allowed_brigades = naval_anti_air_s
allowed_brigades = naval_radar_s # changed to s
allowed_brigades = naval_fire_controll_s # changed to s
allowed_brigades = naval_improved_hull_s # changed to s
allowed_brigades = naval_torpedoes_s
allowed_brigades = floatplane

# cost = tonnage*4250 RM per ton / buildtime / 210526 RM per day * 7 IC = tonnage * 0.1413127119690679536019304028956/buildtime => one Infantry division costed about 20 mio RM and takes 7 IC + 90 days to be built in TRP; ship price adjusted accordingly
# visibility = tonnage / 2000
# detection values depend on ship heigth and special equipment
# supply consumption = cost * buildtime * 0.05 * 4 supplies per IC-day / 360 days = cost*buildtime/1800
# fuel consumption = tonnage/10000

#shore bombardment = (rounded)
#sea attack*2/3 for BB. BC. CA. CL. DD
#sea attack*1/3 for carriers/CAG
#
#convoy attack = (rounded)
#sea attack*(2+x) for submarines
#sea attack for BB. BC. CA. CL. DD
#sea attack/2 for carriers/CAG

#Pre-WW1-Coastal Battleship (5000to)
model = {
	cost = 0.56
	buildtime = 1260
	defaultorganisation = 30
	morale = 30
	manpower = 0.35
	maxspeed = 16
	surfacedetectioncapability = 0.35
	airdetectioncapability = 0.01
	subdetectioncapability = 0.35
	visibility = 2.5
	seadefence = 3
	airdefence = 1
	seaattack = 4
	airattack = 0
	subattack = 0.01
	convoyattack = 4
	transportcapability = 0
	shorebombardment = 4
	range = 1600
	supplyconsumption = 0.39
	fuelconsumption = 0.5
	distance = 0.12
	reinforce_time = 0.2
	reinforce_cost = 3.5
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 0.15
	equipment = { heavy_cruiser = 1 manpower = 350 }
	
	}
#WW1-Monitor (8000to)
model = {
	cost = 2.09
	buildtime = 540
	defaultorganisation = 30
	morale = 30
	manpower = 0.35
	maxspeed = 12
	surfacedetectioncapability = 0.35
	airdetectioncapability = 0.01
	subdetectioncapability = 0.35
	visibility = 4
	seadefence = 3
	airdefence = 1
	seaattack = 5
	airattack = 0
	subattack = 0.01
	convoyattack = 5
	transportcapability = 0
	shorebombardment = 7
	range = 1600
	supplyconsumption = 0.63
	fuelconsumption = 0.8
	distance = 0.28
	reinforce_time = 0.2
	reinforce_cost = 3.5
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 0.15
	equipment = { heavy_cruiser = 1 manpower = 350 }
	
	}
#WW1-Costal Battleship (7000to)
model = {
	cost = 0.79
	buildtime = 1260
	defaultorganisation = 30
	morale = 30
	manpower = 0.45
	maxspeed = 23
	surfacedetectioncapability = 0.35
	airdetectioncapability = 0.01
	subdetectioncapability = 0.35
	visibility = 3.5
	seadefence = 4
	airdefence = 2
	seaattack = 6
	airattack = 1
	subattack = 0.01
	convoyattack = 6
	transportcapability = 0
	shorebombardment = 6
	range = 2000
	supplyconsumption = 0.55
	fuelconsumption = 0.7
	distance = 0.21
	reinforce_time = 0.2
	reinforce_cost = 3.5
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 0.15
	equipment = { heavy_cruiser = 1 manpower = 450 }
	
	}
#WW1 Heavy Cruiser (10000to)
model = {
	cost = 1.12
	buildtime = 1260
	defaultorganisation = 30
	morale = 30
	manpower = 0.7
	maxspeed = 32
	surfacedetectioncapability = 0.35
	airdetectioncapability = 0.01
	subdetectioncapability = 0.35
	visibility = 5
	seadefence = 3
	airdefence = 2
	seaattack = 5
	airattack = 1
	subattack = 0.01
	convoyattack = 5
	transportcapability = 0
	shorebombardment = 3
	range = 3200
	supplyconsumption = 0.78
	fuelconsumption = 1
	distance = 0.19
	reinforce_time = 0.2
	reinforce_cost = 3.5
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 0.15
	equipment = { heavy_cruiser = 1 manpower = 700 }
	
	}
#Washington Treaty Heavy Cruiser (11000to)
model = {
	cost = 1.23
	buildtime = 1260
	defaultorganisation = 30
	morale = 30
	manpower = 0.7
	maxspeed = 32
	surfacedetectioncapability = 0.35
	airdetectioncapability = 0.01
	subdetectioncapability = 0.35
	visibility = 5.5
	seadefence = 4
	airdefence = 3
	seaattack = 6
	airattack = 2
	subattack = 0.01
	convoyattack = 6
	transportcapability = 0
	shorebombardment = 4
	range = 3600
	supplyconsumption = 0.86
	fuelconsumption = 1.1
	distance = 0.28
	reinforce_time = 0.2
	reinforce_cost = 3.5
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 0.15
	equipment = { heavy_cruiser = 1 manpower = 700 }
	
	}
#London Treaty Heavy Cruiser (12000to)
model = {
	cost = 1.35
	buildtime = 1260
	defaultorganisation = 30
	morale = 30
	manpower = 0.8
	maxspeed = 34
	surfacedetectioncapability = 0.35
	airdetectioncapability = 0.01
	subdetectioncapability = 0.35
	visibility = 6
	seadefence = 5
	airdefence = 3
	seaattack = 7
	airattack = 2
	subattack = 0.01
	convoyattack = 7
	transportcapability = 0
	shorebombardment = 5
	range = 4000
	supplyconsumption = 0.95
	fuelconsumption = 1.2
	distance = 0.30
	reinforce_time = 0.2
	reinforce_cost = 3.5
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 0.15
	equipment = { heavy_cruiser = 1 manpower = 800 }
	
	}
#Pocket Battleship (13000to)
model = {
	cost = 1.28
	buildtime = 1440
	defaultorganisation = 30
	morale = 30
	manpower = 1.0
	maxspeed = 28
	surfacedetectioncapability = 0.35
	airdetectioncapability = 0.01
	subdetectioncapability = 0.35
	visibility = 6.5
	seadefence = 5
	airdefence = 4
	seaattack = 9
	airattack = 2
	subattack = 0.01
	convoyattack = 9
	transportcapability = 0
	shorebombardment = 6
	range = 4800
	supplyconsumption = 1.02
	fuelconsumption = 1.3
	distance = 0.37
	reinforce_time = 0.2
	reinforce_cost = 3.5
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 0.15
	equipment = { heavy_cruiser = 1 manpower = 1000 }
	
	}
#Pre-WW2 Heavy Cruiser (13000to)
model = {
	cost = 1.46
	buildtime = 1260
	defaultorganisation = 30
	morale = 30
	manpower = 1.2
	maxspeed = 33
	surfacedetectioncapability = 0.35
	airdetectioncapability = 0.01
	subdetectioncapability = 0.35
	visibility = 6.5
	seadefence = 5
	airdefence = 4
	seaattack = 8
	airattack = 3
	subattack = 0.01
	convoyattack = 8
	transportcapability = 0
	shorebombardment = 5
	range = 4400
	supplyconsumption = 1.02
	fuelconsumption = 1.3
	distance = 0.32
	reinforce_time = 0.2
	reinforce_cost = 3.5
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 0.15
	equipment = { heavy_cruiser = 1 manpower = 1200 }
	
	}
#WW2 Heavy Cruiser (16000to)
model = {
	cost = 2.51
	buildtime = 900
	defaultorganisation = 30
	morale = 30
	manpower = 1.2
	maxspeed = 33
	surfacedetectioncapability = 0.35
	airdetectioncapability = 0.01
	subdetectioncapability = 0.35
	visibility = 8
	seadefence = 6
	airdefence = 4
	seaattack = 9
	airattack = 3
	subattack = 0.01
	convoyattack = 9
	transportcapability = 0
	shorebombardment = 6
	range = 4800
	supplyconsumption = 1.26
	fuelconsumption = 1.6
	distance = 0.32
	reinforce_time = 0.2
	reinforce_cost = 3.5
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 0.15
	equipment = { heavy_cruiser = 1 manpower = 1200 }
	heavy_cruiser = 10
	}
#Cold War Heavy Cruiser (17000to)
model = {
	cost = 2.67
	buildtime = 900
	defaultorganisation = 30
	morale = 30
	manpower = 1.8
	maxspeed = 33
	surfacedetectioncapability = 0.35
	airdetectioncapability = 0.01
	subdetectioncapability = 0.35
	visibility = 8.5
	seadefence = 7
	airdefence = 12
	seaattack = 10
	airattack = 6
	subattack = 0.01
	convoyattack = 10
	transportcapability = 0
	shorebombardment = 7
	range = 5600
	supplyconsumption = 1.34
	fuelconsumption = 1.7
	distance = 0.32
	reinforce_time = 0.2
	reinforce_cost = 3.5
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 0.15
	equipment = { heavy_cruiser = 1 manpower = 1800 }
	heavy_cruiser = 10
	}
#Guided Missile Cruiser (13000to)
model = {
	cost = 2.04
	buildtime = 900
	defaultorganisation = 30
	morale = 30
	manpower = 1.1
	maxspeed = 33
	surfacedetectioncapability = 0.35
	airdetectioncapability = 0.01
	subdetectioncapability = 0.35
	visibility = 6.5
	seadefence = 8
	airdefence = 15
	seaattack = 12
	airattack = 8
	subattack = 0.01
	convoyattack = 12
	transportcapability = 0
	shorebombardment = 8
	range = 6400
	supplyconsumption = 1.02
	fuelconsumption = 1.3
	distance = 0.32
	reinforce_time = 0.2
	reinforce_cost = 3.5
	upgrade_time_factor = 1.25 #2.5 # Anmerkung: nur ein Modifikator fr upgrade_time festlegbar, aber zwei Ausgangsmodelle hierher modernisierbar, wobei einmal 1.0 und einmal 4.0 bentigt wrde; also auf 2.5 als Durchschnitt gesetzt
	upgrade_cost_factor = 0.3 #0.15
	equipment = { heavy_cruiser = 1 manpower = 1100 }
	
	}
#Nuclear powered Cruiser (16000to)
model = {
	cost = 1.79
	buildtime = 1260
	defaultorganisation = 30
	morale = 30
	manpower = 1.2
	maxspeed = 30
	surfacedetectioncapability = 0.35
	airdetectioncapability = 0.01
	subdetectioncapability = 0.35
	visibility = 8
	seadefence = 8
	airdefence = 18
	seaattack = 12
	airattack = 10
	subattack = 0.01
	convoyattack = 12
	transportcapability = 0
	shorebombardment = 8
	range = 12800
	supplyconsumption = 1.25
	fuelconsumption = 0
	distance = 0.32
	reinforce_time = 0.2
	reinforce_cost = 3.5
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 0.15
	equipment = { heavy_cruiser = 1 manpower = 1200 }
	
	}
