#########################################################################
#  Germany takes control of Finnish Army
#########################################################################
event = {
	id = 10023100
	random = no
	country = GER

	decision = {
		government = fascist
		war = { country = FIN country = SOV }
		war = { country = GER country = SOV }
		NOT = {
			OR = {
				war = { country = GER country = FIN }
				alliance = { country = GER country = FIN }
			}
		}
	}
	decision_trigger = { 
			#event = 3136161 #Legion Condor
			NOT = { military_control = { country = GER country = FIN }}
			ai = FIN
	}
	
	trigger = {
		ai = no
	}

	name = "EVT_10023100_NAME"
	desc = "DEC_CONTROL_DESC"
	style = 2
	picture = "finnish_war"
	decision_picture = "decision_finnish_war"

	date = { day = 19 month = july year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action = { 
		name = ACTION_NAME_OK
		command = { type = belligerence which = GER value = 3 }
		command = { type = military_control which = GER where = FIN value = 1 }
		command	= { type = local_setflag which = military_control_FIN }
	}
}
##########################################
# Germany no longer controls Finnish army
##########################################
event = {
	id = 10023101
	random = no
	country = GER

	trigger = {
		military_control = { country = FIN }
		local_flag = military_control_FIN
		OR = { 
			alliance = { country = GER country = FIN } 
			NOT = { war = { country = GER country = SOV } } 
			NOT = { war = { country = FIN country = SOV } } 
			NOT = { ai = FIN }		
		}
	}
	
	name = "EVT_10023101_NAME"
	desc = "DEC_CONTROL_DESC"
	style = 2
	picture = "finnish_war"	

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action = {
		name = ACTION_NAME_OK
		command = { type = military_control which = GER where = FIN value = 0 }
		command	= { type = local_clrflag which = military_control_FIN }
	}
}

##########################################
# Finnland forms an armored division
##########################################
event = {  
	id = 10023102
	random = no
	country = FIN

	decision = { ai = no }
	decision_trigger = { 		
		atwar = SOV
        supplies = 750      
		energy = 3360
		metal = 1680
		rare_materials = 840
		manpower = 17
			}	
	trigger = { 
		atwar = SOV
        supplies = 1500
		energy = 6720
		metal = 3360
		rare_materials = 1680
		manpower = 17
	}

	name = EVT_10023102_NAME # Finnish tank division
	desc = EVT_10023102_DESC
	style = 0
	picture = "FIN-PzDiv"
	decision_picture = "decision_finnland_armored_division"

        date = { day = 29 month = June year = 1942 }
	offset = 1
	deathdate = { day = 2 month = july year = 1999 }
           
	action_a = { 
		name = ACTIONNAME10023102A
		command = { type = activate_division which = 32000 value = 23 when = 0 }
		command = { trigger = { AI = no } type = supplies value = -1500 }
		command = { trigger = { AI = no } type = energypool value = -6720 }
		command = { trigger = { AI = no } type = metalpool value = -3360 }
		command = { trigger = { AI = no } type = rarematerialspool value = -1680 }
                command = { trigger = { ai = no } type = manpowerpool value = -17 }	
	}
}

###############################################
# Finland is buying equipment from germany
###############################################

event = {  
	id = 10023103
	random = no
	country = FIN

	decision = { ai = no }
	
	decision_trigger = { 	
        money = 50
		event = 3136505 #GER Kriegsgerte GmbH
		atwar = no
		NOT = { ispuppet = yes }
		NOT = { war = { country = GER  country = FIN }}
		}	
		
	trigger = { 
        money = 50
		event = 3136505 #GER Kriegsgerte GmbH
		atwar = no
		NOT = { ispuppet = yes }
		NOT = { war = { country = GER  country = FIN }}
	}

	name = EVT_10023103_NAME # Finnish is buying new weapons
	desc = EVT_10023103_DESC
	style = 2
	picture = "finnland_event_equipment"
	decision_picture = "finnland_decision_equipment"

    date = { day = 1 month = january year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1940 }
           
	action_a = { 
		name = ACTIONNAME10023103A #buy artillery
		ai_chance = 10
		command = { trigger = { AI = no } type = money    value = -25 }
		command = { type = relation      which = GER      value = 10 }
        command = { type = add_brigade   value = artillery when = 1 }
		command = { trigger = { ai = no } type = manpowerpool value = -3 }	
		command = { type = trigger       which = 3136252 } #GER info event
	}
	action_b = { 
		name = ACTIONNAME10023103B #buy anti tank guns
		ai_chance = 85
		command = { trigger = { AI = no } type = money    value = -25 }
		command = { type = relation      which = GER      value = 10 }
        command = { type = add_brigade   value = anti_tank when = 0 }
		command = { trigger = { ai = no } type = manpowerpool value = -3 }	
		command = { type = trigger       which = 3136252 } #GER info event
	}
	action_c = { 
		name = ACTIONNAME10023103C #buy anti air guns
		ai_chance = 4
		command = { trigger = { AI = no } type = money   value = -25 }
		command = { type = relation      which = GER     value = 10 }
        command = { type = add_brigade   value = anti_air when = 1 }
		command = { trigger = { ai = no } type = manpowerpool value = -3 }	
		command = { type = trigger       which = 3136252 } #GER info event
	}
	action_d = { 
		name = ACTIONNAME10023103D #we dont need any weapons
		ai_chance = 1
		command = { type = relation which = GER value = -10 }
		command = { type = dissent  value = -1 }
	}
}

#####

event = {  
	id = 10023104
	random = no
	country = FIN

	decision = { ai = no }
	
	decision_trigger = { 	
        money = 50
		event = 3136505 #GER Kriegsgerte GmbH
		event = 3136074 #VIC France
		atwar = yes
		NOT = { ispuppet = yes }
		NOT = { war = { country = GER  country = FIN }}
		}	
		
	trigger = { 
        money = 50
		event = 3136505 #GER Kriegsgerte GmbH
		event = 3136074 #VIC France
		atwar = yes
		NOT = { ispuppet = yes }
		NOT = { war = { country = GER  country = FIN }}
	}

	name = EVT_10023103_NAME # Finnish is buying new weapons
	desc = EVT_10023103_DESC
	style = 2
	picture = "finnland_event_equipment"
	decision_picture = "finnland_decision_equipment"

    date = { day = 1 month = january year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1941 }
           
	action_a = { 
		name = ACTIONNAME10023103A #buy artillery
		ai_chance = 95
		command = { trigger = { AI = no } type = money    value = -25 }
		command = { type = relation      which = GER      value = 10 }
        command = { type = add_brigade   value = artillery when = 3 }
		command = { trigger = { ai = no } type = manpowerpool value = -3 }	
		command = { type = trigger       which = 3136252 } #GER info event
	}
	action_b = { 
		name = ACTIONNAME10023103B #buy anti tank guns
		ai_chance = 3
		command = { trigger = { AI = no } type = money    value = -25 }
		command = { type = relation      which = GER      value = 10 }
        command = { type = add_brigade   value = anti_tank when = 1 }
		command = { trigger = { ai = no } type = manpowerpool value = -3 }	
		command = { type = trigger       which = 3136252 } #GER info event
	}
	action_c = { 
		name = ACTIONNAME10023103C #buy anti air guns
		ai_chance = 1
		command = { trigger = { AI = no } type = money   value = -25 }
		command = { type = relation      which = GER     value = 10 }
        command = { type = add_brigade   value = anti_air when = 1 }
		command = { trigger = { ai = no } type = manpowerpool value = -3 }	
		command = { type = trigger       which = 3136252 } #GER info event
	}
	action_d = { 
		name = ACTIONNAME10023103D #we dont need any weapons
		ai_chance = 1
		command = { type = relation which = GER value = -10 }
		command = { type = dissent  value = -1 }
	}
}

#####

event = {  
	id = 10023105
	random = no
	country = FIN

	decision = { ai = no }
	
	decision_trigger = { 	
        money = 50
		event = 3136505 #GER Kriegsgerte GmbH
		event = 3136074 #VIC France
		atwar = yes
		NOT = { ispuppet = yes }
		NOT = { war = { country = GER  country = FIN }}
		}	
		
	trigger = { 
        money = 50
		event = 3136505 #GER Kriegsgerte GmbH
		event = 3136074 #VIC France
		atwar = yes
		NOT = { ispuppet = yes }
		NOT = { war = { country = GER  country = FIN }}
	}

	name = EVT_10023103_NAME # Finnish is buying new weapons
	desc = EVT_10023103_DESC
	style = 2
	picture = "finnland_event_equipment"
	decision_picture = "finnland_decision_equipment"

    date = { day = 1 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1942 }
           
	action_a = { 
		name = ACTIONNAME10023103A #buy artillery
		ai_chance = 6
		command = { trigger = { AI = no } type = money    value = -25 }
		command = { type = relation      which = GER      value = 10 }
        command = { type = add_brigade   value = artillery when = 2 }
		command = { trigger = { ai = no } type = manpowerpool value = -3 }	
		command = { type = trigger       which = 3136252 } #GER info event
	}
	action_b = { 
		name = ACTIONNAME10023103B #buy anti tank guns
		ai_chance = 3
		command = { trigger = { AI = no } type = money    value = -25 }
		command = { type = relation      which = GER      value = 10 }
        command = { type = add_brigade   value = anti_tank when = 1 }
		command = { trigger = { ai = no } type = manpowerpool value = -3 }	
		command = { type = trigger       which = 3136252 } #GER info event
	}
	action_c = { 
		name = ACTIONNAME10023103C #buy anti air guns
		ai_chance = 80
		command = { trigger = { AI = no } type = money   value = -25 }
		command = { type = relation      which = GER     value = 10 }
        command = { type = add_brigade   value = anti_air when = 2 }
		command = { trigger = { ai = no } type = manpowerpool value = -3 }	
		command = { type = trigger       which = 3136252 } #GER info event
	}
	action_d = { 
		name = ACTIONNAME10023103D #we dont need any weapons
		ai_chance = 1
		command = { type = relation which = GER value = -10 }
		command = { type = dissent  value = -1 }
	}
}

#####

event = {  
	id = 10023106
	random = no
	country = FIN

	decision = { ai = no }
	
	decision_trigger = { 	
        money = 50
		event = 3136505 #GER Kriegsgerte GmbH
		event = 3136074 #VIC France
		atwar = yes
		NOT = { ispuppet = yes }
		NOT = { war = { country = GER  country = FIN }}
		}	
		
	trigger = { 
        money = 50
		event = 3136505 #GER Kriegsgerte GmbH
		event = 3136074 #VIC France
		atwar = yes
		NOT = { ispuppet = yes }
		NOT = { war = { country = GER  country = FIN }}
	}

	name = EVT_10023103_NAME # Finnish is buying new weapons
	desc = EVT_10023103_DESC
	style = 2
	picture = "finnland_event_equipment"
	decision_picture = "finnland_decision_equipment"

    date = { day = 1 month = january year = 1943 }
	offset = 1
	deathdate = { day = 29 month = december year = 1943 }
           
	action_a = { 
		name = ACTIONNAME10023103A #buy artillery
		ai_chance = 7
		command = { trigger = { AI = no } type = money    value = -25 }
		command = { type = relation      which = GER      value = 10 }
        command = { type = add_brigade   value = artillery when = 3 }
		command = { trigger = { ai = no } type = manpowerpool value = -3 }	
		command = { type = trigger       which = 3136252 } #GER info event
	}
	action_b = { 
		name = ACTIONNAME10023103B #buy anti tank guns
		ai_chance = 90
		command = { trigger = { AI = no } type = money    value = -25 }
		command = { type = relation      which = GER      value = 10 }
        command = { type = add_brigade   value = anti_tank when = 4 }
		command = { trigger = { ai = no } type = manpowerpool value = -3 }	
		command = { type = trigger       which = 3136252 } #GER info event
	}
	action_c = { 
		name = ACTIONNAME10023103C #buy anti air guns
		ai_chance = 2
		command = { trigger = { AI = no } type = money   value = -25 }
		command = { type = relation      which = GER     value = 10 }
        command = { type = add_brigade   value = anti_air when = 2 }
		command = { trigger = { ai = no } type = manpowerpool value = -3 }	
		command = { type = trigger       which = 3136252 } #GER info event
	}
	action_d = { 
		name = ACTIONNAME10023103D #we dont need any weapons
		ai_chance = 1
		command = { type = relation which = GER value = -10 }
		command = { type = dissent  value = -1 }
	}
}

#####

event = {  
	id = 10023107
	random = no
	country = FIN

	decision = { ai = no }
	
	decision_trigger = { 	
        money = 50
		event = 3136505 #GER Kriegsgerte GmbH
		event = 3136074 #VIC France
		atwar = yes
		NOT = { ispuppet = yes }
		NOT = { war = { country = GER  country = FIN }}
		}	
		
	trigger = { 
        money = 50
		event = 3136505 #GER Kriegsgerte GmbH
		event = 3136074 #VIC France
		atwar = yes
		NOT = { ispuppet = yes }
		NOT = { war = { country = GER  country = FIN }}
	}

	name = EVT_10023103_NAME # Finnish is buying new weapons
	desc = EVT_10023103_DESC
	style = 2
	picture = "finnland_event_equipment"
	decision_picture = "finnland_decision_equipment"

    date = { day = 1 month = january year = 1944 }
	offset = 1
	deathdate = { day = 29 month = december year = 1944 }
           
	action_a = { 
		name = ACTIONNAME10023103A #buy artillery
		ai_chance = 90
		command = { trigger = { AI = no } type = money    value = -25 }
		command = { type = relation      which = GER      value = 10 }
        command = { type = add_brigade   value = artillery when = 5 }
		command = { trigger = { ai = no } type = manpowerpool value = -3 }	
		command = { type = trigger       which = 3136252 } #GER info event
	}
	action_b = { 
		name = ACTIONNAME10023103B #buy anti tank guns
		ai_chance = 5
		command = { trigger = { AI = no } type = money    value = -25 }
		command = { type = relation      which = GER      value = 10 }
        command = { type = add_brigade   value = anti_tank when = 1 }
		command = { trigger = { ai = no } type = manpowerpool value = -3 }	
		command = { type = trigger       which = 3136252 } #GER info event
	}
	action_c = { 
		name = ACTIONNAME10023103C #buy anti air guns
		ai_chance = 4
		command = { trigger = { AI = no } type = money   value = -25 }
		command = { type = relation      which = GER     value = 10 }
        command = { type = add_brigade   value = anti_air when = 2 }
		command = { trigger = { ai = no } type = manpowerpool value = -3 }	
		command = { type = trigger       which = 3136252 } #GER info event
	}
	action_d = { 
		name = ACTIONNAME10023103D #we dont need any weapons
		ai_chance = 1
		command = { type = relation which = GER value = -10 }
		command = { type = dissent  value = -1 }
	}
}

#####

event = {  
	id = 10023108
	random = no
	country = FIN

	decision = { ai = no }
	
	decision_trigger = { 	
        money = 50
		event = 3136505 #GER Kriegsgerte GmbH
		event = 3136074 #VIC France
		atwar = yes
		NOT = { ispuppet = yes }
		NOT = { war = { country = GER  country = FIN }}
		}	
		
	trigger = { 
        money = 50
		event = 3136505 #GER Kriegsgerte GmbH
		event = 3136074 #VIC France
		atwar = yes
		NOT = { ispuppet = yes }
		NOT = { war = { country = GER  country = FIN }}
	}

	name = EVT_10023103_NAME # Finnish is buying new weapons
	desc = EVT_10023103_DESC
	style = 2
	picture = "finnland_event_equipment"
	decision_picture = "finnland_decision_equipment"

    date = { day = 1 month = january year = 1945 }
	offset = 1
	deathdate = { day = 29 month = december year = 1945 }
           
	action_a = { 
		name = ACTIONNAME10023103A #buy artillery
		ai_chance = 45
		command = { trigger = { AI = no } type = money    value = -25 }
		command = { type = relation      which = GER      value = 10 }
        command = { type = add_brigade   value = artillery when = 5 }
		command = { trigger = { ai = no } type = manpowerpool value = -3 }	
		command = { type = trigger       which = 3136252 } #GER info event
	}
	action_b = { 
		name = ACTIONNAME10023103B #buy anti tank guns
		ai_chance = 45
		command = { trigger = { AI = no } type = money    value = -25 }
		command = { type = relation      which = GER      value = 10 }
        command = { type = add_brigade   value = anti_tank when = 4 }
		command = { trigger = { ai = no } type = manpowerpool value = -3 }	
		command = { type = trigger       which = 3136252 } #GER info event
	}
	action_c = { 
		name = ACTIONNAME10023103C #buy anti air guns
		ai_chance = 9
		command = { trigger = { AI = no } type = money   value = -25 }
		command = { type = relation      which = GER     value = 10 }
        command = { type = add_brigade   value = anti_air when = 4 }
		command = { trigger = { ai = no } type = manpowerpool value = -3 }	
		command = { type = trigger       which = 3136252 } #GER info event
	}
	action_d = { 
		name = ACTIONNAME10023103D #we dont need any weapons
		ai_chance = 1
		command = { type = relation which = GER value = -10 }
		command = { type = dissent  value = -1 }
	}
}

##########################################################