340 }
			command = { trigger = { owned = { province = 1341 data = JAP  } } type = secedeprovince which = U00 value = 1341 }
			command = { trigger = { owned = { province = 1342 data = JAP  } } type = secedeprovince which = U00 value = 1342 }
			command = { trigger = { owned = { province = 1343 data = JAP  } } type = secedeprovince which = U00 value = 1343 }
			command = { trigger = { owned = { province = 1344 data = JAP  } } type = secedeprovince which = U00 value = 1344 }
			command = { trigger = { owned = { province = 1345 data = JAP  } } type = secedeprovince which = U00 value = 1345 }
			command = { trigger = { owned = { province = 1346 data = JAP  } } type = secedeprovince which = U00 value = 1346 }
			command = { trigger = { owned = { province = 1347 data = JAP  } } type = secedeprovince which = U00 value = 1347 }
			command = { trigger = { owned = { province = 1348 data = JAP  } } type = secedeprovince which = U00 value = 1348 }
			command = { trigger = { owned = { province = 1349 data = JAP  } } type = secedeprovince which = U00 value = 1349 }
			command = { trigger = { owned = { province = 1350 data = JAP  } } type = secedeprovince which = U00 value = 1350 }
			command = { trigger = { owned = { province = 1351 data = JAP  } } type = secedeprovince which = U00 value = 1351 }
			command = { trigger = { owned = { province = 1352 data = JAP  } } type = secedeprovince which = U00 value = 1352 }
			command = { trigger = { owned = { province = 1353 data = JAP  } } type = secedeprovince which = U00 value = 1353 }
			command = { trigger = { owned = { province = 1354 data = JAP  } } type = secedeprovince which = U00 value = 1354 }
			command = { trigger = { owned = { province = 1355 data = JAP  } } type = secedeprovince which = U00 value = 1355 }
			command = { trigger = { owned = { province = 1356 data = JAP  } } type = secedeprovince which = U00 value = 1356 }
			command = { trigger = { owned = { province = 1357 data = JAP  } } type = secedeprovince which = U00 value = 1357 }
			command = { trigger = { owned = { province = 1358 data = JAP  } } type = secedeprovince which = U00 value = 1358 }
			command = { trigger = { owned = { province = 1359 data = JAP  } } type = secedeprovince which = U00 value = 1359 }
			command = { trigger = { owned = { province = 1360 data = JAP  } } type = secedeprovince which = U00 value = 1360 }
			command = { trigger = { owned = { province = 1365 data = JAP  } } type = secedeprovince which = U00 value = 1365 }
			command = { trigger = { owned = { province = 1367 data = JAP  } } type = secedeprovince which = U00 value = 1367 }
			command = { trigger = { owned = { province = 1368 data = JAP  } } type = secedeprovince which = U00 value = 1368 }
			command = { trigger = { owned = { province = 1369 data = JAP  } } type = secedeprovince which = U00 value = 1369 }
			command = { trigger = { owned = { province = 1370 data = JAP  } } type = secedeprovince which = U00 value = 1370 }
			command = { trigger = { owned = { province = 1371 data = JAP  } } type = secedeprovince which = U00 value = 1371 }
			command = { trigger = { owned = { province = 1372 data = JAP  } } type = secedeprovince which = U00 value = 1372 }
			command = { trigger = { owned = { province = 1373 data = JAP  } } type = secedeprovince which = U00 value = 1373 }
			command = { trigger = { owned = { province = 1374 data = JAP  } } type = secedeprovince which = U00 value = 1374 }
			command = { trigger = { owned = { province = 1375 data = JAP  } } type = secedeprovince which = U00 value = 1375 }
			command = { trigger = { owned = { province = 1376 data = JAP  } } type = secedeprovince which = U00 value = 1376 }
			command = { trigger = { owned = { province = 1377 data = JAP  } } type = secedeprovince which = U00 value = 1377 }
			command = { trigger = { owned = { province = 1378 data = JAP  } } type = secedeprovince which = U00 value = 1378 }
			command = { trigger = { owned = { province = 1379 data = JAP  } } type = secedeprovince which = U00 value = 1379 }
			command = { trigger = { owned = { province = 1380 data = JAP  } } type = secedeprovince which = U00 value = 1380 }
			command = { trigger = { owned = { province = 1381 data = JAP  } } type = secedeprovince which = U00 value = 1381 }
			command = { trigger = { owned = { province = 1382 data = JAP  } } type = secedeprovince which = U00 value = 1382 }
			command = { trigger = { owned = { province = 1383 data = JAP  } } type = secedeprovince which = U00 value = 1383 }
			command = { trigger = { owned = { province = 1384 data = JAP  } } type = secedeprovince which = U00 value = 1384 }
			command = { trigger = { owned = { province = 1385 data = JAP  } } type = secedeprovince which = U00 value = 1385 }
			command = { trigger = { owned = { province = 1386 data = JAP  } } type = secedeprovince which = U00 value = 1386 }
			command = { trigger = { owned = { province = 1387 data = JAP  } } type = secedeprovince which = U00 value = 1387 }
			command = { trigger = { owned = { province = 1388 data = JAP  } } type = secedeprovince which = U00 value = 1388 }
			command = { trigger = { owned = { province = 1389 data = JAP  } } type = secedeprovince which = U00 value = 1389 }
			command = { trigger = { owned = { province = 1390 data = JAP  } } type = secedeprovince which = U00 value = 1390 }	
			}
}

###########################################################################
# Winter Equipment (new land combat system)
# for Finland (from the very beginning), Sweden and Norway (winter 1941+)
# no bonus for Canada for balancing and historic reasons
###########################################################################
event = { 
	id = 777519
	random = no
	tag = { NOR SWE FIN }


	trigger = {
				OR = {
						AND = {
								country = FIN
								year = 1936
								}
						AND = {
								country = SWE
								OR = {
										atwar = NOR
										year = 1941
										}
								}
						AND = {
								country = NOR
								OR = { 
										AND = { 
												year = 1941
												month = may
												}
										AND = {
												year = 1940
												NOT = { ai = GER }
												war = { country = GER country = NOR }
												}
										}
								}
						}
				}


	name = EVT_3183051_NAME
	desc = EVT_3183051_DESC
	style = 2
	
	date = { day = 0 month = october year = 1939 }
	offset = 5
	deathdate = { day = 29 month = december year = 1999 }
	
	action_a = {
		name = "ACTION_NAME_OK"
		command = { type = blizzard_defense which	= infantry value = 35 } # Infantry
		command = { type = blizzard_move which		= infantry value = 15 }
		command = { trigger = { AI = YES }	type = blizzard_attack which	= infantry value = 25 }
		command = { type = snow_defense which		= infantry value = 55 }
		command = { type = snow_move which			= infantry value = 5 }
		command = { trigger = { AI = YES }	type = snow_attack which		= infantry value = 50 }
		command = { type = frozen_defense which		= infantry value = 20 }
		command = { type = frozen_move which		= infantry value = 20 }
		command = { trigger = { AI = YES }	type = frozen_attack which		= infantry value = 30 }
		command = { type = blizzard_defense which	= cavalry value = 35 } # Cavalry
		command = { type = blizzard_move which		= cavalry value = 15 }
		command = { trigger = { AI = YES }	type = blizzard_attack which	= cavalry value = 25 }
		command = { type = snow_defense which		= cavalry value = 55 }
		command = { type = snow_move which			= cavalry value = 5 }
		command = { trigger = { AI = YES }	type = snow_attack which		= cavalry value = 50 }
		command = { type = frozen_defense which		= cavalry value = 20 }
		command = { type = frozen_move which		= cavalry value = 20 }
		command = { trigger = { AI = YES }	type = frozen_attack which		= cavalry value = 30 }
		command = { type = blizzard_defense which	= motorized value = 35 } # Motorized
		command = { type = blizzard_move which		= motorized value = 15 }
		command = { trigger = { AI = YES }	type = blizzard_attack which	= motorized value = 25 }
		command = { type = snow_defense which		= motorized value = 55 }
		command = { type = snow_move which			= motorized value = 5 }
		command = { trigger = { AI = YES }	type = snow_attack which		= motorized value = 50 }
		command = { type = frozen_defense which		= motorized value = 20 }
		command = { type = frozen_move which		= motorized value = 20 }
		command = { trigger = { AI = YES }	type = frozen_attack which		= motorized value = 30 }
		command = { type = blizzard_defense which	= mechanized value = 35 } # Mechanized
		command = { type = blizzard_move which		= mechanized value = 15 }
		command = { trigger = { AI = YES }	type = blizzard_attack which	= mechanized value = 25 }
		command = { type = snow_defense which		= mechanized value = 55 }
		command = { type = snow_move which			= mechanized value = 5 }
		command = { trigger = { AI = YES }	type = snow_attack which		= mechanized value = 50 }
		command = { type = frozen_defense which		= mechanized value = 20 }
		command = { type = frozen_move which		= mechanized value = 20 }
		command = { trigger = { AI = YES }	type = frozen_attack which		= mechanized value = 30 }
		command = { type = blizzard_defense which	= light_armor value = 35 } # Elite Armor
		command = { type = blizzard_move which		= light_armor value = 15 }
		command = { trigger = { AI = YES }	type = blizzard_attack which	= light_armor value = 25 }
		command = { type = snow_defense which		= light_armor value = 55 }
		command = { type = snow_move which			= light_armor value = 5 }
		command = { trigger = { AI = YES }	type = snow_attack which		= light_armor value = 50 }
		command = { type = frozen_defense which		= light_armor value = 20 }
		command = { type = frozen_move which		= light_armor value = 20 }
		command = { trigger = { AI = YES }	type = frozen_attack which		= light_armor value = 30 }
		command = { type = blizzard_defense which	= armor value = 35 } # Armor
		command = { type = blizzard_move which		= armor value = 15 }
		command = { trigger = { AI = YES }	type = blizzard_attack which	= armor value = 25 }
		command = { type = snow_defense which		= armor value = 55 }
		command = { type = snow_move which			= armor value = 5 }
		command = { trigger = { AI = YES }	type = snow_attack which		= armor value = 50 }
		command = { type = frozen_defense which		= armor value = 20 }
		command = { type = frozen_move which		= armor value = 20 }
		command = { trigger = { AI = YES }	type = frozen_attack which		= armor value = 30 }
		command = { type = blizzard_defense which	= paratrooper value = 35 } # Paratroopers
		command = { type = blizzard_move which		= paratrooper value = 15 }
		command = { trigger = { AI = YES }	type = blizzard_attack which	= paratrooper value = 25 }
		command = { type = snow_defense which		= paratrooper value = 55 }
		command = { type = snow_move which			= paratrooper value = 5 }
		command = { trigger = { AI = YES }	type = snow_attack which		= paratrooper value = 50 }
		command = { type = frozen_defense which		= paratrooper value = 20 }
		command = { type = frozen_move which		= paratrooper value = 20 }
		command = { trigger = { AI = YES }	type = frozen_attack which		= paratrooper value = 30 }
		command = { type = blizzard_defense which	= marine value = 35 } # Marines
		command = { type = blizzard_move which		= marine value = 15 }
		command = { trigger = { AI = YES }	type = blizzard_attack which	= marine value = 25 }
		command = { type = snow_defense which		= marine value = 55 }
		command = { type = snow_move which			= marine value = 5 }
		command = { trigger = { AI = YES }	type = snow_attack which		= marine value = 50 }
		command = { type = frozen_defense which		= marine value = 20 }
		command = { type = frozen_move which		= marine value = 20 }
		command = { trigger = { AI = YES }	type = frozen_attack which		= marine value = 30 }
		command = { type = blizzard_defense which	= bergsjaeger value = 30 } # Mountaineers
		command = { type = blizzard_move which		= bergsjaeger value = 10 }
		command = { trigger = { AI = YES }	type = blizzard_attack which	= bergsjaeger value = 25 }
		command = { type = snow_defense which		= bergsjaeger value = 15 }
		command = { type = snow_move which			= bergsjaeger value = 0 }
		command = { trigger = { AI = YES }	type = snow_attack which		= bergsjaeger value = 15 }
		command = { type = frozen_defense which		= bergsjaeger value = 5 }
		command = { type = frozen_move which		= bergsjaeger value = 0 }
		command = { trigger = { AI = YES }	type = frozen_attack which		= bergsjaeger value = 5 }
		command = { type = blizzard_defense which	= garrison value = 35 } # Garrison
		command = { type = blizzard_move which		= garrison value = 15 }
		command = { trigger = { AI = YES }	type = blizzard_attack which	= garrison value = 25 }
		command = { type = snow_defense which		= garrison value = 55 }
		command = { type = snow_move which			= garrison value = 5 }
		command = { trigger = { AI = YES }	type = snow_attack which		= garrison value = 50 }
		command = { type = frozen_defense which		= garrison value = 20 }
		command = { type = frozen_move which		= garrison value = 20 }
		command = { trigger = { AI = YES }	type = frozen_attack which		= garrison value = 30 }
		command = { type = blizzard_defense which	= HQ value = 35 } # HQ
		command = { type = blizzard_move which		= HQ value = 15 }
		command = { trigger = { AI = YES }	type = blizzard_attack which	= HQ value = 25 }
		command = { type = snow_defense which		= HQ value = 55 }
		command = { type = snow_move which			= HQ value = 5 }
		command = { trigger = { AI = YES }	type = snow_attack which		= HQ value = 50 }
		command = { type = frozen_defense which		= HQ value = 20 }
		command = { type = frozen_move which		= HQ value = 20 }
		command = { trigger = { AI = YES }	type = frozen_attack which		= HQ value = 30 }
		command = { type = blizzard_defense which	= militia value = 35 } # Militia
		command = { type = blizzard_move which		= militia value = 15 }
		command = { trigger = { AI = YES }	type = blizzard_attack which	= militia value = 25 }
		command = { type = snow_defense which		= militia value = 55 }
		command = { type = snow_move which			= militia value = 5 }
		command = { trigger = { AI = YES }	type = snow_attack which		= militia value = 50 }
		command = { type = frozen_defense which		= militia value = 20 }
		command = { type = frozen_move which		= militia value = 20 }
		command = { trigger = { AI = YES }	type = frozen_attack which		= militia value = 30 }
		command = { type = blizzard_defense which	= d_02 value = 35 } # Light Infantry
		command = { type = blizzard_move which		= d_02 value = 15 }
		command = { trigger = { AI = YES }	type = blizzard_attack which	= d_02 value = 25 }
		command = { type = snow_defense which		= d_02 value = 55 }
		command = { type = snow_move which			= d_02 value = 5 }
		command = { trigger = { AI = YES }	type = snow_attack which		= d_02 value = 50 }
		command = { type = frozen_defense which		= d_02 value = 20 }
		command = { type = frozen_move which		= d_02 value = 20 }
		command = { trigger = { AI = YES }	type = frozen_attack which		= d_02 value = 30 }
		command = { type = blizzard_defense which	= d_03 value = 35 } # Elite Infantry
		command = { type = blizzard_move which		= d_03 value = 15 }
		command = { trigger = { AI = YES }	type = blizzard_attack which	= d_03 value = 25 }
		command = { type = snow_defense which		= d_03 value = 55 }
		command = { type = snow_move which			= d_03 value = 5 }
		command = { trigger = { AI = YES }	type = snow_attack which		= d_03 value = 50 }
		command = { type = frozen_defense which		= d_03 value = 20 }
		command = { type = frozen_move which		= d_03 value = 20 }
		command = { trigger = { AI = YES }	type = frozen_attack which		= d_03 value = 30 }
		command = { type = blizzard_defense which	= d_04 value = 35 } # Elite Cavalry
		command = { type = blizzard_move which		= d_04 value = 15 }
		command = { trigger = { AI = YES }	type = blizzard_attack which	= d_04 value = 25 }
		command = { type = snow_defense which		= d_04 value = 55 }
		command = { type = snow_move which			= d_04 value = 5 }
		command = { trigger = { AI = YES }	type = snow_attack which		= d_04 value = 50 }
		command = { type = frozen_defense which		= d_04 value = 20 }
		command = { type = frozen_move which		= d_04 value = 20 }
		command = { trigger = { AI = YES }	type = frozen_attack which		= d_04 value = 30 }
		command = { type = blizzard_defense which	= d_05 value = 35 } # Elite Motorized
		command = { type = blizzard_move which		= d_05 value = 15 }
		command = { trigger = { AI = YES }	type = blizzard_attack which	= d_05 value = 25 }
		command = { type = snow_defense which		= d_05 value = 55 }
		command = { type = snow_move which			= d_05 value = 5 }
		command = { trigger = { AI = YES }	type = snow_attack which		= d_05 value = 50 }
		command = { type = frozen_defense which		= d_05 value = 20 }
		command = { type = frozen_move which		= d_05 value = 20 }
		command = { trigger = { AI = YES }	type = frozen_attack which		= d_05 value = 30 }
		command = { type = blizzard_defense which	= d_06 value = 35 } # Elite Mechanized
		command = { type = blizzard_move which		= d_06 value = 15 }
		command = { trigger = { AI = YES }	type = blizzard_attack which	= d_06 value = 25 }
		command = { type = snow_defense which		= d_06 value = 55 }
		command = { type = snow_move which			= d_06 value = 5 }
		command = { trigger = { AI = YES }	type = snow_attack which		= d_06 value = 50 }
		command = { type = frozen_defense which		= d_06 value = 20 }
		command = { type = frozen_move which		= d_06 value = 20 }
		command = { trigger = { AI = YES }	type = frozen_attack which		= d_06 value = 30 }
		command = { type = blizzard_defense which	= d_07 value = 30 } # Elite Mountaineers
		command = { type = blizzard_move which		= d_07 value = 10 }
		command = { trigger = { AI = YES }	type = blizzard_attack which	= d_07 value = 25 }
		command = { type = snow_defense which		= d_07 value = 15 }
		command = { type = snow_move which			= d_07 value = 0 }
		command = { trigger = { AI = YES }	type = snow_attack which		= d_07 value = 15 }
		command = { type = frozen_defense which		= d_07 value = 5 }
		command = { type = frozen_move which		= d_07 value = 0 }
		command = { trigger = { AI = YES }	type = frozen_attack which		= d_07 value = 5 }
	}
}

###########################################################################
# Rep. Spain moves the capital to avoid supply problems
###########################################################################
event = { 
	id = 777520
	random = no
	country = SPR

	trigger = {
				ai = yes
				capital = { province = 460 data = SPR } # Madrid
				NOT = {
						control = { province = 450 data = SPR } # provinces around Madrid
						control = { province = 452 data = SPR }
						control = { province = 455 data = SPR }
						control = { province = 454 data = SPR }
						control = { province = 457 data = SPR }
						}
				OR = {
						control = { province = 440 data = SPR } # Barcelona
						control = { province = 464 data = SPR } # Valencia
						}
				}


	name = "AI_EVENT"
	# desc = "AI_EVENT"
	style = 2
	
	date = { day = 0 month = january year = 1936 }
	offset = 5
	deathdate = { day = 29 month = december year = 1999 }
	
	action_a = {
		name = "ACTION_NAME_OK"
		command = { trigger = { control = { province = 464 data = SPR } } type = capital which = 464 }
		command = { trigger = { control = { province = 440 data = SPR } NOT = { control = { province = 464 } } } type = capital which = 440 }
		command = { type = supplies	value = 300	where = 460 }
        	command = { type = oilpool	value = 50	where = 460 } 
	}
}

###########################################################################
# Rep. Spain moves the capital back to Madrid after the war
###########################################################################
event = { 
	id = 777521
	random = no
	country = SPR

	trigger = {
				ai = yes
				NOT = { capital = { province = 460 } } # Madrid
				control = { province = 460 }
				atwar = no
				}


	name = "AI_EVENT"
	# desc = "AI_EVENT"
	style = 2
	
	date = { day = 0 month = january year = 1936 }
	offset = 5
	deathdate = { day = 29 month = december year = 1999 }
	
	action_a = {
		name = "ACTION_NAME_OK"
		command = { type = capital which = 460 }
	}
}

########################################################################################
# War weariness 
# limit: country has size of at least 10 national provinces (90% nat. prov. lost limit)
# purpose: avoid concentration of forces in capital if war is already lost
########################################################################################
event = { 
	id = 777524
	random = no
	
	persistent = yes

	trigger = {
				atwar = yes
				lost_national = { value = 90 } # triggers only if war is nearly lost either
				NOT = { local_flag = war_weariness }
				NOT = { # exclude civil wars
						AND = {
								OR = {
										country = CHI
										country = CHC
										}
								war = { country = CHI country = CHC }
								}
						}
				NOT = {
						AND = {
								OR = {
										country = SPR
										country = U01
										}
								war = { country = SPR country = U01 }
								}
						}
				random = 50 # players may gamble if they wish to...
				}


	name = EVT_777524_NAME
	desc = EVT_777524_DESC
	style = 2
	picture = "war_weariness"
	
	date = { day = 0 month = january year = 1936 }
	offset = 7 # give nation some time to recover
	deathdate = { day = 29 month = december year = 1999 }
	
	action_a = {
		name = fg_actionname3A #damn
		command = { type = dissent value = 50 }
		command = { type = local_setflag which = war_weariness }
	}
}

########################################################################################
# Newly released countries get 50 convoy transports to start with
########################################################################################
event = { 
	id = 777525
	random = no
	
	persistent = yes

	trigger = {
				NOT = { local_flag = convoy_gift_on_release } # has to be set in any INC file!
				NOT = { convoypool = 50 }
				}


	name = AI_EVENT
	# desc = AI_EVENT
	style = 0
	
	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }
	
	action_a = {
		name = ACTION_NAME_OK
		command = { type = transport_pool which = -1 value = 50 }
		command = { type = local_setflag which = convoy_gift_on_release }
	}
}

########################################################################################
# ITA and JAP AI get some help with upgrading their battleships and battlecruisers
# ships are damaged so they have to stay in port where they may be upgraded
# + 50% of repaired damage will directly go into upgrade progress
# both countries get mp and supply gifts to compensate for losses
########################################################################################
event = { 
	id = 777526
	random = no
	country = JAP

	trigger = {
				AI = yes
				atwar = no
				local_flag = activation_bb_upgrade
				local_flag = activation_bc_upgrade
				}


	name = AI_EVENT
	# desc = AI_EVENT
	style = 0
	
	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }
	
	action_a = {
		name = ACTION_NAME_OK
		command = { type = damage_division which = 13016 value = 1007 where = 80 } #Fuso
		command = { type = damage_division which = 13016 value = 1303 where = 50 } #Hyuga, 75% upgraded
		command = { type = damage_division which = 13016 value = 1302 where = 80 } #Ise, 30% upgraded
		command = { type = damage_division which = 13016 value = 1012 where = 10 } #Nagato, 95% upgraded
		command = { type = damage_division which = 13016 value = 1014 where = 60 } #Mutsu, 70% upgraded
		command = { type = damage_division which = 13016 value = 1797 where = 80 } #Hiei
		command = { type = damage_division which = 13016 value = 1398 where = 80 } #Kongo, 40% upgraded
		command = { type = damage_division which = 13016 value = 1399 where = 50 } #Kirishima, 75% upgraded
		command = { type = supplies value = 10000 } # total repair costs: ~70000; but stockpiles limited to roughly 18000 while at peace; JAP starts with 13k supplies stockpiled
		command = { type = manpowerpool value = 10 }		
	}
}

event = { 
	id = 777527
	random = no
	country = ITA

	trigger = {
				AI = yes
				atwar = no
				local_flag = activation_bb_upgrade
				}


	name = AI_EVENT
	# desc = AI_EVENT
	style = 0
	
	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }
	
	action_a = {
		name = ACTION_NAME_OK
		command = { type = damage_division which = 23500 value = 1014 where = 80 } #Andrea Doria 
		command = { type = damage_division which = 23500 value = 1015 where = 80 } #Caio Duilio 
		command = { type = damage_division which = 23500 value = 1016 where = 80 } #Giulio Cesare, 60% upgraded
		command = { type = damage_division which = 23500 value = 1017 where = 80 } #Conte di Cavour, 60% upgraded
		command = { type = supplies value = 25000 } # total repair costs: 33000; but stockpiles limited to roughly 25000 while at war with Ethiopia
		command = { type = manpowerpool value = 5 }
	}
}

########################################################################################
# ENG and JAP AI get convoy defense bonus against human players
########################################################################################
event = { 
	id = 777528
	random = no
	country = ENG

	trigger = {
				AI = yes
				OR = {
						NOT = { AI = GER }
						NOT = { AI = ITA }
						}
				}


	name = AI_EVENT
	# desc = AI_EVENT
	style = 0
	
	date = { day = 0 month = january year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }
	
	action_a = {
		name = ACTION_NAME_OK
		command = { type = convoy_def_eff value = 0.2 }		
	}
}

event = { 
	id = 777529
	random = no
	country = JAP

	trigger = {
				AI = yes
				OR = {
						NOT = { AI = USA }
						NOT = { AI = ENG }
						}
				}


	name = AI_EVENT
	# desc = AI_EVENT
	style = 0
	
	date = { day = 0 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }
	
	action_a = {
		name = ACTION_NAME_OK
		command = { type = convoy_def_eff value = 0.2 }		
	}
}

########################################################################################
# partisan activity reduced for several nations
########################################################################################
event = { 
	id = 777530
	random = no
	country = VIC
	
	persistent = yes

	trigger = {
				AI = yes
				NOT = { exists = SYR }
				NOT = { exists = LEB }
				OR = {
						control = { province = 1021 } #Syria
						control = { province = 1017 }
						control = { province = 1016 }
						control = { province = 1020 }
						control = { province = 1014 }
						control = { province = 1015 }
						control = { province = 1020 }
						control = { province = 1018 } #Lebanon
						control = { province = 1019 }						
						}
				}


	name = AI_EVENT
	# desc = AI_EVENT
	style = 0
	
	date = { day = 0 month = january year = 1940 }
	offset = 90
	deathdate = { day = 29 month = december year = 1999 }
	
	action_a = {
		name = ACTION_NAME_OK
		command = { trigger = { control = { province = 1021 } } type = province_revoltrisk which = 1021 value = -10 } #Syria
		command = { trigger = { control = { province = 1017 } } type = province_revoltrisk which = 1021 value = -10 }
		command = { trigger = { control = { province = 1016 } } type = province_revoltrisk which = 1021 value = -10 }
		command = { trigger = { control = { province = 1020 } } type = province_revoltrisk which = 1021 value = -10 }
		command = { trigger = { control = { province = 1014 } } type = province_revoltrisk which = 1021 value = -10 }
		command = { trigger = { control = { province = 1015 } } type = province_revoltrisk which = 1021 value = -10 }
		command = { trigger = { control = { province = 1020 } } type = province_revoltrisk which = 1021 value = -10 }
		command = { trigger = { control = { province = 1018 } } type = province_revoltrisk which = 1021 value = -10 } #Lebanon
		command = { trigger = { control = { province = 1019 } } type = province_revoltrisk which = 1021 value = -10 }						
	}
}

#############################################################################
# AI vs. AI: axis submarines weakened as long as there is no option to force reasonable AI fleet management
#############################################################################

event = { 
	id = 777531
	random = no
	persistent = yes
	
	tag = { GER ITA JAP }
 
	trigger = {
				NOT = { local_flag = AI_sub_nerf }
				AI = yes
				AI = ENG
				AI = USA
						} 
                               
	name = "AI_EVENT"
	# desc = "AI_EVENT"
	style = 0

    date = { day = 0 month = january year = 1936 }
    offset = 1 # Check for trigger conditions every day
	deathdate = { day = 29 month = december year = 1964 }
       
	   

    action_a = {
				command = { type = clear_attack     which = submarine value = -50 }
				command = { type = frozen_attack    which = submarine value = -50 }
				command = { type = frozen_defense   which = submarine value = -50 }
				command = { type = snow_attack      which = submarine value = -45 }
				command = { type = snow_defense     which = submarine value = -45 }
				command = { type = blizzard_attack  which = submarine value = -10 }
				command = { type = blizzard_defense which = submarine value = -10 }
				command = { type = rain_attack      which = submarine value = -42 }
				command = { type = rain_defense     which = submarine value = -42 }
				command = { type = storm_attack     which = submarine value = -25 }
				command = { type = storm_defense    which = submarine value = -25 }
				
				command = { type = clear_attack     which = nuclear_submarine value = -50 }
				command = { type = frozen_attack    which = nuclear_submarine value = -50 }
				command = { type = frozen_defense   which = nuclear_submarine value = -50 }
				command = { type = snow_attack      which = nuclear_submarine value = -45 }
				command = { type = snow_defense     which = nuclear_submarine value = -45 }
				command = { type = blizzard_attack  which = nuclear_submarine value = -10 }
				command = { type = blizzard_defense which = nuclear_submarine value = -10 }
				command = { type = rain_attack      which = nuclear_submarine value = -42 }
				command = { type = rain_defense     which = nuclear_submarine value = -42 }
				command = { type = storm_attack     which = nuclear_submarine value = -25 }
				command = { type = storm_defense    which = nuclear_submarine value = -25 }
				
				command = { type = clear_attack     which = d_08 value = -50 }
				command = { type = frozen_attack    which = d_08 value = -50 }
				command = { type = frozen_defense   which = d_08 value = -50 }
				command = { type = snow_attack      which = d_08 value = -45 }
				command = { type = snow_defense     which = d_08 value = -45 }
				command = { type = blizzard_attack  which = d_08 value = -10 }
				command = { type = blizzard_defense which = d_08 value = -10 }
				command = { type = rain_attack      which = d_08 value = -42 }
				command = { type = rain_defense     which = d_08 value = -42 }
				command = { type = storm_attack     which = d_08 value = -25 }
				command = { type = storm_defense    which = d_08 value = -25 }
				
				command = { type = local_setflag which = AI_sub_nerf }
				}
}

event = { 
	id = 777532
	random = no
	persistent = yes
	
	tag = { GER ITA JAP }
 
	trigger = {
				local_flag = AI_sub_nerf
				AI = yes
				OR = {
						NOT = { AI = ENG }
						NOT = { AI = USA }
						}
				}
                               
	name = "AI_EVENT"
	# desc = "AI_EVENT"
	style = 0

    date = { day = 0 month = january year = 1936 }
    offset = 1 # Check for trigger conditions every day
	deathdate = { day = 29 month = december year = 1964 }
       
	   

    action_a = {
				command = { type = clear_attack     which = submarine value = 50 }
				command = { type = frozen_attack    which = submarine value = 50 }
				command = { type = frozen_defense   which = submarine value = 50 }
				command = { type = snow_attack      which = submarine value = 45 }
				command = { type = snow_defense     which = submarine value = 45 }
				command = { type = blizzard_attack  which = submarine value = 10 }
				command = { type = blizzard_defense which = submarine value = 10 }
				command = { type = rain_attack      which = submarine value = 42 }
				command = { type = rain_defense     which = submarine value = 42 }
				command = { type = storm_attack     which = submarine value = 25 }
				command = { type = storm_defense    which = submarine value = 25 }
				
				command = { type = clear_attack     which = nuclear_submarine value = 50 }
				command = { type = frozen_attack    which = nuclear_submarine value = 50 }
				command = { type = frozen_defense   which = nuclear_submarine value = 50 }
				command = { type = snow_attack      which = nuclear_submarine value = 45 }
				command = { type = snow_defense     which = nuclear_submarine value = 45 }
				command = { type = blizzard_attack  which = nuclear_submarine value = 10 }
				command = { type = blizzard_defense which = nuclear_submarine value = 10 }
				command = { type = rain_attack      which = nuclear_submarine value = 42 }
				command = { type = rain_defense     which = nuclear_submarine value = 42 }
				command = { type = storm_attack     which = nuclear_submarine value = 25 }
				command = { type = storm_defense    which = nuclear_submarine value = 25 }
				
				command = { type = clear_attack     which = d_08 value = 50 }
				command = { type = frozen_attack    which = d_08 value = 50 }
				command = { type = frozen_defense   which = d_08 value = 50 }
				command = { type = snow_attack      which = d_08 value = 45 }
				command = { type = snow_defense     which = d_08 value = 45 }
				command = { type = blizzard_attack  which = d_08 value = 10 }
				command = { type = blizzard_defense which = d_08 value = 10 }
				command = { type = rain_attack      which = d_08 value = 42 }
				command = { type = rain_defense     which = d_08 value = 42 }
				command = { type = storm_attack     which = d_08 value = 25 }
				command = { type = storm_defense    which = d_08 value = 25 }
				
				command = { type = local_clrflag which = AI_sub_nerf }
				}
}

########################################################################################
# AI USA sends AI ENG oil and supplies right when it enters the alliance and gets access to its full IC potential
########################################################################################
event = { 
	id = 777533
	random = no
	country = USA

	trigger = {
				alliance = { country = USA country = ENG }
				AI = USA
				AI = ENG
				atwar = yes
				}


	name = AI_EVENT
	# desc = AI_EVENT
	style = 0
	
	date = { day = 0 month = january year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }
	
	action_a = {
		name = ACTION_NAME_OK
		command = { type = trade which = USA where = ENG oil = -100  supplies = -200  when = 1440 value = 1 } #4 years of economic aid, can't be cancelled
	}
}

event = { 
	id = 777534
	random = no
	country = USA

	trigger = {
				event = 777533
				AI = USA
				AI = ENG			
				OR = {
						NOT = { alliance = { country = USA country = ENG } }
						NOT = { atwar = USA }
						NOT = { atwar = ENG }
						}
				}


	name = AI_EVENT
	# desc = AI_EVENT
	style = 0
	
	date = { day = 0 month = january year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }
	
	action_a = {
		name = ACTION_NAME_OK
		command = { type = end_trades which = USA where = ENG } 		# end all trade agreements between these countries
	}
}

##############################################################################
## Event zur Prfung der revolt.txt
##############################################################################
#
#event = { 
#	id = 777505
#	random = no
#	country = LUX
#	
#	trigger = { AI = no
#				year = 1998 }
#                               
#	name = "Revolt.txt Testevent"
#	desc = "Die Welt ist nicht genug..."
#	style = 0
#	picture = "private_sector"
#
#    date = { day = 0 month = january year = 1936 }
#    offset = 1 # Check for trigger conditions every day
#	deathdate = { day = 29 month = december year = 1964 }
#       
#    action_a = {
#		command = { type = inherit which = ENG }
#		command = { type = inherit which = FRA }
#		command = { type = inherit which = GER }
#		command = { type = inherit which = HOL }
#		command = { type = inherit which = POR }
#		command = { type = inherit which = ITA }
#				}
#}
##############################################################################
## Event zur Prfung der revolt.txt
##############################################################################
#
#event = { 
#	id = 777506
#	random = no
#	country = LUX
#	
#	trigger = { AI = no
#				year = 1998 }
#                               
#	name = "Revolt.txt Testevent"
#	desc = "Die Welt ist nicht genug..."
#	style = 0
#	picture = "private_sector"
#
#    date = { day = 0 month = january year = 1936 }
#    offset = 1 # Check for trigger conditions every day
#	deathdate = { day = 29 month = december year = 1964 }
#       
#    action_a = {
#		command = { type = inherit which = SOV }
#		command = { type = inherit which = SWE }
#		command = { type = inherit which = TUR }
#		command = { type = inherit which = JAP }
#		command = { type = inherit which = CHI }
#		command = { type = inherit which = POL }
#				}
#}
##############################################################################
## Event zur Prfung der revolt.txt
##############################################################################
#
#event = { 
#	id = 777507
#	random = no
#	country = LUX
#	
#	trigger = { AI = no
#				year = 1998 }
#                               
#	name = "Revolt.txt Testevent"
#	desc = "Die Welt ist nicht genug..."
#	style = 0
#	picture = "private_sector"
#
#    date = { day = 0 month = january year = 1936 }
#    offset = 1 # Check for trigger conditions every day
#	deathdate = { day = 29 month = december year = 1964 }
#       
#    action_a = {
#		command = { type = inherit which = POL }
#		command = { type = inherit which = NOR }
#		command = { type = inherit which = BEL }
#		command = { type = inherit which = DEN }
#		command = { type = inherit which = SCH }
#		command = { type = inherit which = CUB }
#				}
#}
##############################################################################
## Event zur Prfung der revolt.txt
##############################################################################
#
#event = { 
#	id = 777508
#	random = no
#	country = LUX
#	
#	trigger = { AI = no
#				year = 1998 }
#                               
#	name = "Revolt.txt Testevent"
#	desc = "Die Welt ist nicht genug..."
#	style = 0
#	picture = "private_sector"
#
#    date = { day = 0 month = january year = 1936 }
#    offset = 1 # Check for trigger conditions every day
#	deathdate = { day = 29 month = december year = 1964 }
#       
#    action_a = {
#		command = { type = inherit which = GRE }
#		command = { type = inherit which = BUL }
#		command = { type = inherit which = YUG }
#		command = { type = inherit which = HUN }
#		command = { type = inherit which = ROM }
#		command = { type = inherit which = AUS }
#				}
#}
##############################################################################
## Event zur Prfung der revolt.txt
##############################################################################
#
#event = { 
#	id = 777509
#	random = no
#	country = LUX
#	
#	trigger = { AI = no
#				year = 1998 }
#                               
#	name = "Revolt.txt Testevent"
#	desc = "Die Welt ist nicht genug..."
#	style = 0
#	picture = "private_sector"
#
#    date = { day = 0 month = january year = 1936 }
#    offset = 1 # Check for trigger conditions every day
#	deathdate = { day = 29 month = december year = 1964 }
#       
#    action_a = {
#		command = { type = inherit which = CZE }
#		command = { type = inherit which = IRE }
#		command = { type = inherit which = EST }
#		command = { type = inherit which = LAT }
#		command = { type = inherit which = LIT }
#		command = { type = inherit which = FIN }
#				}
#}
##############################################################################
## Event zur Prfung der revolt.txt
##############################################################################
#
#event = { 
#	id = 777510
#	random = no
#	country = LUX
#	
#	trigger = { AI = no
#				year = 1998 }
#                               
#	name = "Revolt.txt Testevent"
#	desc = "Die Welt ist nicht genug..."
#	style = 0
#	picture = "private_sector"
#
#    date = { day = 0 month = january year = 1936 }
#    offset = 1 # Check for trigger conditions every day
#	deathdate = { day = 29 month = december year = 1964 }
#       
#    action_a = {
#		command = { type = inherit which = FIN }
#		command = { type = inherit which = PER }
#		command = { type = inherit which = AFG }
#		command = { type = inherit which = BRA }
#		command = { type = inherit which = ARG }
#		command = { type = inherit which = MEX }
#				}
#}
##############################################################################
## Event zur Prfung der revolt.txt
##############################################################################
#
#event = { 
#	id = 777511
#	random = no
#	country = LUX
#	
#	trigger = { AI = no
#				year = 1998 }
#                               
#	name = "Revolt.txt Testevent"
#	desc = "Die Welt ist nicht genug..."
#	style = 0
#	picture = "private_sector"
#
#    date = { day = 0 month = january year = 1936 }
#    offset = 1 # Check for trigger conditions every day
#	deathdate = { day = 29 month = december year = 1964 }
#       
#    action_a = {
#		command = { type = inherit which = COL }
#		command = { type = inherit which = VEN }
#		command = { type = inherit which = PRU }
#		command = { type = inherit which = ECU }
#		command = { type = inherit which = URU }
#		command = { type = inherit which = PAR }
#				}
#}
##############################################################################
## Event zur Prfung der revolt.txt
##############################################################################
#
#event = { 
#	id = 777512
#	random = no
#	country = LUX
#	
#	trigger = { AI = no
#				year = 1998 }
#                               
#	name = "Revolt.txt Testevent"
#	desc = "Die Welt ist nicht genug..."
#	style = 0
#	picture = "private_sector"
#
#    date = { day = 0 month = january year = 1936 }
#    offset = 1 # Check for trigger conditions every day
#	deathdate = { day = 29 month = december year = 1964 }
#       
#    action_a = {
#		command = { type = inherit which = BOL }
#		command = { type = inherit which = CHL }
#		command = { type = inherit which = NZL }
#		command = { type = inherit which = CAN }
#		command = { type = inherit which = AST }
#		command = { type = inherit which = MAN }
#				}
#}
##############################################################################
## Event zur Prfung der revolt.txt
##############################################################################
#
#event = { 
#	id = 777513
#	random = no
#	country = LUX
#	
#	trigger = { AI = no
#				year = 1998 }
#                               
#	name = "Revolt.txt Testevent"
#	desc = "Die Welt ist nicht genug..."
#	style = 0
#	picture = "private_sector"
#
#    date = { day = 0 month = january year = 1936 }
#    offset = 1 # Check for trigger conditions every day
#	deathdate = { day = 29 month = december year = 1964 }
#       
#    action_a = {
#		command = { type = inherit which = USA }
#		command = { type = inherit which = ETH }
#		command = { type = inherit which = SPR }
#		command = { type = inherit which = CHC }
#		command = { type = inherit which = ALB }
#		command = { type = inherit which = SIA }
#				}
#}
##############################################################################
## Event zur Prfung der revolt.txt
##############################################################################
#
#event = { 
#	id = 777514
#	random = no
#	country = LUX
#	
#	trigger = { AI = no
#				year = 1998 }
#                               
#	name = "Revolt.txt Testevent"
#	desc = "Die Welt ist nicht genug..."
#	style = 0
#	picture = "private_sector"
#
#    date = { day = 0 month = january year = 1936 }
#    offset = 1 # Check for trigger conditions every day
#	deathdate = { day = 29 month = december year = 1964 }
#       
#    action_a = {
#		command = { type = inherit which = SAU }
#		command = { type = inherit which = MON }
#		command = { type = inherit which = GUA }
#		command = { type = inherit which = COS }
#		command = { type = inherit which = NIC }
#		command = { type = inherit which = DOM }
#				}
#}
##############################################################################
## Event zur Prfung der revolt.txt
##############################################################################
#
#event = { 
#	id = 777515
#	random = no
#	country = LUX
#	
#	trigger = { AI = no
#				year = 1998 }
#                               
#	name = "Revolt.txt Testevent"
#	desc = "Die Welt ist nicht genug..."
#	style = 0
#	picture = "private_sector"
#
#    date = { day = 0 month = january year = 1936 }
#    offset = 1 # Check for trigger conditions every day
#	deathdate = { day = 29 month = december year = 1964 }
#       
#    action_a = {
#		command = { type = inherit which = PHI }
#		command = { type = inherit which = BHU }
#		command = { type = inherit which = SAL }
#		command = { type = inherit which = HAI }
#		command = { type = inherit which = HON }
#		command = { type = inherit which = IRQ }
#				}
#}
##############################################################################
## Event zur Prfung der revolt.txt
##############################################################################
#
#event = { 
#	id = 777516
#	random = no
#	country = LUX
#	
#	trigger = { AI = no
#				year = 1998 }
#                               
#	name = "Revolt.txt Testevent"
#	desc = "Die Welt ist nicht genug..."
#	style = 0
#	picture = "private_sector"
#
#    date = { day = 0 month = january year = 1936 }
#    offset = 1 # Check for trigger conditions every day
#	deathdate = { day = 29 month = december year = 1964 }
#       
#    action_a = {
#		command = { type = inherit which = LIB }
#		command = { type = inherit which = NEP }
#		command = { type = inherit which = OMN }
#		command = { type = inherit which = PAN }
#		command = { type = inherit which = SIK }
#		command = { type = inherit which = SAF }
#				}
#}
##############################################################################
## Event zur Prfung der revolt.txt
##############################################################################
#
#event = { 
#	id = 777517
#	random = no
#	country = LUX
#	
#	trigger = { AI = no
#				year = 1998 }
#                               
#	name = "Revolt.txt Testevent"
#	desc = "Die Welt ist nicht genug..."
#	style = 0
#	picture = "private_sector"
#
#    date = { day = 0 month = january year = 1936 }
#    offset = 1 # Check for trigger conditions every day
#	deathdate = { day = 29 month = december year = 1964 }
#       
#    action_a = {
#		command = { type = inherit which = TAN }
#		command = { type = inherit which = TIB }
#		command = { type = inherit which = YEM }
#		command = { type = inherit which = CGX }
#		command = { type = inherit which = CSX }
#		command = { type = inherit which = CXB }
#				}
#}
##############################################################################
## Event zur Prfung der revolt.txt
##############################################################################
#
#event = { 
#	id = 777518
#	random = no
#	country = LUX
#	
#	trigger = { AI = no
#				year = 1998 }
#                               
#	name = "Revolt.txt Testevent"
#	desc = "Die Welt ist nicht genug..."
#	style = 0
#	picture = "private_sector"
#
#    date = { day = 0 month = january year = 1936 }
#    offset = 1 # Check for trigger conditions every day
#	deathdate = { day = 29 month = december year = 1964 }
#       
#    action_a = {
#		command = { type = inherit which = CYN }
#		command = { type = inherit which = U19 }
#		command = { type = inherit which = EGY }
#		command = { type = inherit which = U00 }
#		command = { type = inherit which = U02 }
#		command = { type = inherit which = U04 }
#				}
#}
##############################################################################
## Event zur Prfung der Barbarossa-Balance (Umgehung des Balkanfeldzugs, falls der zu lange dauert)
##############################################################################
#
#event = { 
#	id = 777522
#	random = no
#	country = GER
#	
#	trigger = { AI = no
#				year = 1998 }
#                               
#	name = "Revolt.txt Testevent"
#	desc = "Die Welt ist nicht genug..."
#	style = 0
#	picture = "private_sector"
#
#    date = { day = 0 month = january year = 1936 }
#    offset = 1 # Check for trigger conditions every day
#	deathdate = { day = 29 month = december year = 1964 }
#       
#    action_a = {
#		command = { type = inherit which = YUG }
#		command = { type = inherit which = GRE }
#				}
#}
##############################################################################
## revolt.txt - Prfevent China-Marionetten
##############################################################################
#
#event = { 
#	id = 777523
#	random = no
#	country = JAP
#	
#	trigger = { AI = no
#				year = 1998 }
#                               
#	name = "Revolt.txt Testevent"
#	desc = "Die Welt ist nicht genug..."
#	style = 0
#	picture = "private_sector"
#
#    date = { day = 0 month = january year = 1936 }
#    offset = 1 # Check for trigger conditions every day
#	deathdate = { day = 29 month = december year = 1964 }
#       
#    action_a = {
#		command = { type = inherit which = CHI }
#		command = { type = inherit which = CGX }
#		command = { type = inherit which = CSX }
#		command = { type = inherit which = CYN }
#		command = { type = inherit which = CHC }
#		command = { type = inherit which = SIK }
#		command = { type = inherit which = TIB }
#		command = { type = inherit which = CXB }
#		command = { type = inherit which = U03 }
#				}
#}
#########################################################################
# TEST
#########################################################################
#event = {
#	id = 313621991
#	random = no
#	country = GER
#
#	name = "Meins"
#	desc = "SOV, EST, LIT, LAT"
#	style = 2
#	picture = "anschluss"
#
#	action_a = {
#		name = ACTIONNAME3136006A #"OK"
#		command = { type = inherit which = SOV value = 1 }
#                command = { type = inherit which = POL value = 1 }
#                command = { type = inherit which = EST value = 1 }
#                command = { type = inherit which = LIT value = 1 }
#                command = { type = inherit which = LAT value = 1 }
#                command = { type = inherit which = FRA value = 1 }
#                command = { type = inherit which = NOR value = 1 }
#                command = { type = inherit which = BEL value = 1 }
#                command = { type = inherit which = HOL value = 1 }
#	}
#}
#
#event = {
#	id = 313621992
#	random = no
#	country = USA
#
#	name = "BRD DDR"
#	desc = "BRD freilassen"
#	style = 2
#	picture = "anschluss"
#
#	action_a = {
#		name = ACTIONNAME3136006A #"OK"
#                command = { type = independence which = DFR value = 0 when = 0 }
#                command = { type = independence which = DDR value = 0 when = 0 }
#	}
#}